Funding Canceled Funding for this project was canceled by the project creator on December 3, 2012.
    1. Fb_profile_picture.small

      Creator Stephan Hammes on February 20, 2013

      An die deutschsprachigen Backer die ab und an nochmal hier rein schauen. Guido Henkel hat im Veteranenpodcast über dieses Projekt hier gesprochen und über seine Vergangenheit und Zukunft, sehr interessant:
      http://www.gamersglobal.de/news/64214/spieleveteranen-podcast-48-schnee-und-henkel

      {Guido henkel talked about this Kickstarter and his past and future in a podcast (german)}

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      Creator Doug LeBeau on January 6, 2013

      Sorry it didn't work out, looked to be a game I would really enjoy.

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      Creator zack_the_backer on December 6, 2012

      I can´t let it go...coming back every day to check.

      I still didn´t play the third part of RoA - my party that survived part one and two waits on several backuped drives to be reactivated to finish the last part of the trilogy.
      Once completed i will not be able to play another Henkel-game because this campaign failed.

      Maybe somtehing happens somehow. Someday.

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      Creator Starker on December 4, 2012

      @Sam

      I know quite a few people who have spent their vacation money/all spare funds on their dream kickstarters. People who would be interested in backing a project like this. They simply don't have any money left apart from a token 15$ or so.

      I have criticized this project very strongly on its presentation, but this can't be blamed on a weak pitch alone. Kickstarter fatigue is a very real thing right now and it reflects in both pledges and press coverage.

      Also, note that of the seven games (I don't count a console or a set of miniatures as a game) that raised over a million, only one actually asked for more than a million and that was a well known studio with multiple very famous developers who had done several well received games and were promising to do a game that a lot of people had been wanting for a long time. Furthermore, they started gathering momentum several months before the actual kickstarter, polling fans on what type of game they would want, etc.

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      Creator Thilo Bayer on December 4, 2012

      This sincerely sucks. Sorry for Guido and his team, sorry for all the guys who wants this project.

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      Creator Owen Tillett on December 4, 2012

      Really gutted about this. I was looking forward to this, an RPG with Vikings, my dreams were dashed!
      Unfortunately, today's crowds just like to play Call of Duty and all of its clones, which result them being released year after year after year.
      I always support guys that release RPG's, I'm to this day awaiting to support a company that can make the next Ultima series (until EA screwed that over)
      Why don't you release your past games on gog.com and hopefully with enough support from those and reignite the interest then perhaps we can see this getting back on track!! No matter how it takes, I believe this project will get made in the future and I'm going to wait!

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      Creator Sami on December 4, 2012

      @Starker
      What are you talking about ? Since Feb, 9 games raised over 1 Mil $ on kickstarter. It's not about people being taped out, or timing. The project was simply not interesting enough to attract potential backers.

    8. Sanitarium_2.small

      Creator Starker on December 4, 2012

      This project really had everything working against it -- bad timing, little press coverage and many people being tapped out after having already spent a small fortune on kickstarters.

      Also, while a million is pocket change next to the publisher funded games, it is a rather high goal for an indie project. Many projects that have shot upwards of 300k have either had some sort of additional funding or they have had a way of cutting costs, such as developers willing to work for greatly reduced pay in exchange for a share from revenues later.

      I do hope to see this project again some day at a better time and the next time it will be stronger, having leveled up from the kickstarter experience.

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      Creator G3 Studios on December 3, 2012

      @Art, there is no money. The way Kickstarter works is that money is only collected and paid out when a project is successfully funded. This means all of our backers will not be charged a single cent, and we do not receive a single cent.

      Thanks again to everyone for their support and the incredibly kind comments. :)

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      Creator GiantenemyCrab of the Obsidian Order on December 3, 2012

      Hey guys loved the idea ! Don't give up I am sure u can release a great game !

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      Creator Velkaarn on December 3, 2012

      Oh bummer, shame this didn't pick up enough support. Could it be TES Skyrim having been released quite recently with a Nordic theme might have affected the interest people had on this project? Even while this was quite different once you read further into it.

