The latest info on my "Deathfire" project
Once again, it has been some time since I kept you abreast of the developments of my latest game project, "Deathfire," so I thought I'd make a quick post to keep you all informed. As you may recall, I am running a Development Diary for the game on my blog in which I frequently give readers a glimpse behind the scenes and showcase the process of the game's development.
In these past weeks we ran a focus group, in which we asked fans of the game to help us find a final title for the game — and we did. After much hair-pulling and pondering we have finally given the projects its final name — Deathfire: Ruins of Nethermore
e also had a post recently by Marian Arnold, one of the artists on the game, in which he talked about some of the 3D work for the game, and he was showing off some of the process, along with a sample animation of one of the game's monsters in a blog post called "Oh no, it moves…" Check it out for some cool pictures, some valuable insight into the making of 3D assets for games, and a look at the Daggerlisk monster.
If you're more interested in the actual backstory of "Deathfire: Ruins of Nethermore" you should check out my diary update "Let me Tell You a Story." It gives you a general sense of the premise of the game - though it only scratches the surface, I can guarantee you that. There is so much more going to happen in this game…
Also on the subject of story is the most recent update "Mysterious notes discovered in the Ruins of Nethermore…" in which we foreshadow some of the events in the game. Read about the elven wizard Tesselar, who tried to stop the evil emanating from Nethermore, and his encounter with some of the denizens of the tunnels and catacombs underneath the mountain. Perhaps it will whet you appetite for more… :-)
That's it for this time. Please feel free to stop by regularly and take a look at our Deathfire Development Diary. We hope you like what you see, and if you do, please help us spread the word about the game.
Until next time…