We've inched past the $25,000 goal, so backers at the $150 level will get a dice bag added to their pledges, and other backers can add them on for $15 USD! As a reminder shipping is handled after the campaign in our post-Kickstarter pledge manager!
Hero Points & Doubling Down!
Let's talk about some new rules in WEG D6 and some modified ones!
When an action fails, the character can double down. When a character doubles down, they narrate how they retry their efforts, and the Gamemaster will work to help them find a narratively suitable reason they can try again.
Some actions can not be tried again (such as combat actions), but generally, the Gamemaster should work to allow players the narrative freedom to double down.
The character then rerolls their entire Die Code.
If the action fails on the retry, they gain a complication, but no Hero Point is rewarded for the complication, as it would normally be.
If the action is successful, follow the normal rules for success!
Characters acquire Hero Points from Complications. These Hero Points can be spent in several ways:
- To double the Die Code of a single roll. This is a change from past versions of D6 System, where all Die Codes for the turn were doubled. This is smoother, and forces the player to consider their resources a little more! (And yes, you can spend multiple Hero Points on turns you want to take multiple actions! You just subtract the penalty before you double the Die Code!)
- Reroll a failed roll without doubling down.
- To avoid being Stunned in combat.