Project image
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$204,344
pledged of $390,000pledged of $390,000 goal
3,815
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 7 2013 8:01 PM UTC +00:00
$204,344
pledged of $390,000pledged of $390,000 goal
3,815
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, December 7 2013 8:01 PM UTC +00:00
Marian Arnold, madGamer, and 18 more people like this update.

Comments

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    1. Missing avatar

      Zank Crew on

      damn i want to play this

    2. Missing avatar

      deleted on

      This user's account has been deleted.

    3. Velkaarn on

      The Psycho Engine sounds both promising and interesting, the idea behind it really appeals to me.

    4. Missing avatar

      Manuel Pantolsky on

      I wonder if you consider(ed) creating an "early stage" entry on Steam Greenlight in order to gain additional momentum and couverage with players, or if there is an obvious reason that I simply didn't consider.

      As for German users and their credit card problem, I'm German and I had that very trouble myself for a while, but nowadays it shouldn't be holding back any German. There are several German financial institutes offering "prepaid virtual credit cards" and the ones I tried work flawless with Amazon (in case you're too lazy to search, I'm with http://www.mywirecard.com/en/mastercard.html , which has very marginal fees, decent protection and never caused problems with Amazon so far). All you need is a cell phone that can receive an SMS and an email address, something most Germans obtain. Might be worth checking out, if that's really keeping people from their pledge, since it would be a shame if the project fails. I love(d) your Realms of Arcania work.

    5. RoT Daysofdawn + Deathfire on

      @kahuna kevin when you play Spirit of Adventure (one of the first or the first RPG by guido) there are some of the dungeons that feel changing with the time... some undiscoverd beams some Forced turns that you didn´t notice at first time...
      and of course a very hard drunken modus... this is what is possible through first person perspective...
      don´t konow if things like this will be implemented, but guido did stuff like that in 1990...

    6. Kahuna Kevin on

      It would be really interesting if this same technique could be applied to the dungeon itself. Instead of thinking about a dungeon as solid stone, think of it more as a living breathing entity out to get you, outsmart you, or trick you based on previous actions, or how quickly other puzzles were solved. It would be neat if the dungeon itself and inhabitants could "trick" you, play with your mind.

    7. Zombra on

      And don't be scared to tell us more about it. No one is going to swipe the idea right off your page and put up a competing kickstarter a week later that steals all your backers. That's not how KS works.

    8. Zombra on

      The Psycho Engine sounds really interesting. Something like that could really pull me into a game.

    9. Missing avatar

      Juhani Nurminen on

      It's always very interesting to hear about character interaction between player-created characters, possibly the one thing I've always wanted to see properly implemented in a game. I've often thought about how it could be done myself. It'd be a terrible shame if the funding goal isn't reached.

    10. G3 Studios 2-time creator on

      Oh, but yes, there will be tooltips for each and every one of the traits. The entire user interface in the game is tool-tipped to make sure people will not get lost and don't know what things mean.

    11. G3 Studios 2-time creator on

      You are taking the screen way too literal. This is work in progress. It is easy to forget that we are trying to find the development of the game. By its very definition this means that we have not developed the game yet. What you are looking at are preliminary tests from our prototype and all of that is subject to change.

      All I can really do is to try to explain to people what is we are trying to do and then hope they give us the benefit of a doubt, also based on our past track record, that we know what we're doing and how to best do it.

    12. alcaray on

      I like your trait/skill screen. I hope there are tool tips to expand on the one-word descriptions (and if so, a better example of the screen would be a screenprint with a cursor and a popping tool tip). I worry a little that the "disadvantages" do not seem to be very parallel to the skills. They are different catagories of qualities and it seems odd that to be a better tracker (for instance) you might choose to be more afraid of spiders or have a shorter temper (aren't people who spend a lot of quiet time in the woods supposed to be calmer?). It just feels kind of strange to me.

    13. Corpselocker on

      I upped my pledge $30 to try and help the team.

    14. Missing avatar

      Flump - the flying turtle on

      I know you worked on black isle games a long time ago; any chance xile and obsidian/project eternity could endorse this kickstart (and do so soon before too much time passes) ? I'm not sure what current terms are but it might help with rapid publicity. Like wise if you could get Larian (divinity original sin) to endorse you.