Greenlit in 20 Days
Hi folks, Guido here with another update, as we head into the final hours of this campaign. Yes, indeed, the counter on this campaign has switched and no longer displays days to run but counts down the hours to the end.
I wanted to take a moment to thank all of our backers and fans who are so incredibly dedicated and supportive. We could not ask for better fans, and I say that representing the entire Deathfire team. We love you!
We are also following very closely all the comments and suggestions that are coming in via email, messages and in the comments section. Many of you propose interesting suggestions trying to help increase the visibility of the project or its overall appeal. We take all these comments into consideration and we spend a lot of time evaluating and discussing possible options we may have once the Kickstarter campaign comes to an end.
All of your feedback is therefore extremely valuable, helpful and welcome, as it shows us the incredible enthusiasm and support you have to offer. We all have the same goal. We all want this game to be made, so with that common goal in mind, let’s continue the conversations and think of ways to make “Deathfire: Ruins of Nethermore” a reality.
Greenlit in only 20 days!
As you might have heard by now, “Deathfire: Ruins of Nethermore” has been greenlit on Steam this morning. Amazingly, it took only 20 days to get there, and in the graphs we could see that the game was way ahead of the average curve, just plowing up the charts into the Top 100.
Being greenlit means that we now have a slot in the Steam catalog and we could sell the game on Steam any time we wanted to. Great news! There’s just one hitch… we don’t have a game yet, and as we are going into the final hours of this Kickstarter, hopefully the round of newly greenlit games will attract more players to give our campaign a look. We could certainly use a flock of new backers, couldn’t we? So let’s keep our collective fingers crossed and keep trying to get the message out.
Another video for you
Today I also have a new video clip for you. This is an early animation test of two dragons in front of the Apocryphic Temple. It is still rough around the edges and not properly timed, which is also the reason why it doesn’t have sound, but I wanted to let you guys see this clip before the Kickstarter ends, just to show you once more the scope of the game.