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      Creator Art Rodrigues on December 3, 2012

      Hi guys! I really regret you could not achieve it. But maybe with that money in hand you can get cheap financing or at least some venture capitalist to complement it? I'm ready to pledge again!

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      Creator empirimancer on December 3, 2012

      Don't give up! I'm ready to pledge again when you relaunch

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      Creator Mars on December 3, 2012

      I would pledge again too

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      Creator Chatham on December 3, 2012

      I'm ready to pledge again, and I think most here are. I think you'll still be able to send updates even after this ends. Hopefully you're still interested. If you are, take your time, prep the media, get things ready. Alternatively, you could try alpha-funding the thing (or do this in addition to a Kickstarter). It's worked really well so far for Introversion.

      Looking forward to seeing what you do!

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      Creator MaxPuster on December 3, 2012

      Sad to hear, though at the current rate the goal will not be met.
      Perhaps this is an indication that the market is simply not there atm, and its better to know that before the money is invested.

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      Creator John Zuur Platten on December 3, 2012

      Shame this one didn't make it. However, I think ambition and reality were not in sync on this Kickstarter. Most RPG Kickstarter campaigns are seeking much less than a million to get funded. Where we are seeing big success on KS is in the table-top gaming / miniatures space, and with nostalgia brands being developed by known studios. Perhaps a combination of app for tablets and traditional pen and paper would allow the IP to be fully developed at a much more reasonable cost, and then scaled accordingly based on its success. Best of luck in the future and I hope you find another way to get Thorvalla into the marketplace.

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      Creator volcatius on December 3, 2012

      Maybe something happened during the development of PST and Chris Avellone or some other guy at Obsidian feels hurt?
      Obsidian backed nearly every RPG on Kickstarter (even a project like Sui Generis), so it's strange that they don't support or even mention Thorvalla.

      There is also low support from other guys/developers or the media. No news about Thorvalla on Gamestar (biggest PC website in Germany), while Project Eternity got more than a dozen during the KS campaign. We don't know if it's the project, Guido himself or lack of ties.

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      Creator Stephen Burns on December 3, 2012

      I think for a large RPG project (1 Million) you need to have a solid video/animation of the game in action (say 3 minutes of gameplay to kick off the video then seal the deal). Maybe a good solid 3 months to make sure the idea can be picked up by people "fast".

      I hope maybe in the future you can regroup and pitch again. We need more old school like RPG games.

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      Creator Patricks on December 3, 2012

      within the last weeks there have been a lot of very interesting projects. i backed a few of them..also yours. but couldnt effort more. Sadly money is a limited good. I would hope, that you dont give up at all. A relaunch of the campaign in a few weeks, with more gameplay Information in Video, more screenshots and so on, would be worth a try

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      Creator Ian Currie on December 3, 2012

      Too bad. I had complete faith in Guido that this would have been an awesome game.

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      Creator Dean McCraw on December 3, 2012

      Your biggest problem was launching so close to Project Eternity and Star Citizen. I gave PE over $250, I couldn't justify any more for this game, and I think that a bunch of people would be in the same position.

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      Creator Christian Daigle on December 3, 2012

      This project looks really awesome... I dont understand why th epledge aint higher! Good luck G3 Studios!! :)

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      Creator Paul McConnochie on December 3, 2012

      Have you actually *asked* the Project Eternity guys for a bit of a Bump? If you don't ask, you don't get!

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      Creator Paul McConnochie on December 3, 2012

      If a campaign restart is off the cards (hard to understand why that would be the case), then in the next 15 days you have to pull together $953,200 to hit the target.

      1386 people have backed you with $46,800 at an average rate of $33.75 each.

      With this $33.75 average, you need to convince at least 28,242 more people to back the project.

