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A single-player party-based CRPG that combines deep characters and rich storytelling with turn-based combat—NOT A DUNGEON CRAWLER! Read more

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A single-player party-based CRPG that combines deep characters and rich storytelling with turn-based combat—NOT A DUNGEON CRAWLER!

Welcome to “Plan B”

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With the Kickstarter campaign for “Deathfire: Ruins of Nethermore” now coming to an end, the question arose, of course, how we would continue from here, now that the funding of the game did not fall into place.

This Kickstarter campaign may not have reached its goal, but it was a huge success nonetheless in our eyes, as it brought together a group of almost 4,000 very committed fans. We have been blessed and inspired by the incredible sense of community that our Kickstarter backers have created, their fervent support, their show of faith, their constantly upping their pledges even as I am writing this, and all of their kind words. All of that is indication that there is definitely interest in a game such as “Deathfire: Ruins of Nethermore,” and we are exceedingly proud to announce our next moves.

Let me introduce you to “Plan B.” :)

While we evaluated various alternatives how we could perhaps put funding in place, one concept in particular struck us as notable, and we decided to give it a shot. We have got a very strong sense of community and commitment here from our Kickstarter backers and we hope that most of you will also support us in this renewed effort to get us off to a strong start.

We do not want to deviate from the formula of the game. The reason why so many of you have fallen in love with “Deathfire” is because of its many cool and unique features. If we were to reduce the scope or depth of the game, we would essentially destroy everything that fans cared for in the first place. Therefore, the decision was made to find a solution that allows us to keep the game’s features intact.

The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.

However, instead of having individual smaller games, each new chapter will be entirely integrated in the whole, giving you ONE GAME that will get ever bigger!

There are a number of great examples out there, for games that have done very well using an episodic approach. Especially “The Walking Dead” by Telltale Games jumps to mind instantly as an example of episodic-delivery-done-right.

Each of “Deathfire’s” six chapters we will build, will expand the game as a whole when they are released, not only continuing the story, but also introducing new features as they enter the picture. The advantage of this approach is, I think, self-evident.

Instead of creating a huge monster pool for the entire game all at once, we can focus on creating the creatures necessary for the current chapter only. This saves time, resources and thus money.

Instead of having to create all the many levels necessary for the entire game, we can focus only on the relevant ones, saving time, resources and money.

Instead of having to write and design character interactions for the entire game, we can focus on the ones you will meet in the current chapter, once again saving time, resources and… yes, money.

In addition, this approach will also cut down on our debugging and testing time, as each chapter is a much smaller unit to work with. All in all, we will be able to still tackle the big project we had in mind. We just do it in smaller stages, one bite at a time.

There are many more reasons, why this approach is actually very attractive and has a number of advantages over the traditional all-at-once approach, but I believe you can get the idea.

The result is that we will need a much smaller financial upfront commitment, and as the individual chapters are being rolled out, they can begin to generate incremental revenue that will then help us along as we continue with the project.

There is still the problem of getting the ball rolling, of course. Fortunately we have already done a lot of the ground work in the past months, creating a workflow and toolchain that will allows us to work efficiently right out of the gates, but we will still need money to pay everyone who’s working so hard on this project, along with some necessary software and hardware purchases.

Therefore we have decided to accept pledges from fans directly. As of right now, you can select reward tiers and back our project on our official website, just the way you would do on Kickstarter. In fact, we have tried to keep much of the reward structure in place that we offered in Kickstarter, though due to the nature of the beast, some amends had to be made. At the same time, there are some really cool changes, because things such as the Beastiary will now be continually updated and will grow over time as each new chapter is released.

There is a certain amount of base capital that is required for us to safely enter development of this chapter-based approach, and over the course of the next two weeks we want to see if we can reach this $50,000 base goal. Reaching it will make it possible for us to pay out small salaries and keep everyone’s families fed properly, while developing the first chapter. Upon reaching that milestone, we hope that the chapter release itself will generate enough buzz and interest to bring in additional funds through new backers or sales, which, in turn, will allow us to continue the development.

We are all very excited about this new prospect and hope you will join us. Not only does it potentially save our project, but moreover, it offers a number of great opportunities that had not existed before. Opportunities to get fans involved sooner, more often and over a much longer period of time. Clearly, the B in Plan B stands for “even Better.” :-)

Thank you for your faith in us. We love the community and the spirit of the project backers we have found here on Kickstarter and we are looking forward to welcoming you as part of the family once again. We promise that in return we shall do our very best to create the game you have always wished and loved to play!

