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Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs Read more

1,388
backers
$47,074
pledged of $1,000,000 goal

Funding Canceled

Funding for this project was canceled by the project creator on December 3, 2012.

Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs

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Just a brief invitation reminder

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I wanted to take this moment real quick to let you know that our Kickstarter campaign for “Deathfire: Ruins of Nethermore” is still running currently, and if you have not backed it yet, please consider doing so.

“Deathfire” is a role-playing game that puts character interaction and development at the center of the experience, along with a widely faceting storyline that will allow you to replay the game over and over again.

A few days ago we have also added tons of new items to our reward structures, giving our backers the most bang for their bucks. Even at the $5 pledge level, our backers receive an eBook collection, among other things, with a retail value of over $30, and we just keep piling the swag on from there!

To keep this short, I just wanted to remind you of the campaign, in case you have not backed it yet. Your support would be tremendously appreciated by all of us.

Thank you so much for your consideration and your support in the past. We hope we can welcome you once again as backers of our new project.

Guido Henkel and the Deathfire Team

The Deathfire Kickstarter is now live!

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The time has come! The Kickstarter campaign for “Deathfire: Ruins of Nethermore” just went live, as we try to raise $390,000 to fund the development of the game.

As promised, I wanted to make sure you get a quick notification and the link to the actual campaign page

http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore

We hope we could welcome you as a backer once again, so please stop by and take a look at this exciting new project and see if this might be something for you.

Thank you so much for your past - and hopefully future - support.

Guido Henkel and the Deathfire Team

“Deathfire: Ruins of Nethermore” gets Kickstarted!

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Many of you are by now aware of my latest project, “Deathfire: Ruins of Nethermore,” I presume, and since you were a backer of my previous project, “Thorvalla,” I thought you might be interested in hearing that we are currently lining up a Kickstarter campaign for “Deathfire: Ruins of Nethermore.”

The campaign will go live on Wednesday, November 6, so please mark your calendar and stop over to check out the campaign when we go live.

If you haven’t been following recent updates for the new game, feel free to take a look at the official “Deathfire” website at http://www.deathfiregame.com where we are hosting screenshots, massive details about the game and a lot of background information about the development process.

Thank you for your support in the past, I hope I will be able to welcome you once again as a backer for “Deathfire : Ruins of Nethermore” on November 6, especially since we will offer special perks for first-day backers!

The latest info on my "Deathfire" project

Once again, it has been some time since I kept you abreast of the developments of my latest game project, "Deathfire," so I thought I'd make a quick post to keep you all informed. As you may recall, I am running a Development Diary for the game on my blog in which I frequently give readers a glimpse behind the scenes and showcase the process of the game's development.

In these past weeks we ran a focus group, in which we asked fans of the game to help us find a final title for the game — and we did. After much hair-pulling and pondering we have finally given the projects its final name — Deathfire: Ruins of Nethermore

 e also had a post recently by Marian Arnold, one of the artists on the game, in which he talked about some of the 3D work for the game, and he was showing off some of the process, along with a sample animation of one of the game's monsters in a blog post called "Oh no, it moves…" Check it out for some cool pictures, some valuable insight into the making of 3D assets for games, and a look at the Daggerlisk monster.

If you're more interested in the actual backstory of "Deathfire: Ruins of Nethermore" you should check out my diary update "Let me Tell You a Story." It gives you a general sense of the premise of the game - though it only scratches the surface, I can guarantee you that. There is so much more going to happen in this game…

Also on the subject of story is the most recent update "Mysterious notes discovered in the Ruins of Nethermore…" in which we foreshadow some of the events in the game. Read about the elven wizard Tesselar, who tried to stop the evil emanating from Nethermore, and his encounter with some of the denizens of the tunnels and catacombs underneath the mountain. Perhaps it will whet you appetite for more… :-)

That's it for this time. Please feel free to stop by regularly and take a look at our Deathfire Development Diary. We hope you like what you see, and if you do, please help us spread the word about the game.

Until next time…

Lots more info about "Deathfire"

It's been a while since I told you about "Deathfire," and a lot has happened since, so I wanted to take a moment to let you all know that we've been busy working on this exciting new role-playing game. We have had a number of new updates in the Development Diary, in which we give readers a glimpse behind the scenes  and showcase the process of the game's development.

Here, for example, you get a closer look at the Character Generation complete with a look at some character art.

"The Technology behind Deathfire" takes a closer look at the engine and technology that is running under the hood of the game, and how we are handling the development of the game.

Then there are two posts about items in the game that you can find here and here. These articles may be interesting to you as we have a few fairly unique features when it comes to handling items and weapons in the game.

Most recently, we offered up a first look at the user interface. Showing how we are going through the iterative process of streamlining the user interface for the game, readers will learn more about the process of game development while also getting a first glimpse at one of the key elements of the game.

I hope you will be able to stop buy and take a look at some of these interesting Development Diary updates, and hopefully we can get you as excited about "Deathfire" as we are!