Tiny Supers: Minimalist Superhero Roleplaying
Tiny Supers - Minimalist, four-color tabletop superhero roleplaying based on the TinyD6 system!
This project will only be funded if it reaches its goal by Fri, August 10 2018 11:25 PM UTC +00:00.
Gallant Knight Games is happy to present the latest genre-book for our TinyD6 minimalist roleplaying system: Tiny Supers!
Using the rules in this book, you'll be able to play superheroes of all types, from paragons and exemplars, to super-science heroes of the future or past, to cosmic guardians defending the far-reaches of the galactic civilizations from untold threats!
Alan was on Victory Condition Gaming talking about Tiny Supers! While the video is 40 minutes long, the first 5 to 10 minutes are hyper focused on the game and the contents of the campaign (but you can listen to the whole thing if you want!)
Character creation is simple, fast, and exciting. You pick your character archetype based on the exciting stories your Game Master is going to tell, you pick a few Traits or Powers that each grant a single benefit, and you're done!
For the first time ever, a TinyD6 game will have it's own detailed setting, as we bring the GallantVerse to you!
You can read more about the GallantVerse below!
Sometimes as the GM, you don't have time to plot lengthy, detailed worlds, but you want that experience. Well, we've got your back, and that support comes in the form of micro-verses and our signature setting, The GallantVerse!
Micro-verses are short settings filled with adventure hooks, and designed to put your adventures and campaigns into high action-adventure.
Our goal is to fund a softcover edition, a limited number of hardcover collector’s editions, and the Tiny Supers dice. We’ve planned several stretch goals which will increase page count, add more art, add more special rules but all of our goals will provide you with more fun and engaging superhero tabletop content!
You might notice that our funding goal is much higher than previous TinyD6 Kickstarters. One of our goals with this project is to fund a full-color book, replete with gorgeous art from the very talented Nicolás Giacondino, with posters and covers by a variety of talented artists.
Additionally, the writing on the GallantVerse is being handled by top industry talent. We're set on paying all our contributors well, and our goal reflects our commitment to an ethical pay rate for our writers, artists, and team members.
Tiny Supers uses a simple, fast, and dynamic ruleset to handle actions. The game uses up to three six-sided dice as part of action resolution.
If you roll a "5" or "6" on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have "advantage" on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die).
Characters are made quickly and easily. You will select a superheroic archetype (such as Paragon, Gadgeteer, Defender, Mastermind or more), three traits or powers, and write down some basic information and you are ready to play!
If you're familiar with the TinyD6 ruleset, you're probably wondering how Power Traits are different than Traits?
Well, Power Traits are new traits that gain better versions of themselves as you take them again and again. Let's use an example, like Super-Speed (Alan's favorite power.) Super-Speed has 3 Tiers. The first time a Trait choice is spent to select Super-Speed.
- Tier One: Any turn in which you move, you also count as having taken the Evade action.
If a Hero were to select the Super-Speed Power Trait again with a Trait Choice, they'd gain the Tier Two Power:
- Tier Two: You can take a move action once per turn, without using up one of your two actions for the turn.
If they repeated it a third time, they'd gain the third and final power:
- Tier Three: When you take a move action, you can move three times.
All the PowerTraits in Tiny Supers function on a level similar to this. There is a wide swath of powers, making almost any super imaginable!
The GallantVerse is the standard superheroic setting for Tiny Supers! Conceived by Alan Bahr, the GallantVerse is a near-future setting, where superheroes have recently come into being!
The GallantVerse is a setting focused on heroic and exciting heroes, with a slight science fiction bent and a focus on hope and optimistic heroism! All your favorite comic book angles are here, from mystical occultists, to mutants, to paragons of science and technology, and massive cosmic threats! We're hitting all the notes!
Our core of the setting is the coastal city of Sentry City! A technological hotspot, Sentry City is the birthplace of superheroes and the central piece of the GallantVerse.
As the first cohesive core campaign setting for the TinyD6 line, GallantVerse is being overseen by Alan, with writing by an excellent troupe of freelancers!
Micro-settings are unique, small universes that exist in alternate dimensions adjacent to the GallantVerse!
They are specifically designed to be used as a tool, resource, or spring-board for your own campaigns.
All of the micro-verses come with some story and some fluff that is designed to be unique to that particular micro-verse.
The core book comes with some very different micro-verses, all of them written by those we selected from our Tiny Supers Open Call!
Further down the page (and revealed as they're unlocked) are the micro-verses that are included in Tiny Supers! All of them were unlocked by stretch goals, and we've compiled them below!
Micro-Verses (or in our other games, micro-settings) are short, 4-8 page high-level settings, designed to provide an evocative framework for each GM to launch their own variation and home campaign from.
Our micro-setting authors are a mix of industry veterans and new voices, each bringing a unique aspect to Tiny Supers. Micro-Verses are unlocked by stretch goals, and you can find out more further down the page.
