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Update #27

The Deathfire Backer Portal has arrived!

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If you have not yet backed “Deathfire: Ruins of Nethermore” on our official website yet, please allow me to remind you that with the close of the Kickstarter campaign, all Kickstarter pledges have been voided. Therefore, if you wish to support us and help us bring the game to life, please consider supporting us on our website where we now accept pledges through Paypal - both through Paypal accounts and credit cards.

But on to the real reason of this update. The first version of our Backer Portal is now live on our website, which allows backers to link their Paypal account and their original Kickstarter name with their Deathfire User Account. If you do not yet have one, no worries, the system will allow you to create one very quickly.

Once you went through the sign-up and activation process, you will be able to see your pledges on the screen, showing you exactly the amount with which you have so generously backed our project. It will also show your current reward tier. If the displayed reward tier is not the one you had selected or desire, we will give you the ability to select and chose your proper reward tier shortly.

If you have provided and backed us during our Kickstarter campaign, we will double-check your information and then approve your Founder status within a few days. By that time the word “(Founder)” should appear next to your user name.

Note: The system will not display any Kickstarter pledges. When our campaign ended, all Kickstarter pledges have been automatically voided by Kickstarter! Your Kickstarter name is used only to verify that you did back us on Kickstarter so that we can give you “Founder” status.

Because this is a very early version of the Backer Portal no further functionality has been included at this point. We simply wanted to make sure you can see all your payments, so that you can feel safe, knowing that your money has been received and has not been lost in digital limbo.

Over the coming weeks we will expand this Backer Portal and add a lot more functionality to it. As pointed out above, you will be able to select your reward tier, but we will also give you the opportunity to make upgrades and payments directly through the portal, along with a series of other features that will help you manage your pledges, rewards, add-ons, etc.

Paypal payments will take about 24 hours to process and show up in our Backer Portal. If you do not see your pledge straight away, please come back after 24 hours and check again.

Thank you once again for your support.
The Deathfire Team


Update #26

Physical Reward Tiers have arrived!

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Many of you have been waiting for this, and as promised, we now have Physical Reward Tiers available to pledge on as well!

Once again, we have tried to incorporate and carry over as much as possible from the original Kickstarter campaign, though, certain amends had to be made in order to accommodate certain changes in the overall rewards structure. We made sure, however, to keep the $55 physical entry-level tier alive, which will give you a Retail Copy of the game in a DVD-style case with a printed manual. And, yes, the Cloth Map is also back! :-)

Make sure to check out the tiers we have prepared for you and feel free to pledge!

We are currently also working on the Backer Portal, which will allow backers to manage their pledges, as well as their rewards and add-ons, and the first part of it is almost done. Very soon you will be able to link your Paypal payment and your Kickstarter name to your user account, to make sure it is all neat and tidy. There is no need for you to send us your information, because you will be able to handle it all yourself as soon as we have that part of the portal up and running.

And while we’re on the subject of pledges and rewards, I think it is great to see that we have reached over $30,000 in direct pledges already in a little more than two days, coming from over 700 faithful backers! We thank you with all of our hearts!

$30,000 IN TWO DAYS!
THANK YOU!


Update #25

Benefits of your Founder Status

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Thank you to all our backers who have taken the time to take a look at our Plan B approach to getting “Deathfire: Ruins of Nethermore” off the ground and, of course, those who put in their pledges once again.

Everyone who has backed “Deathfire: Ruins of Nethermore” here on Kickstarter and also joins us as a backer under our new plan will receive a special bonus as a Thank You token for their faith in us.

These backers will receive FOUNDER status, a unique status to proudly show to the world that they have believed in us from the first moment and that they have been supporting the project from its early inception. Among other things, the Founder status will be displayed as a banner in the Deathfire message boards.

But there is more, depending on their new pledge level, Founders will also receive a cool Founders Survival Kit, a set of starter items in the game that will give the

Founders pledging at the $15 to $35 level will receive a unique Survival Kit bag with nine extra inventory slots. The bag will contain the following items

  • Vial of Liquid Fortune: 60 minutes 10% bonus for skill and loot rolls, rare In-Game-Item
  • Oil of Endurance: removes the necessity to repair from one equipment piece, rare In-Game-Item
  • Potion of Angel Blood: add +1 to character main attribute, rare In-Game-Item

Founders pledging at the $50 to $100 level will also receive the Survival Kit bag. Only this time, in addition to the previously listed items, it also contains

  • Tome of Lore: 60 minutes party experience bonus, rare In-Game-Item
  • Rat-O-Mat: releases a pack of rats to distract and annoy Monsters and NPCs, unique Fun-Item
  • Nether Orb of Trade: creates an inter-dimensional connection to an NPC Trader, rare In-Game-Item

And finally, all Founders pledging more than $100 will receive the fully equipped Survival Kit bag with all of the previously listed items, as well as

  • Marble Wheel of Speed: 60 minutes walk- and run-speed bonus, rare In-Game-Item
  • Jewel of Greed: 5% bonus for looting extra gold, unique In-Game-Item
  • Nether Tear: mobile camp fire, decreases your resting time, unique In-Game-Item

We are also working on creating physical rewards at this point and an announcement to that effect will come forth shortly, so stay tuned.