      This is a simple numbers game. To achieve this (and it is achievable), you are going to have to be visible everywhere, constantly, for every single day of the last 15 days of this campaign. One update per day, here on Kickstarter, will not be enough. You need to be out there, all over the place... Niche computer game audio and video podcasts... regular press releases to the online gaming press... Interviews, updates, images, videos, small events. Everything. Constantly.

      Every bit of activity or press must be posted as links here and in the updates. It's all very well saying that the backers have to get out there and spread the word... But, we need to see you guys out there doing it too.

      The past ten days of the campaign has seen a steady backer uptake of 28 people per day, at an average backer level of $44.40 each. You need this to increase that number of new-backers-per-day fifty-fold starting today, if you hope to get $1,000,000 for the production of the game. That is 1500 new backers each day, as opposed to the present 28.

      The fact is, that the 1386 backers presently in play, simply do not have the reach to help you achieve that on our own... You need to get out there and drum up the support required by being visible in the gaming sphere online. Interviews, exclusives, updates, podcasts, vodcasts, press releases... you name it. Your names carry a bit of clout... So, now is the time to start using that cultural traction to get some serious publicity.

      No podcast is too small. No readership is too niche. So, we will continue to do our bit in spreading the word on our Facebooks, G+, Diaspora, Twitter and Blogger accounts... But, it's time we started seeing you guys popping up in our news feeds as well.

      Everyone in this comments section is here because they want you to succeed. We all backed you guys. The shaky start killed this campaign... Now, you need to breathe life back into it in a BIG way.

      It's critical at this point.

    26. Missing_small

      Creator zack_the_backer on December 3, 2012

      Hi Guido,
      i´m glad to hear that (concerning the bad blood!!).

      I´m not so happy to hear that there will be no second try for Thorvalla. Even if money will rain in and this campaign would make $46k a day from now on (=the total that the first 15 days gathered) it wouldn´t be enough.

      I was in from the first moment because i do believe in you and your capabilities.
      But it seems like a lot of the crowd needed more concrete details.

      I really want this game to be made...life sometimes is about insistency, about coming back stronger than before. Or to speak with cRPG: about loading again, changing the tactics and the weaponry to bring that boss down the second time. (In Thorvalla maybe: changing the deck? ;-)

      I do understand that it will not be possible to simply restart it directly after this pitch as everybody has to make his freelance-life (being a freelancer by myself iknow what i´m talking about).
      But there will be another chance, maybe in a year or so.

      For now let´s hope something happens, some more backers could bring the game back to "popular this week". Then maybe Thorvalla will arise! Impossible is nothing and giving up is not for vikings.

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      Creator Hideo Kuze on December 2, 2012

      Guido, it really sucks to read that, because I've seen countless posts on forums about the need for re-starting the KS campaign. And that they won't pledge because the project won't make it anyway (vicious cycle detected).
      That the current project failed to spark that initial momentum due to the lack of information and work (ie: images), that is now present in the updates. They just need to be packed into a new pitch.
      Most people only see a pitch once, so if it fails to convince them, they won't be tracking updates or anything.
      I do hope you reconsider and try funding Thorvalla again after this one ends.

    28. Missing_small

      Creator Zed, Backer of RPGs and Incline on December 2, 2012

      Many people will have many different ideas on why this project didn't take off. For a $1M campaign you'll need something quite convincing, both in terms of "this game will be fun", and "this campaign can reach its goal". I don't think the initial pitch worked in favor for either.

      I hope you don't see this campaign as Thorvalla or your legacy failing you. Because people love your games and Thorvalla sounds great. But the first week or so of this campaign was a different story, and perhaps the most critical for the success of the project.

      I'm hoping as many classic CRPG devs as possible get back into the game - because there is an audience (and that has been proven). I'm also hoping Thorvalla will be among the games being developed.

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      Creator Chatham on December 2, 2012

      @Hideo Eh, you're right, calling it Episode 1 probably wouldn't be great. But they could do what Double Fine and Shadowrun Returns did - let people know that the scope of the game will be small if it only hits its goal, but will expand if they get more money. I guess it's a moot point now, though I hope Guido and Neal are able to make a good game one way or another.

