A single-player party-based CRPG that combines deep characters and rich storytelling with turn-based combat—NOT A DUNGEON CRAWLER! Read more
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The Final Week
Hello, my friends, Guido here again, after a great Thanksgiving. We all hope you were able to spend some quality time with your family.
The Final Week
As I write this, we have entered the final week of our Kickstarter campaign. Yes, we have only 7 days left to make this happen, so we all need to switch into Overdrive Mode, kick in the Afterburners, or however you want to call it.
My point is, we have to activate all reserves. We need each and every one of you to go out and tell the world about “Deathfire” and our Kickstarter. We need each of you to grab a friend by the collar and bring them here and get them to pledge!
If every one of our backers would bring one or two friends to pledge, even at the lowest $25 tier, there is a very real chance that we would make our funding goal, if you take into consideration the upswing most campaigns see during their final days. So, what are you waiting for? Surely you have a friend or two who like the same games as you? Tell them… bring them… make them commit…
If they don’t want to commit just yet, here’s a guest blog post I wrote on ForeverGeek.com this weekend, which discusses — very quickly and in a rather generalized manner — the evolution of computer role-playing games. It also explains very well, in my humble opinion, why games like “Deathfire: Ruins of Nethermore” deserve to be made. In fact, should be made in order to bring back the essence of a long lost game genre.
And you thought we’re a Dungeons Crawler?
On many occasions I have stressed that “Deathfire: Ruins of Nethermore” is far more than just a dungeon crawler, and that comparisons with “Legends of Grimrock” are not exactly applicable. What we are crafting is a real role-playing game with depth and variety, and part of that is a substantial outdoor world. Despite the numerous outdoor screenshots, somehow this seems to have gotten lost in the message still, so hopefully this little video clip may help point out that little fact.
The guy in this clip is just too large to ignore, isn’t he?
Biggest Bang for your Buck
Our friends at Larian Studios gave us a shout-out in their latest project update for “Divinity: Original Sin” today, and would like to send a sincere and heartfelt “Thank you” their way.
As a result of their support, we have seen a nice influx of new backers today. Therefore I wanted to take a moment to point out that among all of our reward tiers, the $50 PAINTERLY EDITION gives you tremendous value for your money — a whole lot more than the lower priced tiers, so you may want to give it a closer look.
In this tier you will not only receive a digital copy of the game — as a Steam key if you so desire, of course — but it will also give you the following bonus items.
- Your Name in the Credits
- Access to the exclusive Backer Forum
- The entire “Jason Dark: Ghost Hunter” Collection
- Beta Access to the Game
- An Exclusive Starter Item
- A Collection of Digital Wallpapers
- A Digital Copy of the Game’s Soundtrack
- Both of Colin McComb’s “Oathbreaker” novels as eBooks
- Alpha Access to the Game
- A Digital Art Book
- A Name of your Choice in the Monster Naming Pool
- Digital Copies of the re-recorded “Realms of Arkania” Soundtrack
- A fully illustrated Beastiary as an eBook
Like I said, it is loaded with added value, and we just keep piling on even more bonus materials in the higher tiers. Surely you will agree with me that this tier is vastly exceeding the $50 investment you would have to make - and an investment it is.
Your pledge will help us make “Deathfire: Ruins of Nethermore” a reality.
Guido the Ghost Hunter
Our friends from Application Systems and Bumblebee have also given us a shout-out today in an update for their project Ghost Control, Inc. which they kickstarted a while ago.
Aside from mentioning "Deathfire," they also threw in a cool surprise. As it turns out, I am actually in the game - well, sort of. :)
Evidently, they have a character named “Guy Handle” and as a screenshot from the game shows, that character does have a somewhat loose resemblance to me.
This was really a unexpected twist, and we would really like to thank the “Ghost Control, Inc.” crew for all their support!
Time for a quick update on the status of “Deathfire” on Steam Greenlight. The game keeps breezing up the charts and we now have over 8,000 Yes votes, which takes as 88% into the Top 100. Naturally the process is slowing down somewhat now, as the number of votes become exponentially larger in order to climb higher, but we are well within the parameters of the most successful Greenlit projects. In fact, Steam’s predictive graphs show that we are poised to become a Top 5 title. How awesome would that be?
If you haven’t voted yet, make sure to do so. Here is the link for you http://steamcommunity.com/sharedfiles/filedetails/?id=194658557
What the Press has to Say
There has been more coverage for our project over the past days, quite a bit centering around the fact that “Deathfire: Ruins of Nethermore” will be the only desktop game to support DICE+ in the foreseeable future.