Once again, thank you for your support and for believing in our vision. We are looking forward to welcoming you as a Founder in the “Deathfire: Ruins of Nethermore” project and we thank you for making this journey possible. In return we will make sure to create a fascinating gaming experience that is worthy of the trust you put in us.


Update #24

Why no new Kickstarter?

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As we unveiled Plan B earlier, naturally, the question immediately arose why we did not decide to simply try another Kickstarter campaign. Allow me to lay out some of the reasons for you, why another Kickstarter was not really a viable alternative.

The Kickstarter campaign that just ended took a whole three months out of our lives. Time that could have been spent working on the game, but was instead used up by preparing materials, creating videos, perfecting specific scenes for screenshots, collecting, consolidating and writing up all the information for the pitch. Not to mention, running the actual 30-day campaign, which included answering questions and emails virtually non-stop, constantly pursuing the press for coverage, doing written interviews, podcasts, video interviews, while also preparing the regular Kickstarter updates along with the new information, images, footage and reward overhauls that came with it.

Running another Kickstarter campaign would be every bit as time-consuming. It may seem straight-forward at first glance, but it is not just a matter of simply reusing the materials we have. It all would have to be recompiled, consolidated once again, provided with a new pitch video and so forth. The effort that goes on behind the scenes in order to pitch, promote, and present the project would be every bit as time-consuming as it was the first time, especially because in order to succeed, the general expectation would be that we need a new presentation with new materials that tops the first one and won’t simply try to rehash the existing campaign.

Running the campaign itself would once again be as feverishly demanding as before. Not only from an emotional standpoint, but also because once again, the campaign would have to be accompanied by frequent updates, offering up new information and details and, of course, new images or video clips, as well as everything else that is required to keep a Kickstarter campaign alive and kicking in the eyes of the public.

So, in the end we would lose yet another 3 months or so that are not used to continue the actual development of the game. That is not how I envision game development, really, and neither should you.

Many comments I read suggested that the raised awareness of the game as a whole would help the second Kickstarter start out stronger and therefore would make it so much more likely to succeed.

In our opinion, there is absolutely no indication that a renewed Kickstarter campaign would have any more chance of success than the previous one whatsoever. In fact, it is our firm belief that it would most likely be less of a success, because instead of “raised awareness” we would have to fight a definite kind of fatigue that would inevitably come into play. It would be so much harder to get press coverage the second time around, because the project is no longer “fresh” and has been covered by various media outlets from numerous angles already in editorial pieces and in a good number of interviews. It was incredibly hard to obtain what coverage we got, and it would be immeasurably harder the second time around. And without media attention a Kickstarter campaign is simply dead in the water.

In addition, many of the original backers would most likely not return to the project either because the project has lost its luster, or because they don’t know it’s around as a result of a lack of exposure stemming from the aforementioned media fatigue. To make matters worse, many backers may think it is still the same campaign that they backed already and would not even investigate it further.

With Christmas approaching fast, a quick restart would have been unfeasible as well, even if we had wanted to just reuse our existing pledge materials against our better judgment. With people spending money on presents, the diversion of the Holidays, travel and vacations, it is probably one of the worst times of the year to actually reach out to people. By the time it is all over and we would have been able to restart, our backers would have moved on to other things, other campaigns, and their emotional attachment to “Deathfire” would have been lost. Pledging on a Kickstarter campaign is mostly a thing of the moment. It lives within that 30 day window, and that is why it was so important for us to launch into “Plan B” while the irons were still hot.

The most critical aspect, however, is that we see no way how we could reach any more people than we did in the first attempt. We have tried our very best to get exposure and coverage with paid advertising, media coverage and outreach. Many of our backers were simply phenomenal in their support, sharing, posting, contacting and reminding people of the “Deathfire” campaign, and there is not much they have not tried, and we owe a great deal of the campaign’s performance to their efforts.

Having said all that, we truly feel that the episodic approach has many, many benefits, and over the coming months we will show you the neat things we have planned to take full advantage of that scenario. It won’t be easy, but it will be fascinating, that’s for sure, as we will try to push the envelope of interactive storytelling in chapters. Since we will not create stand-alone episodes, but chapters in one ever-growing game, it will all seamlessly fit together and give you a game in the end that will hopefully be even richer than our original goal had anticipated.

