Thank you for funding Immortal!
Genre: Thematic Strategy Game
# of Players: 2 - 4
Recommended Ages: 10+
Average Playing Time: 60 Minutes
How to Play and Preview by jPlay
By Anthony Karcz - "The art is the big draw and is very nicely done, doing a solid job of conveying each mythology’s overall feel and tone... It’s a new twist on an old mechanic, and the inclusion of unit and environmental powers add a deeper layer... Knowing the strengths of your opponent’s decks will have a big effect on your success."
Preview by Undead Viking
Preview by Board Game Brawl
Preview by The Meeple Mechanic
Preview by NVS Gameplays
In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies – Master Set One features the Norse, Greek, Japanese, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered.
Battles take place on a battlefield created from modular board fragments, representing the nexus of mythical realms. The goal of the game is to control the most cards on the battlefield by capturing your opponents’ cards and defending your own.
During the game, players take turns placing their character cards on the spaces of the battlefield. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured, giving the player who captured it greater control over the battlefield.
Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.
After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles.
Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks.
As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new boards, and new abilities and playing styles to the game.
The Norse Pantheon prefers to hold the center of the battlefield and say, "come and get me!" Their abilities tend to be passive-aggressive, punishing those foolish enough to attack them. Some grant Attack or Defense Bonuses against cards of a particular dominion (Earth, Sea, or Sky.) The Scar ability gives a permanent penalty to any enemies which attack it, regardless of whether or not that attack succeeds. Counter-Attack allows Norse players to take control of weaker cards played around them. Cards with the Traitor ability are powerful, but also very dangerous if enemies succeed in turning those cards against their former masters.
For the Greek Pantheon, the best defense is a good offense! Their abilities often have a longer range than most others, allowing them to hug the edges and corners of the battlefield and still cover much ground. The Ranged Attack ability is the bread-and-butter of this pantheon, allowing them to capture enemy cards at range.The Phalanx ability buffs allies while weakening enemies at the same time. Mimic allows the Greeks to steal abilities from other cards, even their own. Slayer banishes enemies to the Underworld - which is often a costly move, but can sometimes be advantageous.
The American Pantheon encourages creativity and finesse. Their abilities make them tricky to deal with, unraveling the plans of their foes. Though they may appear weak at first, many American cards have the Champion ability, allowing them to gain strength from the dominions of other cards around them. Shaman protects their cards from abilities which target them, reflecting those effects back at their originators. Tricksters change the dominions of other cards, which can be useful when coordinated with other abilities. Skinwalkers can take the place of other cards, allowing American players to launch surprise attacks in areas of the battlefield which looked securely defended.
The Japanese Pantheon embodies agility and adaptability. Their stealthy powers make them well-equipped to capture multiple cards in a single turn. The Maelstrom ability rotates adjacent cards, opening up weak sides to attack. Swift can move a card after it has been placed, enabling it to attack twice on a single turn. Their enemies are never truly safe from the Voidwalkers, which can launch attacks from void spaces around the battlefield. These abilities can often be applied defensively as well, making the Japanese a versatile pantheon. Attack and Defense Bonuses against cards of particular dominions round out their options.
The components of Immortal include:
- 1 Full-Color Rule Book
- 8 Double-Sided Board Fragments
- Greek Pantheon - 18 Character Cards
- Norse Pantheon - 18 Character Cards
- American Pantheon - 18 Character Cards
- Japanese Pantheon - 18 Character Cards
- 4 sets of Control Tokens
- Ability Markers
- Bonus / Penalty Markers
- Dominion Markers
- Mimic Markers
- 4 Player Reference Sheets
Stretch Goal components:
- Egyptian Pantheon - 18 Character Cards (Locked)
- Celtic Pantheon - 18 Character Cards (Locked)
- 1 additional Double-Sided Board Tile (Locked)
The following items are included with certain pledge levels (see the pledge descriptions at the right of the page, and further down this page.) They can also be added to your rewards by adding the corresponding amount to your pledge.
You may add multiple copies of each reward, if you wish. When you increase your pledge for add-on rewards, PLEASE send us a quick message, to let us know:
- How much money you have added to your pledge,
- the specific add-ons you want,
- and to which country they will be shipping to.
These Limited Edition Promo Cards can replace cards of the same level (I, II, or III) in any deck, as signified by their "X" pantheon icon. Use them to customize your strategies and add even more variety to Immortal!
