by Gallant Knight Games
@Dominic: Either is fine. To do it now, just adjust your pledge up in dollars for any add-ons you'd like, and then you'll have a chance to tell us what you wanted when we launch the pledge manager after the campaign. Alternatively, you can add items directly in the pledge manager and pay for them there.
Do we add on the dice bag after the campaign ends or do we need to adjust our pledge now?
Oooh! That sounds like it’ll result in epic sword fights against the main baddies and sweeping through the basic soldiers (without villain points)....but Zorro 😜
High level or major Villains have access to Villain Points, which are going to function like Hero Points for those Villains.
....also: how does the Wild Die work for GM/ NPC rolls? Assuming hero points are character (as in Player Character) focused
Interesting tweaks and developments for d6! Like the hero points uses; just wondering if there is anything similar for NPCs, or are hero points purely character based?
Also wondering about changes etc. for combat (interesting hint about “stunning” but this has got me wondering if there are “mook” rules or similar where “stunning” results in them being taken out of combat immediately (or something similar).
Looking forward to seeing more updates as we enter the next days
P.S. will there be an opportunity to add extra add-ons in the pledge manager?
I'm liking these updates.