I've finally completed the two lists that I know a lot of people have been asking for — and uploaded to our main site for everybody to check out!
Here we go!
What started as an add-on to the original concept (an art book inspired by games), the features/interviews section has grown into a pretty hefty list, containing a varied set of people/groups/companies/legends that help fulfil the idea of 'A snapshot of video game culture' and really add some weight to the project as a whole. Delighted to add new people to this list over the last few weeks including John Maeda (!), Twitch.tv, Tim Garbutt (Utah Saints) and Toca Boca. A great friend and fellow gamer Steve McKevitt (ex Gremlin Interactive, Infogrames, Future Publishing, The Designers Republic, Golden) has agreed to get on board as Editor — with his help we can really get the features underway!
There are a handful of people I'd still love to include to round off the content set, and I'm hoping they will connect in the coming weeks. Any help getting the following would be amazing: Valve (Steam), Penny Arcade, Childs Play, Nintendo, Sony (working on this), Microsoft and Sega.
Artist List: 255
Right up until today we have had submissions coming in, and its been a whole range of emotions going through every artist's work, and choosing a final list that can go (and fit) in the book. Stunned at the skills and energy by everybody who sent work in. The low-res previews folder (small .jpegs etc from submissions) is currently standing at 8.62 GB, who knows how big the final artwork package will be. Yikes.
We have selected works based on a number of factors, including:
- Is it game inspired?
- Is it original?
- Does it add to the concept of the project and represent video game culture?
Although we had these three questions to help narrow down the selection, in many cases they didn't make the process any easier. We do however, now have a list.
All artists featured on this list will be contacted over the next few days to begin collecting high resolution artworks and info.
Our inbox has been pinging with backer 'Pixels' for the poster design. We still have a tonne to get in from you peeps — if you missed the pixel poster update be sure to check it out here
Plenty of time to get them in (end of Jan) but we will keep reminding people — the more complete it becomes, well, the more complete it will be!
Regarding backer names in the book — we will reach out for this info (and correct shipping information) nearer the print deadline to make sure everything is up to date. We don't require any of this right now.
One Minor Problem... At 208 pages it's impossible to show this huge amount of content (especially the art) without everything being tiny.
Solution. Everybody will be getting more pages, yep. We will update with an actual page count when we have figured it out with the printers. Getting the lists down to the size they are now was no easy task, so let's make this bigger :)
We have content lock down at about 99% final and will be sharing the full list of features/artists involved in Every Day is Play later today! Some key new people have joined the project, and after looking through a million folders of submissions, the visual contributions are seriously out of this world.
From day one, the book/concept has connected us with some amazing people/companies/projects, two of which have some amazing publications currently running on Kickstarter right now! While we prepare the content list for later today — be sure to check out these awesome projects:
SEGA Mega Drive/Genesis: Collected Works
Read-Only Memory's second book, following on from the stunning Sensible Software 1986–1999 will be the definitive documentary art book focussing on the SEGA Mega Drive/Genesis. Officially Licensed by SEGA and including over 20 interviews with key SEGA team members — it really will be something special for your collection. I have a copy of Sensible on my desk right now, and it's gorgeous inside and out. Particularly looking forward to seeing what treasures they include from the SEGA archives — the concept artwork on the project page is crazy (THAT CONTROLLER DESIGN!).
20 days to go! Excited!
Hints & Tips for Videogame Pioneers
"If you were a Spectrum, Commodore 64, Amstrad, Atari ST or Amiga gamer, then the chances are you played games published by Andrew's companies"
— that's all of us right?
Hints & Tips for Videogame Pioneers is a book by Rob Hewson, focusing on his Dad's time in the industry running Hewson Consultants in the 8-bit/16-bit days. Serious retro goodness and artworks (Paradroid!) from a period I personally loved, I'm excited that this project is happening.
Game Icons: Luigi
"m m m mmario?"
With the Year of Luigi almost at its end we called out for a set of artists to feature in a special little project to celebrate the green little bro. Game Icons: Luigi is the first in a series of books highlighting legendary icons from gaming, and amazing artists from the gaming community. 32 Bits of Art from 32 artists and designers, printed in two colours (green and blue!) - it's pure 'weegee' from start to finish.
Keep a look out later for an update (KS and on the GP site) for the final submissions list.
Celebrate the Game.
Design production of the book is currently moving full steam ahead, and even though the days are turning into nights (fun though!), we wanted to share a few bits with you — and get the ball rolling on some of the backer-generated pages.
Resembling something from Game of Thrones, we have been using our wall as the main planning area. Two pages per piece of A4 on the wall— it's getting a bit crazy, with a few sections having to be housed across the room. Structure wise (which keeps moving around) we are trying to find a good flow for the content, balancing the interview/feature pieces against the mass amounts of fan art.
Many of the pages around the back of the book are reserved for the backer-generated pages. The supporter lists, backer messages/levels, Kickstarter breakdown pages and more are being developed to capture how we worked together to make the project become a reality.
The final high-score page as it stands!
Backer Created Poster
While we continue to fill the book with content, it's probably a good time to let you get creative and start to fill the backer created poster. Really excited for this one!
Sketch, Draw, Push Pixels/Vectors — whatever you want!
I've put a little guide together that you can download below with full information regarding your pixels. It would be awesome if every single backer could be part of this — grab your felt tips (Yellow & Black!) and go wild!
We look forward to assembling this Massively Multiplayer Poster™. Surprise us!
We received the production mockups from the printers yesterday, so thought it would be just the thing to share in our latest update. These initial prototypes are mainly to get an idea of the scale and weight of the printed pieces. It's great to get the book in your hands and get a true sense of what the end product will feel like — and from this sample, it feels awesome!
^ Standard Edition Book Mock-up. It's a one off sample at the moment with a single stock, but has a great presence in the hands. Cloth feels great. Resisting the urge to write inside it!
^ Binding sample is amazing, and should mean we produce a book that is going to last. Forever.
^ Vertical shot, and (!) the best joypad in the world.
^ We sent through our idea for the box set structure to the printers, and thankfully it worked as an idea. True CAD > Illustrator files have now been sent back so we can accurately design to scale.
^ Rough Console Box Packaging! The outer will be made of 2 bonded materials so we can get that true, printed, shiny console box feel. For now, it is simply the under material (white).
^ Book, going dizzy in VR.
Still waiting for the actual coin samples, but we were sent some metal options with various gold process finishes. We have to decide how shiny we actually want it — thoughts anybody?
Now we have production elements ongoing, we can focus on the content set and features. Submission selection wise, not every piece of work we have been sent can be featured big across pages (we are aiming between the original 200 pages to 250/300) — but everything, in some way, will be in there... ;)
Year of Luigi — We are going to be calling out for Luigi inspired artworks. More info soon!
Matt & Emma!
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