We thank you sincerely for your support and your trust. We have a reputation of 30 years in the industry to uphold and we will do our darnedest to make “Deathfire: Ruins of Nethermore” the most engaging RPG we possibly can.


Update #23

A Note about the Backer Portal

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I wanted to take a moment real quick to let everyone know that we are working with the utmost urgency on getting a proper backer account system and backer portal in place on the “Deathfire” website for people backing us via Paypal. As you can imagine, Plan B threw a bit of a wrench on our system, and developing and deploying a backer portal like this will take a bit of extra time.

Don’t worry, however, your pledges are safe. They are all properly recorded by Paypal and by us, and once we have the backer portal in place we will give you the opportunity to link your Paypal pledge to the respective backer account from where you will then be able to administer your pledges, adjust your pledge level, rewards and add-ons and through which you will also have access to the digital deliverables.

We apologize for the temporary inconvenience this may cause but hope you understand that initially, our foremost attention was upon the completion of the Kickstarter campaign. Thank you very much!


3,815
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    THANK YOU EDITION—This reward is for those who simply want to show their support for the project. Get your NAME IN THE GAME’S CREDITS, as well as exclusive access to our BACKER FORUMS. ============================= NOTES FOR REWARDS ============================= Over the course of the campaign many new rewards have been included in virtually all tiers, adding tremendous value to each of them. As a result, the reward information in the tier selections below is no longer accurate or complete. Please consult the charts and images at the bottom of this page for accurate and up-to-date information. ============================= GAME AVAILABILITY ============================= We also want to point out that the game will be DRM-free and available on Windows, MAC OSX and Linux. A Steam key will be made available to those backers who would like to obtain their digital copy through the Steam Network.

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    THANK YOU EDITION—This reward is for those who simply want to show their support for the project. Get your NAME IN THE GAME’S CREDITS, as well as exclusive access to our BACKER FORUMS.

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    POINT OF ENTRY EDITION—This is our most basic edition to include a DIGITAL COPY of the game. Along with it you also the access to the BACKER FORUMS and the BETA ACCESS, and you will get YOUR NAME IN THE GAME'S CREDITS. None of the other bonus items or value added content will be included in this tier!

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    EARLY BIRD EDITION—This reward is available only to the first “Deathfire” backers. You will received a DIGITAL DOWNLOAD copy of the game for Windows, Mac OSX or Linux, as well as well as your NAME IN THE GAME’S CREDITS, and exclusive access to our BACKER FORUMS. In addition, this reward tier will give you BETA ACCESS to the game during development.

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    DIGITAL BASE EDITION—You will received a DIGITAL DOWNLOAD copy of the game for Windows, Mac OSX or Linux, as well as well as your NAME IN THE GAME’S CREDITS, and exclusive access to our BACKER FORUMS. An exclusive IN-GAME ITEM will also be yours right from the start, as well as a selection of exclusive WALLPAPERS. In addition, this reward tier will give you BETA ACCESS to the game during development.

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    BARD EDITION—This one will get you all of the previous tier rewards, as well as a DIGITAL SOUNDTRACK copy of the game’s music.

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    DOUBLE THE FUN EDITION—This reward tier essentially gives you TWO DIGITAL BASE EDITIONS, for you to share with a friend or family member.

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    PAINTERLY EDITION—This tier will give you a DIGITAL DOWNLOAD copy of the game, as well as well as your NAME IN THE GAME’S CREDITS, and exclusive access to our BACKER FORUMS. An exclusive IN-GAME ITEM will also be yours right from the start, as well as a selection of exclusive WALLPAPERS and the DIGITAL SOUNDTRACK. As an added bonus, you will receive a DIGITAL ART BOOK with illustrations from the game as a PDF file or an actual EPUB and MOBI eBook. Most importantly however, from this reward tier onward you will have ALPHA ACCESS to the game during development.

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    360 backers Limited (140 left of 500)

    INSTANT WINNER EDITION—If you’re quick, here you have the chance to get a complete REAL DEAL EDITION, containing all digital goodies, as well as a physical copy of the game, all at a reduced price over the regular edition. But be quick, this tier is strictly limited and when they’re gone, they’re gone!

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    TOME EDITION—In addition to the PAINTERLY EDITION, this one will also give you an EBOOK COPY OF THE DEATHFIRE NOVEL by award-winning fantasy author Steven Savile.

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    28 backers

    THE REAL DEAL EDITION—This reward tier will give you the TOME EDITION with all of its the digital goodies, along with a PHYSICAL COPY OF THE GAME as it is sold in stores.

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    DIGITAL STRATEGIST—Previous tier reward, plus a DIGITAL STRATEGY GUIDE as a PDF file or an actual EPUB and MOBI eBook.
 This is the perfect package for international backers, as it involves no shipping costs or taxes.

