20 LEVEL EPIC EVIL RPG ADVENTURE - System Agnostic - Compatible With Pathfinder, D&D, etc.
As the daughters of Adam began to spread over the earth, the Watchers of God saw how beautiful they were and began to lust after them. Led by their chief Semjaza, they made a pact and began to descend on mankind. They took women of their choosing, both young and old for their newly created Harems.
The forbidden union of mortal and immortal flesh resulted in the birth of hybrid, man eating, giants known as nephilim. As the nephilim grew, they began to far exceed mankind in size, strength, and knowledge. The strongest of the nephilim became kings and they began to rule over mankind with an iron fist.
The first invading forces took control of the farms and restricted the food supply to all pure blood humans that didn't surrender and bow to their nephilim masters. Those that chose to bow were allowed to live out the remainder of their lives as soldiers, slaves, and temple prostitutes. Those that resisted were hunted and killed, but a small handful survived to form Eden's Defense. For the last 100 years, Eden's Defense has successfully defended the land of Havilah from the nephilim scurge, but as they dwindle in number, their defenses are growing weak.
At the command of the evil nephilim king Hanuman, a small group of expendable scouts are tasked with breaching the defenses of Havilah, and weakening them from within. Feeling victory within their grasp, the Watchers and their hybrid sons launch one final assault on mankind in an effort to wipe out the last remaining family of Pure Bloods.
You awake with a hangover and find yourself lying on the wooden floor of a tiny hut, in the village of Endor. A mixture of laughter and screams fill the crisp, cold, morning air. In the corner of the hut is a man wearing a blood soaked white shirt and brown burlap pants, slumped over with his eyes open. On the blood soaked straw bed, his wife lies naked with her throat slit. The door explodes inward without warning, sending shards of shattered wood across the room.
In the doorway stands a small girl wearing a tattered blue and white, ankle length dress, with a matching bonnet on her head, holding a stuffed bear with a missing eye.
"Long live the coven!" She screams as she begins to cast her spell.
Starting The Adventure
- Players may only choose evil or neutral alignment.
- The more evil the action, the more XP players earn.
- Rise through the ranks as you gain the favor of the nephilim kings.
WARNING!!! WARNING!!! WARNING!!!
Not all NPCs are as weak as they appear to be. Robbing the wrong person or picking the wrong fight just might get you killed. In addition to this, crossing the wrong people in power could result in everyone, including your allies, trying to collect the bounty on your head.
This Adventure Is Divided Into Four Parts
Part 1 – Journey Into Havilah
The land of Havilah is the last holdout on the planet, and it must be brought down. It’s rich supply of natural resources provides them with a never ending supply of food, water, and weapons. It’s inhabitants enjoy unnaturally long life, but they are not immortal. There are rumors that there is a tree and a river that allows the inhabitants of Eden, the capital of Havilah, to enjoy this longevity.
- Use your stealth to sneak past guards, sabotage supplies, and gather information.
- Linguistics are a must if you want to decipher coded messages and listen in on your enemies.
- You’ll need your survival skills if you hope to survive the nights in the harsh Havilah wilderness.
Part 2 – Systematic Destruction
King Hanuman is as strategic as he is merciless, and he has placed a bounty on the heads of each of the seven priests of The House of Yah. Collect their heads as proof of your deeds, but make sure you don’t lose yours in the process.
- Strategy and teamwork are indispensable if you want to survive to collect your reward.
- Timing is key if you want to get in and out without being spot-ted.
- Disguising might be helpful for passing as a local, if you want to avoid suspicion.
Part 3 – Population Control
The population of Havilah all receive a daily food allotment that comes from one of five farms that provide enough food for the entire country. Hanuman wants their food supply poisoned, but you must find and gather the ingredients before it can be made by Hanuman’s alchemist.
- Having a decent knowledge of nature will increase your chances of success as you search for the ingredients.
- Climbing and swimming might be necessary to make your way through difficult terrain.
- Knowledge is power, and you’re going to need all of the knowledge you can get if you want to complete your mission.
Part 4 – Eden Must Fall
With your help, the kingdom of Havilah has been severely weakened, and Hanuman, backed by the watcher Semjaza, is ready to launch his final assault. Unfortunately, he has handed you the responsibility of breaking through Eden’s last line of defense. Fail and Hanuman will have you executed. Succeed and you still might die at the hands of Eden’s Defense.
- Armor is highly recommended or you might want to make your funeral arrangements in advance.
