Hunted is a series of solo games in which you’re on the run from an overwhelming force that’s trying to take you out.
You’ll push your luck drawing cards trying to get the actions you need to find weapons, items, and new locations as you try to escape.
But be careful. If you make too much noise, they’ll find you…
Each game in the series will have the same core card play mechanism but a completely different combat system and style of play.
In Hunted: Kobayashi Tower, you’ll have to work your way through a massive skyscraper in order to rescue your wife who’s been taken hostage by terrorists. This game in the series uses dice-rolling as its core mechanism.
And in Hunted: Mining Colony 415, you’ll have to fend off blood-thirsty aliens and get back to your spaceship before the colony self destructs. This game in the series uses dexterity as its core mechanism.
While the core card play mechanism is the same for both games, they have completely different combat systems, event systems, and thematic elements.
More to come!
*Each game will retail for $29.95*
*Backing at any level (even just $1) will get you access to the pledge manager.
*Do not add to your KS pledge for add-ons. You can add them and pay for them in the pledge manager after the project ends. Shipping will be $1-$3 per item.
The playmat will measure 12"x24".
*Rest of Asia = Japan, Thailand, South Korea, Singapore, Indonesia, Malaysia, Philippines, Taiwan, & Vietnam.
Join the Hunted Facebook community to get the latest on art, playtesting opportunities, and new games in the series!
Gabe Barrett - game design
Gabe is the host of the Board Game Design Lab podcast. He's been designing games for several years and loves getting people to the table.
Drew Corkill - graphic design
Drew is a professional UI/UX designer who is passionate about board games. He translates his knowledge of user experience design, interface design, and print production to create intuitive and well-designed gaming experiences.
Jorge Velez - art
Jorge is currently a freelance artist and former Illustrator at Floyd County Productions. He draws much inspiration from 90s era Japanese video games and illustrated movie posters.
JR Honeycutt - development
JR is a game designer and developer. Design Retreat host. Twitch streamer, video and podcast host, fundraiser. Super into prime numbers. Hug champion. Official Kickstarter Expert.
Risks and challenges
As with most board game projects, the biggest challenge is fulfillment. Shipping rates are always subject to change going into a new year, and international shipping constantly presents new obstacles. However, rates have been calculated with these things in mind, and I've got partnerships with multiple fulfillment centers to make sure backers will get their games, no matter where they live.
I've delivered several projects to backers all over the world and learned a lot in the process. I've also hired some great people to help me with the fulfillment side of things.Learn about accountability on Kickstarter
- (22 days)