So, are you in or are you out? Watcher or maker-and-shaker?

SHOW YOUR LOVE FOR PLAN B AND LET’S MAKE THIS GAME A REALITY!

Head on over to the Deathfire website right now and make your pledge!

I should perhaps also point out for everyone, that you will not be charged for your Kickstarter pledge if the campaign does not reach its funding goal. <b>There is no need to cancel your pledge. If the funding goal is not reached, it will be automatically voided at the end of this Kickstarter campaign.</b>

Comments

    1. Creator Sir Jordi on December 9, 2013

      Episodic + paypal doubt..sorry, I'm not in.
      Like others, I do not understand why not a second round in KS. Many other projects have got more luck in a second chance (now I'm Bloom: Memories, which has benn successful in its..third round! They didn't loose faith!)

      Sorry, and good luck

    2. Creator meganothing dread hamster of torment on December 8, 2013

      Thanks, that is enough for me to pledge. And like Ben said, this would have been important enough to be mentioned in an update. (I suspect a lot of people who were asking for another kickstarter round here in the comments were unsure about exactly this point but too polite to ask directly)

    3. Creator Ben Turner on December 8, 2013

      The fact that the Paypal pledge is going to be refunded if the 50K isn't met wasn't too clear to me. Glad to read it - will go to pledge now - not sure if it's worth underlining in a future update to encourage others who otherwise might not be happy pledging.

    4. Creator Leewelo Lorekeeper on December 8, 2013

      Good Luck. Will contribute.

    5. Creator Andre Aske | OotG - AoUA on December 8, 2013

      alcaray: Geez, I don't mean to be snide here. You've backed 56 other games, and you're worried that this - a classic RPG - is going to be too short? Length is the issue here? Oh well, to each his own. We can't all like the same things. :-)

    6. Creator alcaray on December 7, 2013

      Good luck to you.

    7. Creator G3 Studios on December 7, 2013

      @meganothing If the $50k goal is not reached within two weeks we will refund all backers, of course.

    8. Creator G3 Studios on December 7, 2013

      @krayzkrok In a way that is exactly what we are doing. Not with hubs but we will have one game that will continue to grow with each new chapter and add content and features.

    9. Creator krayzkrok on December 7, 2013

      I'm sorry to hear Deathfire didn't reach its funding goal. The Steam Greenlight opens up the possibility of launching something on Early Access, but of course I imagine you're at a very early stage with the prototype right now. I'd definitely buy into that though, even if it was only for episode 1. But instead of discrete episodes, why not make the game modular, so that the first stage of funding opens up the first hub, the second stage adds more content to that, etc; just some way of having a single game that expands over time, rather than a bunch of small, separate episodes. Most RPGs gate their later content anyway. Anyway, I'll pitch into the funding drive on your website. After all, the spirit of Kickstarter is to give money to allow someone the chance to create something, whether it works out or not.

    10. Creator meganothing dread hamster of torment on December 7, 2013

      @Creator: Could you say something about what happens if you don't reach an adequate amount (~50k) in the 2 weeks?

      It seems paypal allows canceling unclaimed money transfers. Would this be a possible way to make sure backers get the money back without further costs to them or G3 if the adequate amount is not reached?

    11. Creator G3 Studios on December 7, 2013

      @alcaray As I mentioned earlier, we are simply not ready to announce any hours of game play at this point.

    12. Creator G3 Studios on December 7, 2013

      @Shaw Mann I think you are mistaken. The money never left your credit card. Kickstarter pledges are never charged to the card before the campaign is over, and they are then charged only of the campaign has been successfully funded.

      So the reason you don't find a refund on your card is because there never has been a charge in the first place.

    13. Creator alcaray on December 7, 2013

      All I asked for was a guidline on the first installment. Not the entire project. Just 50k worth. Is it more like less than 5 hours of game play or more like greater than 50? Just a ballpark. Do you think it will take more than a year to deliver the first installment after your 50k is secured? I just want to know the general scope, not the state secrets.

      I missed the part in your pitch about funding through sales. Sorry.

    14. Creator pauleric5 on December 7, 2013

      So why not a second kickstarter? I don't get it. It's way easier to get the funds needed for the first episodes that way.

