THORVALLA an RPG by Guido Henkel (Canceled)
THORVALLA an RPG by Guido Henkel (Canceled)
Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs
Guido Henkel, producer of Planescape: Torment, is ready to bring you a re-imagined approach to fantasy computer RPGs Read more
NEW STRETCH GOAL!
Help us reach 2,000 backers and we will add a new playable character class to the game — the JESTER!
QUICK GUIDE TO UPDATES
- #11 — Video Clip of the Dragon
- #10 — Want to see a Dragon?
- #9 — New Logitech® G600 Gaming Mouse plegde reward
- #8 — A new Stretch Goal and the Lay of the Lands
- #7 — Animated Demo
- #6 — Characters? We got them…
- #5 — Engine details
- #4 — The Myth of Thorval Ironsky and the Birth of Thorvalla
- #3 — Character Generation and Party Building
- #2 — An Overview
- #1 — Reflections on the first campaign day
Thorvalla is a new fantasy computer RPG featuring a 3D isometric top-down view and a level of depth that pays homage to the classics. With a party-based single-player gameplay that boasts a deep skill and trait system, Thorvalla hearkens back at traditional role-playing games, just the way you loved it when playing games like Realms of Arkania or Planescape: Torment.
Topped off with a story that is alive with creatures, rich with lore and ripe with opposing factions and memorable characters that don’t shy away from bickering, Thorvalla combines all the right elements that fans of great role-playing games have come to expect.
- High fantasy, party-based role-playing game in a fresh Nordic setting
- Party-based single player RPG
- The return of Norse dragons. The good ones, and of course, the evil ones
- Eight character classes combined with a complex skill system for flexible character development
- A tactical, strategy-infused combat system featuring magic along with melee and ranged combat
- Using Unity3D technology
- Full Windows, OSX and Linux support
There is nothing that frightens the sea-faring men of Thorvalla, not even the dragons, fearsome, fire-breathing beasts they harness like the horses they feed them.
Enter a world steeped in Norse mythology, tribal mysticism and sword-and-sorcery fantasy. Meet a people as rugged and fearless as the elements they weather, fueled by an indomitable spirit of adventure. Come face to face with monsters, beasts and denizens of the Underworld in a heroic tale of conquest. Come, enter Thorvalla!
Featuring single-player party-based play, Thorvalla allows you to take advantage of the traits and abilities of a variety of NPCs that you can add to your party as the story unfolds. Along with meaningful character interaction and a wealth of dialogue, these kinds of decisions influence not only how the story evolves but also the strategies you will have to apply in order to succeed and progress through the game.
Here is a quick overview over the components that make up Throvalla. For more detailed exploration of these components, please visit the update An Overview, which is brimming with information.Character Generation
Create a character to your liking from 8 classes with a wide variety of attributes, skills and traits, including negative attributes, such as fear of heights.
Additional party characters will be recruited during the game, but unlike in most other game, you will have the ability to tweak their stats, including their class and all skills and traits.
Thorvalla feature an overland travel map showing the progress of the party as you move from one location to another. The map is filled with encounters, events, quests and other exciting role-playing events to add tremendously to the depth of the game.
Towns and Dungeons
Dungeons and towns are represented in an isometric view that consist of beautifully crafted, bitmapped backgrounds, while characters and monsters are rendered as 3D objects, to allow for a wide variety of moves, actions and reactions, along with magnificent lighting and spell effects.
Thorvalla features a unique combat system that focuses more on tactics than repetitive hack and slaying. Proper strategy and properly equipped characters will make all the difference, in a combat that is entirely turn-based.Dialogue
A multiple choice dialogue system that is firmly integrated in the user interface without breaking out of the game, will allow players to interact with other characters in the game, These dialogues will be crucial to character building and to unlock the many side plots and events of Thorvalla. You are who you talk to, one could almost say.
You are one of the hardy. One of the people who brave the cold of the North, driven by an indomitable sense of adventure, a calling to explore the world and see what lies beyond the icy spray of the ocean. On this day, like numerous times before, you find yourself leading an expedition into the unknown, when your ship is caught in a rogue storm.
Arriving from the far ends of the world, banks of pregnant, black clouds roll in, swallowing the day in a cloak of cold, dark gray. Whipthorn, your enormous combat dragon, settles restlessly against his restraints that prevent him from sliding over the side and into the roiling sea. He lets out a throaty rumble as he tries to steady himself, but the heave and roll of the ship, makes it hard for the majestic animal to find proper foothold.
The giant wave appears without warning. It simply keeps building in front of you. Higher and higher, it quickly turns into a terrifying wall of water that rolls mercilessly towards the ship. At first, the vessel tries to brave the waters, climbing slowly, but as soon as the wave crests, a deluge of water begins to push and unbalance the ship. It is tossed around on colossal waves, pounded restlessly until the timbers can take it no more. The groan of the dying ship and the splintering of wood fills the air. In a maelstrom of freezing water, accompanied by a deafening roar, the vessel rapidly disappears beneath the surface of the ocean. All hands are lost. All, except you…
With sand in your mouth and the rhythmic rocking of waves lapping at your body, you finally come to. Swept from the seas onto shores unknown, your body is too numb to move. When, at last, thin slivers of sun break through the dark cloud clusters, they help fuel your limbs with life-giving warmth. It takes a few moments for you to clear your head, sit up and pull yourself further up the beach, away from the angry surf that crashes into jagged rocks around you.
