A Wild Update Appears! Release Date Announced And More
Howdy, backers! We've been a bit quiet lately, so allow us to fill you in on what's been going on over the past month or so.
We're down to the wire with the game's stages, as we've completed Pangu Lagoon and Trap Hideout, Lilac and Carol's exclusive stages respectively. All that remains is the arctic wasteland of Battle Glacier and the final stage, a tense four-part affair within the depths of Lord Brevon's starship.
Meanwhile, we've also been chipping away at some of the cutscenes. All of the voice acting has been recorded at this point, so now it's just a matter of building each scene and animating the characters accordingly.
PAX East and Florida Supercon
PAX received a huge number of game submissions this year, so much that they had to delay the final results for another half a month! Given the sheer volume of submissions, we weren't really that surprised when they didn't select Freedom Planet for the expo.
We're going to take another crack at it with a different convention - this time with the 2014 Florida Supercon in July. We've been personally invited by one of the organizers of the event, which is quite cool to say the least, and we're currently gathering as much info as we can about booth registrations and the like. With 25,000 attendees this year, it seems like a great place to start getting the word out!
With any luck, the game will most definitely be done by the time of this convention. Speaking of which...
As you might have noticed by our estimated shipment dates on Kickstarter, our original intention was to release the game in February. After we were Greenlit by Steam and learned that they needed the receive the game a month in advance, we pushed this back to late spring.
Our current target is May 30th.
This might change. At most we would push it back another two months, but we'll know for sure as we get closer.
Pledges and Stretch Goals - The Rundown
Digital artbooks will be passed out at the end of this month to those who qualify. We'll be compiling all of the pieces of artwork we've commissioned throughout development into a PDF file along with links to the authors who created them.
Beta testers will gain access to the game when either all of the stages and cutscenes are implemented or when March 31st has passed - whichever comes first.
Billboard, NPC and bot backers who haven't submitted an idea to us will still be able to up to March 31st. If you have contacted us in any way with an idea, then don't worry - We haven't forgotten. :)
Spade and Torque are programmed into the game, but they won't be playable until a future expansion that adds them in along with a couple of exclusive stages.
The webcomic series we proposed is a bit dead in the water, particularly because we've long since become aware of the price of artwork and the level of quality we desire is not something that's currently within our budget. We figure at this point that the money would be better spent on other things, such as getting the game ported to other platforms.
Lastly, the video playthrough from the VAs that we promised is still in order. ;)
We hope this clears up a few things, and thanks for sticking with us! Trust us, it's going to be well worth the wait.