Tiny Wastelands: Post-Apocalyptic Minimalist Roleplaying (Canceled)
Tiny Wastelands: Post-Apocalyptic Minimalist Roleplaying (Canceled)
The minimalist TinyD6 roleplaying system hits the roads in this post-apocalyptic ruleset! You ready scavengers?
The minimalist TinyD6 roleplaying system hits the roads in this post-apocalyptic ruleset! You ready scavengers? Read more
Tiny Wastelands is post-apocalyptic roleplaying in a minimalist package!
Using the rules in this book, you'll be able to play survivors of lost and destroyed civilizations, mutants rampaging the wastelands and so, so much more.
Character creation is simple, fast, and exciting. You pick your character type based on the exciting stories your Game Master is going to tell, you pick a few Traits that each grant a single benefit, and you're done!
Sometimes you don't have time to plot lengthy, detailed worlds, but you want that experience. Well, we've got your back, and that support comes in the form of micro-settings!
Micro-settings are short settings filled with adventure hooks, and designed to scavenging adventures with minimal effort!
Our goal is to fund a softcover edition, a limited number of hardcover collector’s editions, and the Tiny Wastelands dice. We’ve planned several stretch goals which will increase page count and provide you with more fun and engaging content!
We've been on Kickstarter before with TinyD6 games, such as Tiny Frontiers and Tiny Frontiers: Mecha & Monsters, both of which were shipped early to backers! We have been here before and we know what we're doing.
TinyD6 uses up to three six-sided dice as part of action resolution during the game.
If you roll a "5" or "6" on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have "advantage" on a roll, you gain a third dice to roll. If you have disadvantage, you lose a dice (rolling only a single dice).
Characters are made quickly and easily. You will select an archetype (which grants you a special trait), a favored weapon, 3 Traits, and your character is done!
Tiny Wastelands focuses on the game at hand, removing fiddly subsystems or complicated tracking powers and abilities.
Tiny Wastelands brings some unique mechanics to the TinyD6 line, including customization for vehicles, scavenging tables for a variety of locations (both mundane and fantastic), mutation traits and a lot more in order to help you survive the fallout of the apocalypse!
The book will be 5.5 x 8.5 in dimensions. If we unlock all the stretch goals, the book will be over 120 pages. Without, it'll be closer to 40.
- If you want to add an extra softcover of Tiny Wastelands, you can increase your pledge by $15 USD.
The custom dice will be burnt orange with the Mushroom Cloud from the logo replacing the six! (Image is a mock-up!).
- If you want to add an extra set of dice (they come as 3 of each), you'll want to increase your pledge by $6 USD.
The GM screen is 5x7, trifold, matte GM Screens (they'll be card-stock and light-weight, to fit the minimalist style of the game).
- If you want more than one GM screen, you can add more for $2 USD each!
The handcrafted dice-bags on the deluxe level look like the picture below. These dicebags (and the accompanying hardcovers) are Kickstarter exclusives and are never sold retail after the Kickstarter is over.
If you want a previous edition of a TinyD6 game, such as Tiny Frontiers or Tiny Frontiers: Mecha & Monsters, use the list below. Any physical add-on that has a PDF will come with the PDF.
- If you want a PDF of Tiny Frontiers or Mecha & Monsters, increase your pledge by $5.
- If you want a softcover print copy of Tiny Frontiers or Mecha & Monsters, increase your pledge by $10 (and we'll include a PDF)! If you want both, increase your pledge by $20!
Micro-settings are unique, yet small "example settings" specifically designed to be used as a tool, resource, or spring-board for your own campaigns.
All of the micro-settings come with some story, some fluff, and oftentimes rules that are designed to be unique to that particular micro-setting. These setting-unique rules are in addition to the base rules of the game.
The core book comes with some very different micro-settings, written by professional authors, industry veterans, and fans of the genre. Below are the first micro-settings that are included in Tiny Wastelands if we fund! Additionally settings can be discovered by achieving stretch goals! As we explore further, we'll update the list.
At $6,000 we fund the book and unlock 4 included microsettings!
- Marie Brennan will be writing an as of yet untitled micro-setting!
- Steve Diamond will be writing "Salvage"
- Tobie Abad will be writing "The Wild"
- Wendelyn Reischl will be writing "Deepwater Titan"
At $6,500 we unlock Mari Murdock's micro-setting Plunge.
At $8,000 we unlock Ryan Schoon's micro-setting The Drowned World.
At $9,500 we unlock Liz C.'s micro-setting The Metal Wastes.
At $11,000 we unlock John Kennedy's micro-setting Into Thin Air.
As we unlock new stretch goals, we'll preview them below! We'll go over the stretch goal synopsis in various updates in order to keep this front page uncluttered!
Gallant Knight Games is a imprint of Nocturnal Media, and Tiny Wastelands is our fifth game. Tiny Wastelands has been in development since early 2016 and been in play-testing for 6 months! We have access to all of Nocturnal Media's resources, and will be printing in Hong Kong! We utilize a variety of talented freelancers and creatives throughout our projects! We have an awesome list of contributors who we'll preview and talk about in our updates as we approach or unlock their stretch goals.
We have one project that is on schedule and in editing (Cold Shadows), and we have one project that is on it's way to the printers for completion (Moods of the Mad King)! We have yet to be late with a project, and we don't intend to start!
The bios below are from some of our excellent contributors! (There's a few who aren't on this list yet, but they're coming!)
Risks and challenges
Q: Can Gallant Knight Games handle this project?
This is Gallant Knight Games fifth Kickstarter and our third TinyD6 project and we learned a lot from the first four. On our previous two TinyD6 Kickstarters, we delivered the digital product and physical product early! This is an equally complicated project with and we're prepared to handle it, and we're shooting for the same exceptional success we've already had!
We have one outstanding project that is written and being editing, and one outstanding project that is at the printers! We take our time commitments very seriously, and we would not put this project here if it was going to impact our timeline!
Q: What if the text isn't finished?
A: The draft text of all the rules is 100% done! The only text we're waiting on is the "micro-settings", and as we depend on the backers to determine what needs to be written, those will come throughout and after the Kickstarter.
Q: What if the complexity of the project overwhelms GKG?
A: We have straight forward pledge levels to make it easy to manage, and we've budgeted our stretch goals up to our cap. In order to keep the project manageable for our small team, we've elected to minimize our stretch goals to text increases, and we've set a finite limit of page count.
Q: What about delays in art?
A: We've already began to contract out the art, and some of the art is already here. Isn't it great? We're really happy with our artists. If there's a delay on the art, we have back-up artists we've already done test runs and are ready to work with.
Q: Increase in shipping costs?
A: Shipping costs constantly rise, and while we've projected them to the best of our abilities, there's not a lot we can do if they change. However, due to the limitations on the size of our product, we're confident this won't be an issue.
Q: What if something happens to the principals?
A: If something were to happen to Alan, or another writer on the project, we've identified our backups, and our team is spread all over the world. It'd take a really big asteroid, zombie apocalypse or alien invasion to wipe us all out. The files and plans have been communicated to the whole team, and a new project lead (who has been identified) will step up.
- (30 days)