About this project
First and foremost, Racewërks is a fun and accessible racing game. The controls are not those of a highly detailed simulation (sim) because we want as many people as possible that are interested in racing to have fun playing it. It is a call back to the simplicity of the arcade driving games that so many loved so much.
With that said, underneath the hood is hidden all the complexity of a real racing sim. This allows us to create an exciting and authentic feel to the game. Cars handle based on engine power, tire grip, gear ratios, weight distribution, and torque curves. As you build your car, you can feel the effect that switching parts can have. That way you can build the car that is best for your driving style.
While we think we are pretty great track designers, we know that there are a bunch of people out there with undiscovered massive track building skillz. So rather than limiting the game to just the tracks we make, we are opening it up and letting everyone take a shot at creating the ultimate track. We give you the tools to build, decorate and test your track. Once you are happy with it, you can post it to our site where people will be able to try it out and give you feedback.
As a player, there will be people uploading new content for you to try out and set new records on.
This is a single player game with multiplayer on a split screen when the platform supports it. You race against computer AI drivers or "ghost" drivers from saved previous runs.
Here are the gameplay modes:
Each race series is a set of challenges on multiple different tracks. As you complete different achievements you will earn in-game credits you can use to unlock other car parts and other race series.
A quick race allows to quickly select any track and race against computer driven AI cars.
Car Editor/Paint Shop
The game features all of the cars offered by Factory Five Racing. The editor allows the player to not only modify the look of their car, but also upgrade parts which will increase the car's performance rating. In the game you can build as many custom cars as your garage has room for.
With the track editor you can create an unlimited number of track spaces and share them with the community. The editor is based on a snapping grid system where players assemble the space from the hundreds of available prebuilt pieces including track sections, grandstands, billboards and such.
In this area you can go through all of the publicly shared tracks, read comments by others, leave your own comments and rating. You can sort the list by a bunch of different criterion so you can find the ones you want.
You can plug in a second controller and race on the same screen. You'll be able to race on any of the default tracks and even be able to play on all of the custom tracks.
NOTE: While this is a stated goal feature, we will only make it available on systems where it works well. On platforms where the hardware cannot handle it (example: handhelds), this feature will be disabled.
We mention in the video ghost racing. If you are unfamiliar with it, its a form of off-line multiplayer. When to load the track, it can load the replay of the creator of that track, the fastest time, or the time of a friend. You start in the exact same place, but you do not collide with the other car. The other car will look like a "ghost" so you can still see the track. If you beat their time, they will get a message they were beaten and ask if they want to reclaim the top spot.
Factory Five Racing (FFR) is a successful car kit company that makes some of the greatest race cars on the planet. Not only are the cars that people build fast, they look amazing as well. Our Art Director Mike Gehri is currently building an MK4 Roadster for himself.
Game Mechanics has a license agreement in place with FFR to use their hot car models in our game. Early in our original game concept we already knew that we wanted there to be an emphasis on users customizing cars. Using the cars from Factory Five seemed like perfect fit. The game includes the GTM Supercar, MK4 Roadster, Type 65 Coupe, and 818 Sportscar and the 33 Hot Rod.
You start off the game with the 33 Hot Rod. It's an all around amazing car. Between paint jobs and car parts, the 33 Hot Rod has many unique customization features that will keep you busy in the custom car area for hours. As you win more races and earn in-game credit, you can use this credit to unlock parts for your 33 Hot Rod, or buy a new car to add to your virtual garage. You can earn in-game credit by playing the race series or by racing a quick race.
- Racewërks will initially be available on the Ouya, Windows, Mac & Linux.
- Other platforms will be supported based on demand.
Network access will not be required to play the game, but will be required to access the network features and get updates. When you sign into our server, your user ID will be compatible across platforms. You will not be limited to choosing one platform to play the game on. Once logged in, it will access and download your profile information from the server. This means you can build a custom car on your PC, then load that same car on your Ouya.
Our main focus will be targeting this game for the Ouya platform. We've supported Ouya since day one of their Kickstarter campaign. We are huge fans of this console. Recently our console work has been on the PS3. While we have done work for the Android platform, this will the first opportunity we have to make something great specifically for the Ouya. Recently Ouya announced the "Free The Games Fund" which encouraged us to wrap up the proposal and prototype for Racewërks. We are excited to work on this game and we are looking forward to releasing it on the Ouya console.
Double Our Fun(ds)!
We're participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to your goal amount (and a max of $250,000), so help us get there and make a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv.
We don't have the money to finance this project ourselves, so we came to Kickstarter for some help. If we reach our goal, this game can get made. If that happens before the deadline, we will post stretch goals for other features and platforms.
When we reach our goal, it won't because we did it alone. We need help! In addition to money, we need people to help get the word out. We feel like people would purchase rewards for this project if they only knew it existed. So be sure and tell people what we are doing. With your help, this is going to be great!
Here is where you come in. Your support will make this game possible. We have setup several pledge levels rewarding you at each step. At each pledge level you will also receive bonus in game credit to fill your virtual garage with car from day one. This chart is a basic break down of what you receive at each step.
All the below pledge levels include 10 digital copies of the game, unlimited game credit, the Racewërks t-shirt, a signed hard copy of the game, access to the Spyder, and direct contact with the developers thought out the game.
Custom Track Sponsor
$1000 or more. The game comes with pre-made tracks, have your name or company as the title of this track. One of the AI cars will be designed with your logo on it. (Limit 10)
Custom Series Sponsor
$5000 or more. An entire single player race series included with the game will be titled after you or your company. Signs, billboards, track walls and AI driver cars will all feature your logo. Your logo items will also be available in the track editor for people to use when building their track. Also includes a custom driver model of you to use in the game. (Limit 1)
$10,000 Be the guests of honor at the game's launch party at the Factory Five Racing Headquarters. We will have a driving simulator setup up at the shop and you will receive a personal tour of the FFR shop. Travel expenses not included. In the game, you are credited as “Executive Producer”. (Limit 4)
"Game Mechanics" was created by John C. Ardussi and Mike Gehri. Together they have over 30 years experience working in the game industry, working on 20+ games that range from the Descent series to Ghost Recon. As independent developers, they created several racing games, a demolition derby game, even a racing screensaver. Both have a deep passion for creating games that are fun and entertaining. We are all very excited about Racewërks and with your support, we can make it happen.
Risks and challenges
"The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time." - Tom Cargill, Bell Labs
The best part about being an independent developer is that you don't have to worry about some executive who does not play games coming in and forcing a change on you because their son likes zombies. While we like zombies as well, we realize that not all games are better with zombies. So we have a much better chance of hitting our deadlines since we are independent of those types of influences.
That said, we are well aware that finishing a game is much harder than starting one. Finishing is one of our strong suits. Our track record is good on this. So barring some unforeseen complication, we expect to complete the game.
We cannot eliminate the risk, but we can reduce it by being smart.Learn about accountability on Kickstarter
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