I remember! The storm… the wave… the sea devouring us…
You feel your strength returning to your body. Slowly, but as it gathers, your mind begins to wrap itself around your situation, and one thought kicks you into action. Survivors! Maybe there are others.
On unsteady feet you are slogging along the shoreline, heading south in the hope that others might have escaped the icy embrace of the Frozen Strait. There are none. Not for miles.
A strong easterly wind drives the clouds out to sea, allowing the sun to heat up the black rocks around you. Just before you, the ground rises sharply and the beach gives way to high cliffs. Tired and exhausted you limp along the high shoreline. Then, finally, a first sign!
From your vantage viewpoint you recognize pieces of broken wood, driftwood, for sure, from the wreck. But there’s more. Your eyes make out deep ridges on the beach. Something large had been struggling to get ashore, enormous limbs dragging through the sand.
Whipthorn! He’s safe…
The thought instantly kindles a spark of hope inside of you. With the dragon by your side, being stranded in unknown territory would be only half as bad. At least you could take to the air, cross large distances, be away.
But there is more. Your eyes return to the deep marks in the distance. There is blood!
Feverishly, and as quickly as your battered body allows, you descent to the beach, ignoring cuts and bruises as you skit awkwardly down the jagged rocks. You run but stop cold in front of a puddle of blood in the sand. With the sun beating down, you are forced to shield your eyes from the glare as you scan your surroundings for other signs.
The dragon is gone, and you already know, why. The traces are unmistakable. Wheel tracks, horse shoes, human feet… dead human bodies. You are standing at the center of a battle field. Whipthorn may have survived the wreck, but when the wounded animal came ashore here, it had been overpowered and taken by force!
Quickly, you remove yourself from sight, finding refuge in a grove of shrubs. Whoever has the power to overpower a dragon, even a wounded one, was dangerous.
The many years of friendship and companionship with your combat dragon, leave no room for hesitation. I’m coming for you, my friend. I will free you…
Legendary computer RPG designer Guido Henkel is the driving force behind Thorvalla. With almost 30 years of experience in the computer games industry, he has designed and worked on landmark titles, such as Planescape: Torment, Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail, Realms of Arkania: Shadows over Riva, Fallout 2, Neverwinter Nights and many others. Virtually all of these games have been decorated with awards across the globe as some of the best computer role-playing games, cementing his reputation as one of the industry’s premier computer RPG designers.
Guido has also been on the Board of Advisors for the Game Developers Conference for many years and served as the Chairman of GDC’s Mobile Summit. He is also the creator and writer of the award-winning supernatural mystery series Jason Dark: Ghost Hunter.
To bring Thorvalla to life, Guido is teaming up with some of his collaborators from past projects, in addition to including new talent with their own experience and set of skills. The plan is to have the right people for the job available in order to obtain the best possible results.
In addition, acclaimed game designer Neal Hallford brings his talents to the team, a man who is known for his love of complex story lines and engaging characters. It is that passion that fueled his work on games such as Betrayal at Krondor, Might & Magic III: Isles of Terra, Planet's Edge, Champions of Norrath, Lords of Everquest, and Dungeon Siege.
“Thorvalla is a game I’ve wanted to make for some time,” explains Guido Henkel, “because the concept of exploring new gameplay possibilities within the RPG genre have struck a chord with me.
With countless fans asking over the years for a new game by Guido Henkel, fortunately for all of us, Kickstarter offers such a way. It allows you, the fans, to show your support and allow us to make a game incorporating gameplay elements that are a radical departure from traditional RPGs. No publisher would ever go there. Their market analysis would not support such a move. Well, here’s your chance to prove them wrong, and to have a hand in the making of another epic. By supporting Thorvalla, you show us that you are interested in seeing imaginative people go to work and bang out something that has not been done a million times before. This is your chance to help bring to life, perhaps, a completely new generation of RPGs.
Instead of being hidden behind corporate walls of a publisher, you will be able to see exactly what we are doing. With blog posts, screenshots and other info, we will keep all our backers updated regularly to keep you informed about the progress we make. In such an environment, naturally, we will also seek your feedback, so this kind of communication will go both ways. You will ave the chance to give us feedback, and thus help shape Thorvalla all the way. And, perhaps, best of all, you can get early access to the game and can become part of the beta testing team once we reach that stage. At that point your feedback will be invaluable and help us craft the best product possible.
We put the power in your hands!
Developing full scale games is an expensive proposition and the money we are asking for will allow us to properly staff and fund the project. We understand that $1 million is a lot of money, but there is just no way to make a game of this scope for less. After all, Shadows over Riva cost $1 million to make—and that was 16 years ago!
We are convinced of the potential this game has and will therefore make sure to build a team that brings along only the right talent and skills necessary to the vision.
The planned development time for Thorvalla will be 18 months. We know, we could tell you we will make this happen in 12 months, but the team's and especially Guido’s 30 years of experience have taught us that it is simply not possible to create a top quality game in that amount of time. Building it is one thing, but testing and fine-tuning it is another entirely, taking a lot more time than people typically associate with it.
To show that you are a supporter of Thorvalla, and to help us spread the word far and wide, here are also some buttons for you that you can include on your blog or website. Simply right-click and save the image you like best.
Additional funding will, of course, open up additional possibilities for us, such as the inclusion of new story lines to give the game more breadth, the addition of new character classes and more NPCs, and it will allow us to make the overall world bigger.
If you are unable to make your pledge through Kickstarter, you can also back us through Paypal by visiting the official Thorvalla website
- (30 days)