      Also, I think that including the very first episode for the $5 backers would be a good idea.

    15. Creator Stephan Hammes on December 7, 2013

      Shaw Mann: I dont think, that G3 can do much for you. You might want to contact Kickstarter or Amazon support.

    16. Creator Andre Aske | OotG - AoUA on December 7, 2013

      Well, if you don't get a refund you should probably just send Kickstarter support an email. Would be strange if you didn't get a refund though.

    17. Creator Andre Aske | OotG - AoUA on December 7, 2013

      Have you checked your email?

      "Unfortunately, Deathfire: Ruins of Nethermore RPG did not reach its funding goal by the project deadline. As a result, your $**** USD pledge has been automatically canceled and your card will not be charged."

    18. Creator Shaw Mann on December 7, 2013

      So I funded with a debit card, and haven't seen a refund to my bank account or Amazon payments account yet. Is this normal with cancelled Kickstarter projects? They said it would negate my charge, but the money was taken out of my account when I pledged. It'd be nice to get some clarification.

      Also it would be nice to get the refund.

    19. Creator Andre Aske | OotG - AoUA on December 7, 2013

      I'd also like to add this quote which I find highly relevant right now: "You can please all the people some of the time, some of the people all the time, but you can't please all the people all the time."

      So, how badly do people want this game? As I said earlier, I don't even think the episodic format is even a sacrifice, but a benefit to the game in the end.

    20. Creator Marian Arnold on December 7, 2013

      Aaron, nicely put. Indeed, but I want to add one thing which came up here a couple of times. Why no new Kickstarter?

      We were the last three months busy with preparing this Kickstarter campaign only. No time to finetune and finish graphics, no time for programming any core elements. Another Kickstarter, another three months gone. We could go on like this and release the game in 2020. Sure.

      The only thing is that we can't. We have essentially worked a year now on deathfire out of our own pockets because we believe that this game has a great vision and deserves to be made. Would you work ONE YEAR without payment knowing that you certainly will not get paid for it but there might be a slim chance to get some money for your work from now on one day? Hm, thats what I call idealism, what I don't mind if you call it stupid. ;-)
      But even with all this dedication there is a point where you have to fed your family somehow. Sounds stupid and boring, and no, I not about to cry into my pocket now. But the fact stands. We can't go on much longer like that, certainly not another three months...

    21. Creator Marian Arnold on December 7, 2013

      Don't worry, you get a backer bonus when you register on the deathfire site. We will not forget our backers. Be sure of that.

    22. Creator Chet on December 7, 2013

      If this is your plan then all I can do is either accept it, or pass on it.

      I would feel much better if the promises made for the Kickstarter pledges where at least mirrored with your new plan.

      It would be nice if the folks that were early supporters still retained something from that, but alas.

      After reading all the folks that do not like this plan and also seeing your plan to move forward anyway, I feel kind of silly even expressing my opinion.

    23. Creator Aaron Seltzer on December 7, 2013

      Alcaray, he did essentially explain where the rest of the money is potentially coming from with the episodic strategy. Particularly since the game has been Steam Greenlit, he can sell episode one there and potentially elsewhere and raise enough money for at least episode two to be made and so on. (It has some similarity to various early access strategies used by other indie game developers on Steam.) The initial $50,000 can also go a bit further since there is no 5% kickstarter fee being taken out of that. There is admittedly a risk that they don't raise enough money to make all the episodes, but on the other hand there is always some degree of risk of a kickstarter game does not get finished or that it ends up being crap.(There are big advantages in the ability to promote a game and get attention when there is actual game product available instead of merely an earlier stage in development.)

    24. Creator G3 Studios on December 7, 2013

      @alcaray Naturally you have a right to be concerned but I hope you also understand that with Plan B kicking into gear today it was almost impossible to keep up with everything that was going on. We tried our best but your original question fell through the cracks, it seems.

      My description of Plan B essentially lays out very clearly what our process is and how backer pledges will be subsidized by revenues once we begin selling the chapters. The deeper we get into the project, the more revenue will be generated through sales, helping to fund the ongoing development.

      As for your original questions, since we do not have the finished game yet, it is impossible to predict the estimated hours of play at such an early stage.