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      Creator G3 Studios on December 2, 2012

      I am not sure where this idea comes from, folks, but restarting this project has never been an option for us. It is simply not feasible. This Kickstarter was designed to raise the funds needed to pursue the project. Without it, there won't be a project.

      @zack, as for bad blood between Obsidian and myself, there is nothing. At least not that I am aware of. :-)

      Guido

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      Creator Hideo Kuze on December 2, 2012

      @Chatham about point 3., the episodic approach is not always seen with good eyes. I myself dislike it. And I wouldn't pledge if it was only for "chapter 1" and then you would have to buy the other "chapters".
      And if you remember the PE expansion add-on caused scratched several people in the wrong way.
      ...
      If the objective were to limit the project size I would prefer something like, at the game release date, Guido goes upfront and says in the lines of "this is game, it's solid and polished, but it's still missing a couple of areas which I will be releasing for free as patches/DLCs".
      And I say at game release date because it's not really possible to say upfront how big the game will be. And if you guys recall, PE kind of evade this question because of that too.

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      Creator zack_the_backer on December 2, 2012

      Is there a specific reason for the fact that Obsidian did not back this project?
      They backed 21 Kickstarters, nearly every RPG- / Fantasy-project and some minor and uninteresting ones.
      Shaker was also supported.

      Guido did work with some of them guys at Planescape. I hope there is no bad blood there?
      The game was discussed in the forum over at Project: Eternity but only a few posts mentioned it. I´m unsure how many people are still reading the comments there frequently.
      But: it would have been a nice move to support Thorvalla.

    33. Missing_small

      Creator Chatham on December 2, 2012

      If you relaunch, a couple of suggestions:

      1. Spend a few months giving interviews and reminding people of who you are. Give people some details about the game, tell them about what made Realms of Arkania great, tell them stories about Planescape, etc.

      2. Use your contacts in the industry. Ask for advice, ask for help, do whatever you can. Keep in mind that besides sites, there are several industry personalities you need to get on your side.

      3. Start with a smaller scope. Look at the Banner Saga people, they initially were only doing a Kickstarter for the first part of their game. See if you can make a more limited game for $100 - 300k. If you make more, great. If not, you can at least give people a taste of what you want, build a fan base, and be in a better position for when you launch your Kickstarter for Thorvalla Part 2.

      Good luck!

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      Creator Michael Quinn on December 2, 2012

      @Stuart: Yeah this and Project Eternity are the only KS games that I've taken one look at and said "Man, I really want to play that right now!" as opposed to "hmm...that has potential, I guess I'll take a chance"

      I definitely think if they tried again in a few months with perhaps more game information upfront they could create a lot more initial buzz.

      Who knows, maybe this one will still succeed but it's not looking good :(.

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      Creator Stuart on December 2, 2012

      I've backed it, being a huge Torment fan, but there is no momentum or anything. It's dead in the water barring a miracle, might be best to cancel it (ala SHAKER) and return in a few months with media galore and others things to sell to the consumer. Because there is a HUGE audience for an RPG like this as Eternity showed us... and Sui Generic just got funded too.

    36. Missing_small

      Creator Ruben Andre' Breiseth on December 2, 2012

      Maybe they could show and tell more. Another project 'Hero-U'(Which i backed eventualy) i felt didn't update much but rather kept what they got on their game close to their chest until near the end then finaly sprouted into a flurry of videos of the bare minimum like ui and some character and set graphics. Interviews and community sitdowns etc. It seems to have worked :D

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      Creator Angel Docampo on December 1, 2012

      C'mon people... only $45K?? This game seems great! I can't believe it won't success... :(
      @G3 Studios, I will also back this game in the future, cause I'm pretty sure you will come here again once you have more work to show to the people.
      As linux user and tabletop RPG gamer, I would love to play it on my linux box, so don't be discouraged if this time you can't get the pledge :)

    38. Tudor.small

      Creator MaxPuster on December 1, 2012

      >A CRPG is a fundamentally different experience.
      Indeed. I just mentioned it to counter the statement that contact to others will prevent immersion into fantastic worlds.

