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$2,604 pledged of $50,000 goal
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By Gabriel Baquerizo Jimenez
$2,604 pledged of $50,000 goal
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About this project

You can play the demo here:

 Game description available on: Español

Lost Homeland is an action game for PC based on the Hack and Slash genre as main part of development and it is complemented by other elements, relying on stealth, puzzles and platforms for a diverse, challenging and fun experience.

We will play the role of Kiara, a young warrior who will face her enemies through different forms of combat, battle, using the combo system and the use of weapons at close range; or using long-range weapons (bow and daggers) which enables you to draw a different strategy against enemies.

Throughout the adventure, we will use other skills of our character like the interaction with the elements of their environment, presenting a climbing system that allows attachment and movement through the projections, edges and other sites that we will find in different points of the scenarios and thus reach inaccessible areas.

The diversity of environments will give us the possibility to use different ways to reach our destination, having the option of climbing, swimming and even the use of vehicles with which we will move through areas of greater amplitude mapping and also have areas specific career development.

The interaction with the citizens living in villages will be important, the multiple paths and choices you will make in each moment will change the course of the game making it a unique experience.

  • Make your own decisions: The game will have a mixture of mechanics that allow each player to use in their own style. We can go straight for the enemy in a hand to hand confrontation or take a stealthy approach and sneak in the shadows.
  • Large scenarios: Whether you like action or stealth, both can be an advantage in the width of the map, and the many paths to which we have access to.
  • A world full of life: an interesting section of the game is the interaction with the citizens living in the towns and their side quests. You'll receive help from them for each mission accomplished, either in the form of weapons or hidden areas, otherwise you could make more than one enemy, completing them is not only your decision.
  • Each game is a unique experience: joining the two previous features, we obtain range of possibilities in the course of the game, making each game a totally different experience.

Lost Homeland will have two game modes to choose from the start of the game: 

  • Story Mode  
  • Combat Mode   
In the first game mode we tell the story of Kiara, fighting various enemies that we will find as we discover the whereabouts of her father.

In combat mode, we use our skill in close combat to try withstand the numerous waves in the different scenarios in which we fight. 

Lost Homeland takes us to a industrial environment, taking characteristic elements of the old Victorian times and other characteristic of the Steampunk aesthetic. So that is the presence of industrial facilities, where pipes, gears, heavy machinery and various mechanical components predominate. In addition, we will have other elements of retro futuristic style, and as an example, we can point the military weapons used at certain stages, which features advanced technology to reflect the era in which the game is played.

Focusing on urban areas, we can appreciate the segregation of different social sectors reflected in the buildings that build up the cities. We will cross dark alleys, narrow gap and drawn by small homes of humble origin, as opposed to large buildings with Victorian architecture influences that characterize the most affluent areas of the city.

The mystery and history that we will find in these great cities, take us through hidden buildings, underground areas where moisture prevails and poor lighting; in addition to more rudimentary sectors such as mines or dungeons located in the basement of the city.

Outside the cities, we will have nature-based, from vast plains, through lush forests and river environments. The danger from poachers and vandals settlements in these territories will find a handicap to be overcome.

All these locations submitted under an atrocious military regime that will become the game experience in a struggle for surviving and achieving each mission objectives.

Kiara is a young woman of humble origin under the tutelage of her father, Professor Peter Ritz, a scientist of great talent who combines his life between the laboratory and the care of his daughter. Away from the big cities, lies the small and peaceful village in which they live, but soon an unexpected visit from an old friend will make them aware of the current situation.

The relentless army of Field Marshall Thomas Frederick invaded the country and their plans are to unify the continent under their command. In this situation, Profesor Ritz will move to Brighstone, and there retake one of his most ambitious investigations, the infinite energy project, whose success could turn the tide of the current conflict.  

However, the arrival of the enemy in the city will start chaos, Kiara is separated from her father and held for a long time, without explanation, only the memory of the Professor keeps her alive. One day she manages to escape from captivity, the time has come for answers.

Kiara. Our protagonist is a young, energetic, brave and simple, her experience in close combat gives gives her an advantage in both attack and defense superior to most other people.

Motherless since birth, her father, Professor Ritz was personally responsible for her education and at the eight, began her physical training. The little girl did not understand the reason of her training, however, doubts disappeared when observing the satisfied look from her father after a hard days work.   

After receiving a visit from an old friend of her father, Captain Carl Greijon, Kiara moves to the city of Brighstone without knowing hes whole world will change.

General Thomas Frederick. Our antagonist is a man of great physical and intellectual power, his personality and ruthless despot with his extraordinary ingenuity in military strategy have led to its rapid ascent in the army.   

His great leadership and public speaking made him a charismatic leader to his troops who do not hesitate to back him in his struggle for absolute power in his country.  

His lust for power led him to start expanding throughout the continent, one of his objectives is to conquer Stier, thus giving rise to the invasion of the city of Brighstone.

LOCATIONS

Within the world of Lost Homeland we have different locations, with respect to urban areas stands Brighstone, the capital city.

Brighstone, is a key part of the war, the mines south of the city, containing valuable ore part of of Professor Ritz's research. Euxenite is a scarce and unstable ore, even deadly without proper precautions, however, a small fragment employed with the right technology would provide power for the entire country for decades. In addition, the potential of this ore applied to the creation of weapons will result in destruction and desolation.

The capital city is the metropolis of the nation, also under the control of Field Marshall Frederick, it's the nerve center of the enemy, and from there they coordinates and organizes all the machinery of oppression. A place full enemy security guarding their leader, articifer of the conquest, perhaps, the most difficult destiny to face.