      As for the delivery, we are not really willing to make a final commitment either at this time, because we will have to adjust and streamline various developmental processes to accommodate this new episodic approach. We will look into that of course and make the information available once we feel comfortable with sharing the information in public. Naturally, we will try to get it all done in a timely fashion.

    25. Creator ben brown on December 7, 2013

      backed - hoping for a great game serial/episodes. remember Paypal is guaranteed (to a point...) what is the proposed time frame for funding and game delivery? - 2 weeks to make $50,000 - if that is reached and the games moves forward - how long would it take to make and deliver Episode 1 and the follow on chapters? agree with some of the other backers that a physical aspect of the game is desirable - I backed at $50 for the box and actual disc - I would hope that if this version is successful, you all could go back to the original kickstarter tiers and reinstate those original physical swag items....

    26. Creator Kahuna Kevin on December 7, 2013

      ...also cloth map with the game box...

    27. Creator alcaray on December 7, 2013

      I don't like that you aren't sharing the rest of your plan with us. You have to seek other funding, right? You've obviously put a lot of hours into the design of plan B. So what's the rest of it?

      Near as I can tell, you've got a project that costs $400k, and funding for something a good deal less (it looks like) than half of that. You say you are only looking for $50k. But you are promising to deliver up to 6 times the content to backers that pledge $20. Can you really make a claim like that when you only have funding for the first 6th (assuming)?

      You aren't leveling with us. Where does the money come from? Strictly, the details are none of our business except... you expect us to be backers of your project. We have an interest in the success of the project if we decide to go in.

      Also, I don't like how you ignored my questions about content and delivery, below. HBS raised almost $2M and delivered less than 20 hours of content. I have a right to be concerned.

    28. Creator Andre Aske | OotG - AoUA on December 7, 2013

      Very well said, Stewart.

      And I also think people are judging the episodic format too fast. When doing their best to pack each episode with as much content as they can, there's a very real chance that the end result will be considerable more than the "sum of its parts" should this have been made the conventional way. I actually believe each chapter will be better off for it in the end.

    29. Creator Kahuna Kevin on December 7, 2013

      Backed at $250 Kahuna Level. I really hope after all episodes are done, a signed boxed copy with a full strategy guide and bestiary containing all monsters will be available (and make both fit in the game box). Will happily pay extra to make that happen.

    30. Creator G3 Studios on December 7, 2013

      Have you all shared the info on your Facebooks and Twitter feeds? Don't forget that it is still important to attract new backers, and with Paypal available as an option now, it should open up doors for new supporters.

    31. Creator Blackstaff The Unknown Obsidian Order on December 7, 2013

      I've done my part. I think it's a good idea.

      We'll see how this will turn out.

    32. Creator Stewart "Zoot" Wymer on December 7, 2013

      Also, for folks leery about pledging on Paypal and funding falling through - Guido isn't likely to run away with all the cash on us. He has put his reputation on the line and if such a thing happened, no one in the industry would respect him after bilking a ton of the public. Secondly, I've backed a few projects that switched to Paypal after failing to Kickstart (with less prestigious names) and they've returned the money if they didn't reach a specific goal in short order. Ultimately, people in the industry have far more to lose reputation-wise than the money they would gain (which would be relatively small potatoes compared to a successful game in the future)

    33. Creator Stewart "Zoot" Wymer on December 7, 2013

      Just make sure in the episodic game that our prior choices matter to the next chapter or later, depending on story. (naturally saving our character progression is required too!) I actually think episodic stuff done well can be really appealing and fun, since if you don't have a lot of time at your disposal you can knock out a discrete chapter, enjoy it, go do some work, return to do another chapter as required.

      Really do mean about the chapters interconnecting - one of the biggest appeals the Mass Effect franchise had was from ME2, things you did, even minor things, affected the later games. Even if the plot will funnel characters to a certain point (and linearity helps in storytelling anyway) you still feel like you have *changed* something and your trail is something you have co-created with the game devs.

    34. Creator G3 Studios on December 7, 2013

      @Chet I can certainly understand your reservations, although you're not really paying more for less game. If anything you are most likely going to get more game, because each chapter will almost definitely contain additional areas that were not previously planned.

      As for the risk, I have been making games for 30 years and my team members have nearly as much experience and history. The last thing we want to do is risk our entire reputation and a lifetime's worth of work by setting up a scheme. We are committed and dedicated to make "Deathfire" the best game that we can. And that is a promise!

