$20,000 Stretch Goal Down! Preview of Hero Points!
Hail, loyal blades of Zorro!
Your efforts have toppled the $20,000 stretch goal, and now the adventure penned by James Spahn will be added to the book!
The next stretch goal is found at $25,000, and we will be unlocking the Zorro Dice Bag, as an add-on!
When this pledge level is reached and we've achieved $25,000, all Deluxe Pledges ($150 level) will get the Zorro Dice Bag added to their pledge! Other backers may add it for +$15 USD! There will be no shipping increase for the bag if you already have a physical pledge and are in the US, and any international pledges will benefit from decreased shipping.
The dice bag is being made by our friends at Black Oak Workshop, and it's gorgeous! It can easily hold two full sets of Zorro dice! If you want to see us reach the bag faster, you can increase your pledge by $15 and move us closer to the unlock!
Hero Point Tokens!
Our mock-up of the Hero Point tokens has been approved, and we're excited to share them with you. Our fantastic and talented graphic designer Miguel (who did all the Zorro RPG logo and book mock-ups) did this for us!
These will be produced by our friends at Campaign Coins, and will be roughly the size of a US Nickel!
Rules Preview - The Wild Die!
As we promised here is a rules update. As before, this is all production that is subject to change during the approval step, as well as not being the full text, but a sampling designed to provide you an idea of how the design goals of D6 2e are being achieved.
Part of the goal with adding and adjusting how the Wild Die was leveraged was to provide new story and narration based mechanics to allow for partial successes and failures, and increase the dramatic and cinematic moments in the story.
The Wild Die also serves as an excellent tool for Hero Point generation!
If you'll recall from our last update:
If the Wild Die comes up with a result of 6, you gain an Advantage.
If the Wild Die comes up with a 1, you suffer a Complication.
Advantages are narrative implications that the Player can insert whenever the Wild Die rolls a 6.
When an Advantage occurs, the Player has the following options based on the outcome (these are always chosen by the player.)
If the Action would be successful, and an Advantage Occurred.
First, the player can gain an Exceptional Success and gain one Hero Point.
An Exceptional Success allows the Hero to complete the task in a truly quick, dramatic, fashion. This might include an environmental advantage (like enemies getting tangled in a horse cart during a foot chase), or simply dealing double damage in combat.
Alternatively, the player can instead achieve an Ordinary Success but gain 2 Hero Points.
If the Action would not be successful, and an Advantage occurred.
First, the player may add the result of 6 on the Wild Die, and then roll the Wild Die again. As long as you roll a 6, you keep adding the 6 and you keep rolling. If you roll anything else, you add that number to the total and stop rolling.
Alternatively, the player can gain 1 Hero Point and accept the failure.
Note: Multiple 6s on this result don’t allow for extra Advantages.
Complications are narrative implications that the Gamemaster can insert whenever the Wild Die rolls a 1.
When a Complication occurs, the Gamemaster has three options:
If the action would be successful, but a Complication Occurred.
The Gamemaster can introduce a complication that makes the success a partial success, rewarding the hero with 1 Hero Point. For example, a leap across a roof ends with the hero tangled in a drying line, or hanging from a roof edge.
Alternatively, the Gamemaster can cause the action to fail but gain 2 Hero Points.
The leap simply fails, tumbling the hero to the street below.
If the action would have failed and a Complication occurred.
The Gamemaster rewards the player with 1 Hero Point, and then introduces a complication that will accentuate the failure. For example: A hero trying to find their way in the desert remains losts and also realizes their canteen has been leaking and now they’re running low on water.
The goal of these new mechanics is to add some non-binary resolution to the D6 System, and provide a little more control on how things play out!
Thanks for joining us on this journey and we're excited to show you more! The next rules preview will contain some of the rules around Hero Points!
- The Gallant Knight Games Team