Other concentrations of less abundant population we'll find are the various settlements throughout the country. Free men and refugees in the steppe and forests, fleeing the submission, but not always so, thieves and mercenary will be another obstacle to avoid outside cities.

ENEMIES

  • Soldiers. Unscrupulous men, trained to enforce the orders of the new empire in all the land. As we go on our adventure, we will find soldiers who have different rank and experience, thus we will face enemies with better weapons and protection.
  • Infected. Hideous and bloodthirsty creatures, these enemies have great physical power and will have specialized weapons for close combat.
  • Area Bosses. Large beasts, located in specific areas, we will use all our experience to finish them.

3D Modelling: 

My name is Gabriel and I am part of the Lost Homeland development team, a modest working group that has great strength and whose next goal is to move forward with this new project.

We work continuously in the various files needed for the game, having made great strides in its development but as a team "indie" we are, the lack of certain means requires the use of this platform for financing, with your support, consolidate our objectives.

In our planning, we have finalized the distribution of the PC game but we are open to other platforms ( PSVita) if our funding allows it.

  • Andrés Madera Carrera. Is our lead programmer on the team. His task is to develop the game mechanics, enemies, vehicles and game modes in Lost Homeland.

  • Alex Baquerizo Jiménez. Responsible for writing the dialoge of Lost Homeland, in addition to 2D art, drawing sketches, maps, and the interface of the project.
  • Gabriel Baquerizo Jiménez. I am the creator of Lost Homeland and technical artist, I handle all the visuals, implementation in the game engine and its proper functioning.
Lost Homeland was born as a personal project for end of the Masters Degree at the CICE school in Madrid and from there, a small independent team decided to continue its development. During this time, we have spent the most of our time developing this project and used every resource that we have been able to afford.   

We are completely committed to the project and we know that it has great potential, however, to meet the demands we have set, and successfully capture the game that the team has in mind, it is necessary to obtain funds to enable us to achieve this objective.  

For that, we turned to Kickstarter, the largest online collective financing, a place with people who feel the same passion that we do for the world of video games, a place where everyone can get together to make this project a reality.

We ask for $50,000 which will invest in the following way:

  • Pay the costs studio until the game is finished.
  • Acquire licenses for the graphics engine, 3D and 2D programs.
  • Pay an external team for the development of audio, because we know how important a good sound design in the game.  
  • Hiring more staff to the section of 2D and 3D design and creation.
  • Purchase of equipment for new staff.

The Jugaba Interactive team want give them the most sincere gratitude for their collaboration. This is our first project, developed with great dedication and passion, with your help we can achieve this. Thank you for your support!

Risks and challenges

The combat system in Hack and Slash is always difficult to work with because they affect multiple factors to get a proper action / reaction without gameplay being interrupted, however, we have a good base to work on, our programmer has created adequate and parameterized algorithms, and can modify each hit, damage, momentum, animation, etc ... Achieving that each attack is different. This way we can link combos and special powers with greater visual impact.

We are trying to recreate a system of side quests with the townsfolk,, which can directly influence the game, depending on the success of the side quest, in the future these will help in some way, either with weapons, ammunition, hidden places, improved vehicles, etc.. making it so you need from them to obtain a bit of an advantage in the game.

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  1. Select this reward

    Pledge $5 or more About $5

    FRIEND EDITION The credits will appear in our blog, website and social networking page.
    HD Walpaper + Free copy of the Main Theme Song.

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    WALLPAPERS
    For the support of $ 10, you will receive a collection of high resolution wallpapers. The credits will also appear in our blog, website and social networking page.
    Access to a new Playable Demo (digital)

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    EARLY BIRD PC
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    CHARACTER PROFILES
    Previous rewards, along with a digital version of the characters profiles, which contain information of interest. Besides, your name appears in the credits of the game.

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    DIGITAL ART BOOK
    Previous rewards and it includes a digital art book version of Lost Homeland.

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    YOU WILL BE A CHARACTER
    You will be part of the village. previous rewards and you will be able to join the existing town in Lost Homeland; We will put your face to the character of the town, which will appear from the beginning of the game without being unlocked. A front and profile photo in high resolution is required.

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    YOU'LL HAVE A SECONDARY MISSION
    Previous rewards, plus your character will have a few lines of dialogue (text) and an optional side quest for the player. This mission appears from the beginning of the game without being unlocked.

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    Pledge $200 or more About $200

    NEW COSTUME KIARA
    New Apparel for the character. Receive the reward offered in $ 50 and you will be able to design the complete outfit for the character, which may be used in the game. It’s necessary to complete it for unlocking the different costumes created in this reward. These outfits will be named with its creator from the selection menu.

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    PAPER EDITION
    Will receive the reward offered at $ 50, plus a printed version of the art book signed and dedicated by all team members, plus a printed version of the chips of the characters and two A3 size poster (shipping costs included).

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    ENEMY EDITION
    Your ideas are important. You will receive the reward offered in $ 50 and you helped us in creating an enemy for a playable area, through its design, features, possible attacks and a brief history of how it was created.

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    EASTER EGG EDITION
    you will receive the reward offered in $ 100. Besides you can create a secret room with a hidden object available in any mission that may interact with your character of the village.

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    ASSOCIATE PRODUCER
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    BEST EDITION
    Previous reward you will be able to visit our offices. The price includes a weekend in a hotel and sharing the development experience. We will show you all the progress till that moment. Travel costs are not included.

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Funding period

- (30 days)