The book will be 5.5 x 8.5 in dimensions. If we unlock all the stretch goals, the book will be over 150 pages. Without, it'll be closer to 40.
- If you want to add an extra softcover of Tiny Supers you can increase your pledge by $20 USD. (No extra cost for shipping if you have a physical pledge)
The custom dice are pictured below. They'll be manufactured by our friends at Black Oak Workshop! The stars on each face represent the number, but the text allows you to quickly resolve Tiny Supers rolls in style!
If you want to add an extra set of dice (they come as sets of three), you'll want to increase your pledge by $10 USD. (No extra cost for shipping if you have a physical pledge)
The GM screen is 5x7, trifold, matte GM Screens (they'll be card-stock and light-weight, to fit the minimalist style of the game).
- If you want more than one GM screen, you can add more for $2 USD each! (No extra cost for shipping if you have a physical pledge)
The Tiny Supers Poster Set is a new type of reward we're offering! A print on demand coupon will be given to all backers. This coupon will be as close to at-cost as possible. As we progress through stretch goals, new posters will be unlocked and added to this product! The backer will be responsible for the print-cost and shipping of these posters from DriveThruRPG!
Here's the first two posters you're automatically getting!
The handcrafted dice-bags on the deluxe level look like the picture below. As a hand made item, there is always variation in the fabric, coloring or pattern, but never the quality! These dicebags (and the accompanying hardcovers) are Kickstarter exclusives and are never sold retail after the Kickstarter is over.
We're a small company, and we do our own fulfillment, so we can ensure it's done right. This does lead to high international costs at times, due to customs and the generally high price of shipping.
We do offer international shipping of course, but we can't offer refunds on your pledge because shipping was more than you thought.
However, we do always put our books in Print-On-Demand on DriveThruRPG, so don't hesitate to just get the PDF and you can get the book later!
If you need shipping estimates, feel free to reach out to firstname.lastname@example.org.
All of our digital rewards (and our print on demand rewards) are being handled by our fulfillment partners at DriveThruRPG!
Gallant Knight Games is a indie game company ran by Alan and Erin Bahr. This is our 10th GKG Kickstarter!
Our previous TinyD6 Kickstarters (Tiny Frontiers and Tiny Frontiers: Mecha & Monsters) delivered early to backers (4 months in the case of Tiny Frontiers), and Tiny Dungeon 2e was on time!
Our micro-settings are written by some of the most talented freelancers in the RPG business!
Tiny Supers has been in development since late 2016 and been in play-testing for 12 months! The art is all in, and paid for (with the exception of any stetch goals). The goal of this Kickstarter is to pay for the print run and unlock our stretch goals, making this a truly gorgeous book.
As we continue along, we'll be previewing bios of our fantastic freelancers and writers here!
We have stretch goals featuring great micro-settings from top-tier talent, both established and up-and-coming!
Risks and challenges
Q: Can Gallant Knight Games handle this project?
This is Gallant Knight Games tenth Kickstarter, and we learned a lot from the first nine. We've been early or on time every time. We have one project that's are not out to backers yet, but it's are on track (digital rewards are already out) and this project will not impact that one. This is a straight-forward project with some nuances, but we're prepared to handle them, and we're shooting for the same exceptional success we've already had!
Q: What if the text or art isn't finished?
A: The draft text of all the rules is 100% done. All the art that isn't tied to stretch goals is in and done. The only text we're waiting on is the "micro-verses" and our stretch goals, and as we depend on the backers to determine what needs to be written, those will come throughout and after the Kickstarter.
Q: What if the complexity of the project overwhelms GKG?
A: We have straight forward pledge levels to make it easy to manage, and we've budgeted our stretch goals up to our cap. In order to keep the project manageable for our small team, we've elected to minimize our stretch goals to text increases, and we've set a finite limit of page count.
Q: What about delays in art?
A: We've already contracted and finished the core art for the game. Isn't it great? We're really happy with our artists. We've got some stretch goals for more art, but our artists are professionals. If there's a delay on the art, we have back-up artists we've already done test runs and are ready to work with.
Q: Increase in shipping costs?
A: Shipping costs constantly rise, and while we've projected them to the best of our abilities, there's not a lot we can do if they change. However, due to the limitations on the size of our product, we're confident this won't be an issue.
Q: What if something happens to the principals?
A: If something were to happen to Alan, or another writer on the project, we've identified our backups, and our team is spread all over the world. It'd take a really big asteroid, zombie apocalypse or alien invasion to wipe us all out. The files and plans have been communicated to the whole team, and a new project lead (who has been identified) will step up.
We hold rewards for a year from fulfillment start date, before we can no longer promise that we'll be able to fulfill your rewards. We're a small company with limited space, and while we've never had an issue, it's better to be clear about our practices so you're aware. Once we start shipping, if your reward gets returned, or your fulfillment info wasn't provided, we'll give you a full calendar year and ship that reward for you. If it's after that year, we might not have it, or we might have to ask you to pay new shipping charges (shipping goes up a lot!)
- All gone!