      >Ever tried to read a book with a friend?
      As you stated, its a different experience. That said, I have probably read 3-4 shelf-meters of books to my kids (and some to my wife, and vice versa) and I do like to stroll around through dungeons and strange worlds on the comp with them and the occasional friend.

      I really hope that sharing this game with friends will not take away from it. I have no use for sheer solitary adventure-experiences. I left games like Skyrim or Assassin after a week or two for a lack of incitement.

      I will back this game anyway, if not this time then with the next attempt - even when it remains single play only, but ...

    39. Sanitarium_2.small

      Creator Starker on December 1, 2012

      @MaxPuster
      > Do you remember the time when RPGs could only be played with real persons?

      A CRPG is a fundamentally different experience. It's more akin to Choose Your Own Adventure books than regular PnP. Also, single-player story-focused RPGs tend to be more a more intimate experience, especially when they are dealing with adult themes. Ever tried to read a book with a friend?

    40. Sanitarium_2.small

      Creator Starker on December 1, 2012

      I have followed a number of kickstarter projects very closely and I hope I'm not too out of line if I leave some advice.

      First of all, as others have pointed out, the video could really use some more work. If at all possible, try to reedit/rerecord it to be more focused and deliver your vision more clearly. The beginning is good, but then it kind of peters out.

      Secondly, more transparency is needed. Who exactly are the people working on this project and where is the money going? Is the million just a ballpark figure or is there a more detailed project plan? Software development is a risky business to say the least and people need assurance that the money is in good hands. You need to convey that you know what you're doing and that the team works well together. I think that showing a group photo or people in their work environment would work well for that purpose. Also, perhaps getting other team members to speak about things.

      Also, whatever you do, don't start bashing modern games. I've seen some people take that approach. It will only look like envy, especially if these are successful games. Focus on what makes your game good. Speaking of which, I think playing up the Scandinavian setting/feel is a good idea. It's not as tried, but still very familiar to people. People are _really_ tired of Tolkienesque fantasy and this could be a major draw for the project.

      Furthermore, try to stay present in comments, and possibly in relevant forums. It will go a long way in showing that you listen to people and care about the project, and it's your chance to allay fears and correct misconceptions. Also, it helps maintain a core group of active and enthusiastic backers.

      Lastly, I think it would be wise to drop the exclusive content. It tends to rub a lot of backers the wrong way. People get worked up even about purely cosmetic items and here you have an entire exclusive dungeon.

      I know that it's easier to tear down than to make, and no doubt a lot of hard work has gone into this, but I hope this will be taken as constructive criticism. Good luck with the project!

    41. Hideo%20kuze.small

      Creator Hideo Kuze on December 1, 2012

      @AstralWanderer I use linux, but I installed the plugin in my XP SP3 VM and it works fine.
      And it's just a plugin made by Unity, the same guys that make the Unity3D engine, which is being used by PE and W2.
      Besides, you likely already have plugins by adobe flash and probably sun/oracle java, so biggie of a deal.

    42. Tudor.small

      Creator MaxPuster on December 1, 2012

      @AstralWanderer
      Please do not take the fact that MY old (tr)rusty PC does not run something as an indication for anything but the fact that I badly need a new comp.

    43. Tudor.small

      Creator MaxPuster on December 1, 2012

      >the constant connection to the real world the player is unable to immerse himselfe into the game world

      Do you remember the time when RPGs could only be played with real persons? Having other people share the trip usually enhanced the experience.
      If you do a co-op mode for LANs only then the necessary architecture is not terribly complex . If its not possible within a budget of a million I do get my doubts. I accept though that its hard to create adventures that NEED or at least benefit from co-opt modus without investing some time, but imho thats not a necessity to profit from it. Games like Diablo II won a world of replayability with local multiplayer ability, and if Morrowind had one major setback it was its lack.