Some of these Promo Cards add new characters and dual abilities to the game. Others are "X" versions of characters from Master Set One, with alternate strengths and abilities. And some will be created by YOU, with your likeness or original idea, when you back this project at the "Become Legend" ($385) or "Be Immortalized" ($660) pledge levels. In addition, every Achievement we unlock through this Kickstarter campaign will add a new Promo Card to the pack!
The Promo Cards pack is included FREE with every pledge at the "Deluxe Game" ($49) level and higher.
Please add $5 to your pledge for each Promo Cards pack.
The Limited Edition Roman Pantheon includes the gods, goddesses, monsters, and heroes of the ancient Romans! This pack of 18 cards will feature a mixture of artwork from the Greek Pantheon, "Blood of Rome", and "Gladiator: Quest for the Rudis", and will have new strength values and abilities which are variants of the Greek Pantheon's cards.
Please add $5 to your pledge for each Roman Pantheon pack.
The Roman Pantheon pack is included free if you back BOTH Immortal at the "Deluxe Game" ($49) level and higher, AND Gladiator: Quest for the Rudis at the "Full Version" ($50) level and higher. Please message the creators of both projects if you back both games at these levels or higher, so that you can get your free Roman Pantheon pack and free Gladiator: Special Opponents Deck.
The Mirror-Match Cards set includes all 72 Character Cards from Master Set One. These duplicate cards enable you to play "mirror-matches", such as Greek vs. Greek, so you and your friends can see who really has mastered each pantheon! If your game group likes facing off against each other using custom decks, the Mirror-Match Cards will let you customize your deck how you want without the other players hogging your favorite cards...
The Mirror-Match Cards are included with the "Deluxe Game" ($49) pledge level and higher.
Please add $12 to your pledge for each set of Mirror-Match Cards.
Immortal - An Art Book of Myths and Legends from around the World features full-page illustrations of the mythological gods, heroes, and monsters from the game. This artwork is being created by talented and trending fantasy concept artists, including Xia Taptara, Monika Palosz, Kian Ng, Grant Griffard, Milek Jakubiec, and David Sanhueza. Accompanying these breath-taking illustrations are the myths which inspired them, interpreted and written by David Sanhueza.
Every copy of this Deluxe Edition book will be personally numbered and signed by the author and game designer, David Sanhueza, and will include a dedication chosen by you.
U.S. backers, add $40 to your pledge for each Art Book.
International backers, add $52 to your pledge for each Art Book.
The Digital Art Book is an affordable and green way for you to support this project, learn about the fascinating mythologies of various world cultures, and obtain all of this amazing artwork. This PDF version of the Deluxe Edition Art Book is FREE with any pledge of $15 or more.
Shipping and handling is FREE for our backers in the United States.
For our international friends, there will be an additional shipping cost based on your destination (at a significant discount from standard shipping prices) which will be added to your pledge when you select a pledge level.
Rewards bound for the EU, Canada, Australia, and the U.S. will ship from within those regions with no extra customs charges!
Each Achievement we unlock will add a new card to the Promo Cards Pack!
Click the Achievement graphics to visit the websites where you can help unlock them.
Those are your missions... now go get 'em!
The money you pledge to this project will be used to pay for the following:
- Production of remaining Artwork and Graphic Design
- Kickstarter + Payment Processing Fees
- Setup and Proofing Fees with our Manufacturer
- Manufacturing of all Rewards
- Shipping all Rewards to our Backers
Successfully reaching our funding goal will make Immortal a reality. Any extra funding will be poured back into the project - covering the costs of stretch goals, and increasing the number of copies of the game we are able to produce.
David Sanhueza - Game Designer / Art Director
David Sanhueza is a veteran of the computer games industry, having worked as a professional animator, artist, and designer since the late 90’s, with companies such as Turbine, Stainless Steel Studios, and Petroglyph. David’s big dream project is Game-O-Gami, his independent game development and publishing studio. He is the creator of the critically-acclaimed Goblins Drool, Fairies Rule! family card game, and the upcoming Immortal strategy board game. In addition to making games and artwork, David enjoys finding ways to give back to his community... wherever that may be at the time. An American citizen, he has had the honor of living, studying, volunteering, and teaching in several other countries, including Chile, Brazil, India, Germany, and Japan.