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    STRATEGIST EDITION—Previous tier reward, plus a print edition of the STRATEGY GUIDE.

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    MOUSER EDITION—In addition to all the cool stuff from the previous tier reward, this pledge level will also contain a MOUSEPAD with an exclusive motive available for Kickstarter backers only.

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    FAMILY FUN EDITION— This reward tier gives you TWO THE REAL DEAL EDITIONS, for you to share with a friend or family member.

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    CLASSIC BARD EDITION—This pledge reward contains everything from the MOUSER EDITION, plus a SOUNDTRACK AUDIO CD.

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    DRESSED UP EDITION—Previous tier reward plus an EXCLUSIVE T-SHIRT with a motive available to Kickstarter backers only.

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    LIBRARIAN EDITION—Previous tier reward, plus a PRINT COPY OF THE DEATHFIRE NOVEL by Steven Savile.

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    COLLECTOR’S EDITION— Previous tier reward, but instead of a production-run copy of the game, this will give you a LIMITED EDITION BOXED COPY, available only to Kickstarter backers. This boxed copy features a unique cover artwork and will include the game’s DVD, soundtrack CD, a printed manual, strategy guide, a map, and additional materials.

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    GRIMOIRE EDITION—Previous tier reward, plus this pledge level will also get you a UNIQUE LEATHERBOUND GRIMOIRE-STYLE NOTEBOOK. Wherever you go, this notebook will get you noticed, though it also makes for a great display item.

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    12 backers

    ART LOVER EDITION—Previous tier reward, plus a FULL-COLOR PRINT EDITION ART BOOK. This coffee table art book will be filled with illustrations, sketches and images from the game.

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    DOUBLE WHAMMY EDITION—This tier will give you TWO COMPLETE COLLECTOR’S EDITION TIER REWARDS. One for yourself and one for a friend or family member.

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    ART COLLECTOR EDITION—In this tier you will receive the complete ART LOVER EDITION, along with a SIGNED SENIGRAPH of the game’s cover.

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    NETHERMANCER EDITION—Previous tier reward, plus the ability to play a NETHERMANCER CLASS IN THE GAME! This class is available only to Kickstarter backers at this level and higher!

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    KAHUNA EDITION— This reward tier has been optimized to give you the most bang for your buck, by removing various costly physical items! You will receive a LIMITED EDITION BOXED COPY, signed by the team and available only to Kickstarter backers, which features a unique cover artwork and includes the game’s DVD, soundtrack CD, a printed manual, strategy guide, a cloth map, and additional materials. In addition, it will give you the opportunity to DESIGN YOUR OWN MONSTER for the game. We will provide you with instructions, you run wild with your ideas, and we will put them in the game, including the creation of a 3D model of your monster for every player to combat. Note: This reward tier is unique and does NOT propagate upwards!

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    WRITER’S EDITION—This will give you the HARDCORE FAN EDITION. In addition, we will give you the chance to WRITE YOUR OWN SHORT STORY that will then be found in the game in the form of a book, for every player of the game to read. If you’re an aspiring writer, here’s your chance to shine and get your story in front of people.

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    HARDCORE FAN—Previous tier reward, plus an exclusive, handcrafted 8-inch tall COLLECTABLE RESIN FIGURINE/BUST that will not be sold anywhere else.

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    MONSTER EDITION—This will give you the HARDCORE EDITION and also give you the chance to DESIGN YOUR OWN MONSTER for the game. We will provide you with instructions, you run wild with your ideas, and we will put them in the game, including the creation of a 3D model for everyone to combat.

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    CHARACTER EDITION—This will give you the HARDCORE EDITION and also give you the chance to DESIGN YOUR OWN NON-PLAYER CHARACTER for the game. We will provide you with instructions, you run wild with your ideas, and we will put them in the game.

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    BE IN THE GAME EDITION—In addition to giving you a HARDCORE EDITION, we will put YOUR FACE IN THE GAME.

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    NAMELESS ONE EDITION—This is a singular opportunity to get YOUR FACE ON THE COVER! This could be the beginning of your modeling career. In fact, over ten years after posing for the cover of “Planescape: Torment” people still keep asking Guido about the cover. Naturally, we will also give you a HARDCORE EDITION of the game.

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    ULTIMATE FAN EDITION—You are our absolute hero and you deserve EVERYTHING! You will get TOP BILLING IN THE GAME CREDITS, along with a LIFETIME SUBSCRIPTION TO ALL DEATHFIRE SEQUELS. In addition we will give you FIVE COPIES OF EVERYTHING - five games, five novels, five soundtrack CDs, five resin figurines… you get the idea. In addition, we will send you a PERSONAL NOTE that will be signed by all team members.

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Funding period

- (31 days)