      Ultimately its up to the producer to decide what he offers and what not in his game, and up to the customer to tell him wether he thinks thats sufficient. If the producer claims that his game would not profit from multiplayer-mode then it would not be a game for me. I spend too much time alone before the comp as it is, and like to share my gaming time with my kids.

    44. Missing_small

      Creator AstralWanderer on December 1, 2012

      @MaxPuster: "I tried to install it, but my old XP-comp would not let me. So no Dragons for me..." I've not tried the plugin (I'm not willing to install things willy-nilly) but I do hope this isn't an indication that the game will not run on XP - I run XP on my gaming system (and intend to do so for the forseeable future) and if this project is not offering "full windows support" as promised, then it should be stated up-front.
      As for multiplayer, I'm with Hideo and Stephan - it adds a lot of complexity (the need to deal with variable network connections and systems, player arbitration and cheat prevention) and imposes restrictions on game design (the need to synchronise player actions prevents "true" turn-based gameplay where you can take as long as you want). Unless this project raises $millions, multiplayer cannot be done without compromising the single-player experience.

    45. Fb_profile_picture.small

      Creator Stephan Hammes on December 1, 2012

      @MaxPuster: The thing with the multiplayer is, that the game itselfe could be as good as a pure SP-game, but with the constant connection to the real world the player is unable to immerse himselfe into the game world. And THAT is a big thing in the cRPG-genre. Therefore the game appearse to be worse than a SP-game.

      In addition there are many games out there, which have changed many features along with the implementation of Co-Op-Gameplay. Thats a redirection of focus, which in my opinion is damaging the SP-experience one can have with the game. Especially, if there are areas or complete little story-lines hidden from the singleplayer, to be played by a Co-Op-team.

      With the budget in mind, there is no way, that a game like this one here could have a multiplayer.

    46. Black%20isle.small

      Creator volcatius on December 1, 2012

      @Alexander Lyakhov

      Actually it was Guido himself who said that in an interview with a German fansite:

      "Der Grund hierfür liegt hauptsächlich daran, dass ich bei dem Titel wirklich „nur“ Producer war...
      " ...aber inhaltlich war das schon hauptsächlich Chris’ und Colins Baby."

      "The main reason for this is because i was indeed "only" the producer of this title..."
      "...but as regards content, it was mostly Chris' [Avellone] and Colin's [McComb] baby."

    47. Tudor.small

      Creator MaxPuster on December 1, 2012

      @Hideo Kuze
      > ...making it social with multi-player... those are all the sort of things that have been making games worse.

      I have to respectfully defy that part of your statement. The ability to play an adventure not alone but with your friend (girl-friend, wife, kids, whoever), to share the experience and joy of a good game, has not a trace of "worse" in it.

    48. Cutlass_al.small

      Creator Alexander Lyakhov on December 1, 2012

      @volcatius: "mostly MCA baby" ? well, did you see the list of PS:T credits ?
      MCA is the most known PS:T developer of course ;)

      @ Hideo Kuze: +1 (to longer comment)

    49. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on December 1, 2012

      Guido's writing is brilliant, and the Thorvalla concept looks really good. I wish that the wealth of knowledge we have now was available nearer the launch, and that a greater press storm was generated around launch day, but I'm sure he wishes some of these things as well! It is also powerfully noteworthy that he and G3 Studios have considered us Linux users from the start of the project. I'm sorry that I'm learning about this just now, and will endeavor to bring other Linux community members on board...

    50. Hideo%20kuze.small

      Creator Hideo Kuze on November 30, 2012

      My previous comment was not directed at coder1000.
      As for the combat, I can't say I'm excited with the cards since we still don't know how it will work in practice.
      But I trust Guido can make the combat fun and challenging.

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    69 backers

    Previous tier reward, but instead of a production-run copy, this will give you a LIMITED EDITION BOXED COPY OF THE GAME, available only to Kickstarter backers. This boxed copy features a unique cover artwork and will include the game CD/DVD, soundtrack CD, a printed manual, a map, and additional materials. Starting with this reward tier you will also get access to an early beta of the game.

