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THORVALLA an RPG by Guido Henkel (Canceled)'s video poster
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Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs Read more

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Funding Canceled

Funding for this project was canceled by the project creator on December 3, 2012.

Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs

The latest info on my "Deathfire" project

Once again, it has been some time since I kept you abreast of the developments of my latest game project, "Deathfire," so I thought I'd make a quick post to keep you all informed. As you may recall, I am running a Development Diary for the game on my blog in which I frequently give readers a glimpse behind the scenes and showcase the process of the game's development.

In these past weeks we ran a focus group, in which we asked fans of the game to help us find a final title for the game — and we did. After much hair-pulling and pondering we have finally given the projects its final name — Deathfire: Ruins of Nethermore

 e also had a post recently by Marian Arnold, one of the artists on the game, in which he talked about some of the 3D work for the game, and he was showing off some of the process, along with a sample animation of one of the game's monsters in a blog post called "Oh no, it moves…" Check it out for some cool pictures, some valuable insight into the making of 3D assets for games, and a look at the Daggerlisk monster.

If you're more interested in the actual backstory of "Deathfire: Ruins of Nethermore" you should check out my diary update "Let me Tell You a Story." It gives you a general sense of the premise of the game - though it only scratches the surface, I can guarantee you that. There is so much more going to happen in this game…

Also on the subject of story is the most recent update "Mysterious notes discovered in the Ruins of Nethermore…" in which we foreshadow some of the events in the game. Read about the elven wizard Tesselar, who tried to stop the evil emanating from Nethermore, and his encounter with some of the denizens of the tunnels and catacombs underneath the mountain. Perhaps it will whet you appetite for more… :-)

That's it for this time. Please feel free to stop by regularly and take a look at our Deathfire Development Diary. We hope you like what you see, and if you do, please help us spread the word about the game.

Until next time…

Comments

    1. Creator Scottish Dragon on October 2, 2013

      Ah, never mind. I found the solution.

    2. Creator Scottish Dragon on October 2, 2013

      So how do I unfollow this now that you've elected to periodically throw unrelated information at us?

    3. Creator Kahuna Kevin on September 19, 2013

      Looks fantastic! Please do the same of a semi-transparent gelatinous cube that contains bits of partially digested humans, monsters, weapons and armor inside it! ;)

    4. Creator S.D. on September 19, 2013

      Wow!! The daggerlisk walk-cycle in the corridor is super impressive! I admit to being a *very* infrequent Deathfire follower, occasionally catching story bits and concept art, as well as the Great Renaming episode, despite watching your twitter feed. In fact, I'd mostly been noticing your Linux & fiction writing comments, and had sadly stopped reviewing the lengthy development updates (not because of lack of interest, but because of lack of time).
      Flash forward to now, and I'm very impressed with the progress, and the game concept itself is really coming together in an interesting way. Thanks for sharing an update like this... I might not have noticed otherwise :-)

    5. Creator Bumblebee. on September 19, 2013

      That's some beautiful, colorful classic fantasy art and actually does bring up memories of classic Guido Henkel games. Those were the days … Really looking forward to this!