- Take your enemies down fast and without hesitation or you might not live to regret it for long.
- Looting the wrong thing at the wrong time might be the death of you. Not all money is good money.
The Game Is The Backstory of The Books
The concept for this adventure was inspired by the back story of Silent Screamers, a 4 book sci-fi/fantasy series, set in the modern day. What makes the silent screamers series so awesome is that the modern day enemies were snatached right off of the pages of history, mythology, and religion, which allowed for the creation of a rich and flexible backstory perfectly suited for RPG. Check out the books and their descriptions here:
Sixteen year old David has just had a fight with his father about attending the first open contact between earth and an extraterrestrial race. After storming out of the house, one mishap after another leaves him stuck in a bar with a strange man, watching the event on TV.
Little does David know that these aliens have something sinister up their sleeves. David becomes an unlikely hero as he is forced to choose between hiding or saving his dad and his best friend Cassy. On his journey, he must survive vicious animal hybrids, satyrs, witches, and even a giant in order to save his loved ones.
David, now eighteen has proven himself to be a fearless leader in the face of danger. For that last two years, he and Ziek have been waging a personal campaign of revenge on the satyrs for the death David's biological mother, and it's starting to get under Azazel's skin.
Unfortunately for David, Satyrs, linocerous, and hybrid giants were just the beginning of his problems. After Azazel gives Bacchus the order to have David ripped limb from limb, things take an unfortunate turn for our hero. Separated from his family and friends, he must fight his way back to the safety of the underground city, while making new allies and enemies in the process.
Now that the alien invaders have disclosed their existence to the entire world on national TV, Yorgensen, a spiritual guru to the stars is attempting to put a positive spin on their arrival. As the world becomes infatuated with the fact that “we are not alone” in the universe, they began to hand over control of the entire planet to the Galactic Federation of Light. Millions of Fae wait for orders to march through the streets and enforce Yorgensen’s new Peace Plan.
Unfortunately for the invaders, David and his crew aren’t ready to give up their guns or the fight just yet. As the invaders push forward with their plan to disarm the planet, David must decide if he’s going to sit back and watch it happen, or if he’s going to make a decision that could have global consequences. No matter how it turns out, things will never be the same again.
Now four years into the invasion, David finds himself in prison after failing to assassinate Ambassador Yorgensen. As our hero awaits his televised execution, an unexpected visit from a powerful enemy, presents him with an opportunity to escape his fate, but only if he publicly renounces his new found faith. No matter which path our hero chooses, his life will be changed forever.
A Change of Pace
While the books focus on the good guys, it seemed like it would be fun to look at the story from the other side of the war that has been raging for thousands of years.
$250 - System Agnostic - UNLOCKED
If we reach this goal, the game will be converted to a system agnostic adventure, compatible with Pathfinder, D&D, etc
$500 - Serpent Elite Artwork - UNLOCKED
If we reach this goal, some of the money will go toward the artwork for the Serpent Elite, Hellel's personal guard of walking, talking reptilian humanoids.
$750 - Silent Screamers Book 1: For Everyone - UNLOCKED
If we reach this goal, EVERYONE will receive a PDF copy of Silent Screamers Book 1: The Rise of Bacchus.
$1,000 - Taniyn Artwork - UNLOCKED
The Taniyn are angels capable of shapeshifting into ferocious red fire breathing dragons. If we reach this goal, we'll add the artwork for them.
$1,250 - 18x24 Aries Poster - UNLOCKED
Check out Aries above. If we reach this level, everyone will receive the 18x24 PDF poster of Aries. It's the perfect size to get printed at your favorite print store, framed, and hung on your wall.
$1,500 - 18x24 Garuda Poster
Check out the Garuda above. If we reach this level, everyone will receive the 18x24 PDF poster of the Garuda. It's the perfect size to get printed at your favorite print store, framed, and hung on your wall.
$2,500 - Lifetime Updates
You will receive the most up to date copy of Rise of The Watchers at no extra charge ever.
- $1 - Get the LEVEL 1 PDF of this epic evil adventure.
- $5 - Get the LEVEL 1 - 5 PDF of this epic evil adventure.
- $10 - Get the LEVEL 1 - 10 PDF of this epic evil adventure.
- $20 - Get the LEVEL 1 - 20 PDF of this epic evil adventure.
Risks and challenges
None whatsoever. Everything will be delivered via email in PDF format.Learn about accountability on Kickstarter
- (30 days)