Xia Taptara - Artist
Xia Taptara is a freelance concept artist and illustrator. He worked for eight years at ArenaNet / NcSoft (GuildWars & GuildWars 2) as a character artist, creating both concept and 3D artwork. Xia has created various illustrations and concepts for many other game developers, including Square-Enix, Paizo Publishing, Fantasy Flight Games, Disney Interactive, and more. He is also well known for his painting tutorials on idrawgirls.com.
Monika Palosz - Artist
Monika Palosz, widely known as "saharaam," is a concept artist from Poland with a soft spot for llamas, crazy stories and all things creative. She specializes in bringing ideas to life. Monika has worked on various projects as a freelance artist and illustrator, as well as a concept artist at Artifex Mundi, Platige Image, and Sixmorevodka.
Kian Ng - Artist
Kian Ng is an artist from Malaysia, whose career has taken him through multiple creative industries including publishing, video production, and game development. His role has grown across the years from a pencil pusher to a manager and mentor. Kian has created art for numerous video games and tabletop games, including End of Nations, Universe at War, Mytheon, Halo Tournament, Call of Duty Ghosts, Golem Arcana, Mechwarrior, Mage Knight, the Heroclix series, Pirates of the Spanish Main, and many more. Apart from work, Kian has been invited to various studios and art colleges to share his vast experience with aspiring artists.
Grant Griffard - Artist
Grant Griffard is a traditional and digital character artist, and real life barbarian warrior. His specialties include 3D creature and character design, concept art, illustration, and digital sculpting. Grant has worked as an artist on various games, including Battle for Graxia, Guardians of Graxia, and Mytheon.
Milek Jakubiec - Artist
Milek Jakubiec is a mostly self-taught illustrator who has spent the bulk of his career in the field of historical illustration, but has always felt and followed the urge to explore a variety of subjects in his work. Among other projects, he has created artwork for the Rome: Total War computer game series. In his free time, Milek enjoys travelling, reading, playing video games, and nursing his fragile ego by writing bios of himself in the third person...
Michael Zayas - Video Production
Michael Zayas is a graduate of the University of Nevada Las Vegas Film Program. He is a lover of all things film, video, design, and visual storytelling. Michael is especially into doing videos for crowd funding or start ups that inspire any form of creativity or art - whether that's a game, movie, or something new that's bound to change the world. He is always looking for the next adventure! Anyone with video needs who wants to make something special together is invited to contact him.
Thank you for taking the time to look at our Kickstarter project. If you choose to support our hard work, we promise to deliver final products that we can all be proud to be a part of.
Telling your friends about us is another incredibly helpful way you can contribute to this project's success. Every backer counts!
Game-O-Gami is the developer of Goblins Drool, Fairies Rule!, has published several art books, and is looking forward to publishing Immortal when it is complete. If you would like to find out more about Game-O-Gami, and the other exciting projects we're creating, please visit:
All contents of Immortal are copyright 2012-2015 by Game-O-Gami. All contents of this Kickstarter project are copyright 2015 by Game-O-Gami. "Immortal" is a trademark of Game-O-Gami.
Risks and challenges
Game-O-Gami is experienced in running and fulfilling Kickstarter projects. Our past projects include the hit family card game "Goblins Drool, Fairies Rule!" with Game Salute, the "Goblins Drool, Fairies Rule! - Art and Coloring Books," and "Immortal - An Art Book of Myths and Legends."
Much of the artwork for Immortal has already been completed, and more is under way. The game design and play-testing is nearly complete. What remains to do is finish the remaining visuals and rule book edits, and prepare all the production files for the printer. A significant time buffer has been built into the project delivery estimate, to give us the proper time to finish this remaining work.
From our previous experience, we have a good idea of what to expect from turn-around times for file submission and print proofing, full production printing, freight shipping, and fulfillment. However, as with any tabletop game project, these time estimations can be fairly broad - and sometimes small delays can cause bigger delays. Therefore, extra buffer time has been built into the project delivery estimate, to account for this. Based on our past experience, and the plan that has been put into place, we are confident that we can finish this project and deliver all rewards to you by our 2016 deadline.
Should any unforeseen events cause a delay in our production schedule, we promise to tell you about it. We will let you know what is happening, what we are doing to resolve the issue, and how much of a delay you can expect. We're in this together, and want you to know that you can count on us as much as we're counting on you. Thank you very much!Learn about accountability on Kickstarter
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