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    Add $15 USD to ship outside the US
  • Pledge $125 or more
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    23 backers

    Previous reward tier, plus a printed copy of the THORVALLA STRATEGY GUIDE.

    Estimated delivery:
    Add $15 USD to ship outside the US
  • Pledge $150 or more
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    5 backers

    Previous tier reward, plus an exclusive THORVALLA MOUSEPAD, limited to Kickstarter backers. The mousepad features an exclusive image that will not be sold anywhere else.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $200 or more
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    3 backers

    Previous tier reward, plus an exclusive an exclusive THORVALLA NOVEL by best-selling author Steven Savile. This is a book that will be available only to backers of this campaign and and will not be sold outside of our funding campaign.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $225 or more
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    4 backers Limited (96 left of 100)

    $200 tier reward, plus a Logitech® G600 gaming mouse at no additional shipping cost to you. This is a limited quantity reward and will not propagate to higher rewards levels. (US backers only!)

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $235 or more
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    1 backer Limited (99 left of 100)

    $200 tier reward, plus a Logitech® G600 gaming mouse at no additional shipping cost to you. This is a limited quantity reward and will not propagate to higher rewards levels. (IMPORTANT: This is just for EU backers (Denmark, Belguim, Germany, Spain, France, Ireland, Italy, Hungary, The Netherlands, Norway, Poland, Switzerland, Finland, Sweden, UK, Austria.)

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $250 or more
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    3 backers

    Previous tier reward, plus a THORVALLA T-SHIRT. Limited to Kickstarter backers, this exclusive t-shirt will feature a unique design that will not be sold anywhere else.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $350 or more
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    0 backers

    Previous tier reward, plus your limited edition boxed copy of the game will be SIGNED BY GUIDO HENKEL and other members of the development team.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $500 or more
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    2 backers

    Previous tier reward, plus an exclusive numbered and SIGNED SENIGRAPH of the game’s exclusive cover. This senigraph is strictly limited to Kickstarter backers and will not be available anywhere else.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $750 or more
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    1 backer

    Previous reward tier, plus a printed copy of the THORVALLA ART BOOK.

    Estimated delivery:
    Add $20 USD to ship outside the US
  • Pledge $1,000 or more
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    1 backer Limited (49 left of 50)

    Previous tier reward, plus you get to NAME AND DESIGN AN NPC CHARACTER in the game. We will create a character based on your design in the shipped game. (Certain limitations will apply, of course.) In addition you will receive five (5) Digital Copies of the game, instead of only one—enough to give away to your friends.

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  • Pledge $2,500 or more
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    1 backer

    Previous tier reward, plus you get to NAME AND DESIGN A MONSTER in the game. We will create a monster based on your design in the shipped game. Unlike the NPCs, players will encounter these monsters over and over again throughout the game. (Certain limitations will apply, of course.) In addition you will receive five (5) Digital Copies of the game, instead of only one—enough to give away to your friends.

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  • Pledge $5,000 or more
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    0 backers Limited (5 left of 5)

    BE IN THE GAME—Along with all previous tier rewards, we will also put you in the game. Based on a photo from you, we will craft a monument in your image and insert it in the game for the whole world to see. In addition you will receive ten (10) Digital Copies of the game, instead of only one—enough to give away to your friends.

    Estimated delivery:
  • Pledge $10,000 or more
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    0 backers

    The ULTIMATE BACKER PACKAGE—Along with all the previous tier rewards, you will have the unique opportunity to join us for the LAUNCH PARTY of the game. We will host you and put you up in a fancy hotel and give you the chance to hang with us to celebrate the completion of THORVALLA. (You will have to pay for your own travel expenses, however.) In addition you will receive ten (10) Digital Copies of the game, instead of only one—enough to give away to your friends.

    Estimated delivery:
Funding period

- (30 days)