    35. Creator G3 Studios on December 7, 2013

      @Gabriel Thank you so very much for your vote of confidence and trust!

    36. Creator G3 Studios on December 7, 2013

      @Sergio We are sorry to hear that, of course, but we understand that this episodic approach may not be everyone's cup of tea. It has advantages and disadvantages and for us it was the most sensible way to move ahead, and as we explored the option, it actually turned out that there are so many new possibilities that can be done with an episodic approach that we are truly excited about it.

      Perhaps, as time goes by and you see more of the actual development and direction it goes in, you may hopefully change your mind. :-)

    37. Creator Becky on December 7, 2013

      Sorry but I don't like the episodic approach either. I prefer the whole game c/w option for physical copy. If you need to lower your financial requirements, why not divide it into 2 games instead. With the fan base you have developed, I am sure you could make half your goal here on KS. I was so excited for this game and would love to see it happen. If you decide to relaunch on KS for the whole game, I would back again in a heartbeat.

    38. Creator Alex Meadows on December 7, 2013

      What do you propose to do with the money that I donate if you don't reach your $50k goal in two weeks?

    39. Creator Gabriel Morin on December 7, 2013

      Alright re-backed on your site. I don't mind the episodic approach since I rarely finish games without switching to a different game somewhere along the way. But you'd better keep the whole experience a consistent whole.

      I would've preferred to see a reworked overall pitch and story before pledging again, but I understand you guys have to eat in the meanwhile, so I'll go with the "trusting you" approach.

    40. Creator Sergio on December 7, 2013

      Awful idea.

      A game like this needs to come out whole or not at all. This is not a visual novel or a tv series, in a RPG every part of the game (items, enemies characters, places) has to be potentially relevant to every other part of the game, otherwise puzzles and character interactions have to be designed to be self contained to a handful of maps and a short play time. This is the worst kind of dumbing down for a supposedly classic style RPG. I understand things are getting kinda desperate for Deathfire but this is not what I (thought I) was backing.

      Count me out.

    41. Creator Meg Haufe on December 7, 2013

      @G3 Studios and @ Aaron Seltzer -Yes...I realized that and said as much in my second message (right next to the first). Thanks for the replies though! I might pledge after payday next week, but I may need to wait til after Christmas. Really would like to see this game get made!

    42. Creator Plumpbiscuit on December 7, 2013

      Episodic? No... no thank you, I buy games as a whole product not in pieces.

    43. Creator G3 Studios on December 7, 2013

      @MadBeard No problem. That is the beauty of Plan B, as long as we reach our modest base goal, you will be able to join our army of backers whenever you're ready and feel confident enough, without the limitations of a 30-day Kickstarter window. =)

    44. Creator ekster on December 7, 2013

      I am happy to see that you decided to continue with the game. I will definitely add my pledge once the holidays are over! :)

    45. Creator MadBeard on December 7, 2013

      Sorry but I don't like this episodic approach. Please reconsider using another KS campaign or some other solution. I'll back you immediately like I did for this campaign. But for now, I'll wait and first see some question answered before I pledge.

    46. Creator Aaron Seltzer on December 7, 2013

      Meg, you're mistaken. $25 gets you the whole game. While I'm not sure anything further is absolutely ruled out, you get the full 6 chapters for merely $20 and anything more should be the equivalent of an expansion. (Its merely the $15 pledge which gets you the first half of the game while episodes 3-6 come with the $20 level.)

    47. Creator G3 Studios on December 7, 2013

      @Meg I am not sure what you are referring to. $20 gets you the entire game. You may have overlooked something there. :-) I just put up a chart on the site as well that offers a better overview. Hopefully that will help.

      http://deathfiregame.com/pledge-information

    48. Creator Jalister - OOoE / WoOS / SoSR on December 7, 2013

      I'm skeptical on how a game like this will play out in episodes. Like any episodic game, I will most likely wait until the whole thing is done.

      Relaunching here would be a better idea. If most backers pledged at launch, it could give the project the needed head start that most successful projects get.

    49. Creator Meg Haufe on December 7, 2013

      Oh...sorry. I just noticed it does include the other set of chapters. Why is the $25 tier gone?

    50. Creator Meg Haufe on December 7, 2013

      What? $25 now only gets me half the game?? So now I would need to double my pledge to get the entire game? I don't think so. Sorry, and good luck to you.