Share this project

Done

Share this project

Done
Nightfall, the first third-party supplement for 13th Age, brings old-school fantasy horror to the next generation of players and GMs.
Nightfall, the first third-party supplement for 13th Age, brings old-school fantasy horror to the next generation of players and GMs.
163 backers pledged $7,150 to help bring this project to life.

Recent updates

Photos

The Town of Misthaven


The Town of Misthaven

The creation of Misthaven has been a week long process of ideas, some got thrown out, some got incorporated at the last minute and a lot of it has been iterated from my original concept for the town. I'm curious how people will use this little slice of safety in an otherwise quite hostile set of realms -- what kind of stories are you going to tell with the concepts that are presented here?

I also love working with 13th Age,not only is the system geared toward thematic and interesting monsters -- the community support for the resurgence of this project has been stellar really. I can't thank folks enough for standing by me, and us as we attempt to turn this whole thing around.

So I present the first very rough edit of the Town of Misthaven, to do with as you want -- the Foggers are now known as Brumelurks, a brume is one of the old terms for a fog or a mist and after chatting to Rob Heinsoo, we decided that Fogger might remind too many people of that Arcade Classic: Frogger.

Once he said that, I could not unsee it!

Gill is also going to be provided a map for Misthaven, she's got some other projects on at the moment -- so stay tuned for that!

So here it is -- https://www.dropbox.com/s/dvsw3xfixplypyj/The%20Town%20of%20Misthaven.pdf?dl=0

Darren

The Mist, actually -- Foggers v2

2 likes

So, after talking with Rob Heinsoo, a man of incredibly good feedback -- this is the v2 of the Fogger (there'll probably be another iteration) -- but this KS page has been woefully lax with updates when it originally began.

If you ever saw my work in progress on the Legend remaster of Spider God's Bride you'd have spotted that I tend to run quite an open development process. Plus, I wanted to share with you, so you could, if you wanted, throw these lovely Witcher 3 inspired bad guys at your players.

Foggers

Out of the corner of your eye you spot it, a Fogger, rumoured to be the souls of the dead given partial physical form in mist and fog. Before you can act you feel the slash of claws, a chattering laugh erupts and the creature vanishes back into the mist once more, moving ethereally around you.

3rd level spoiler [UNDEAD]

Initiative: +7

Vulnerability: holy

Fog Bound + 8 vs. PD – 10 damage

Natural 18+: Next round the Fogger goes to the top of the initiative order, it always moves one point ahead of the highest scoring initiative creature in the round. A Fogger which sits at the top of the initiative order already gains the benefit of the escalation die as a to-hit modifier for the same round.

Resist weapons 16+: When a weapon attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

Foggy Motion: Foggers can move through mist and fog quickly, unseen and strike when least expected – they can attack and pop free from an enemy as long as there’s mist and fog.

AC 17

PD 19    HP 45

MD 15

So yep, this is the version 2 of these nasty buggers -- they've got less AC, but more PD and they now get to use the escalation die for their to-hit on an 18+. Since they're also pretty evil, I gave them a vulnerability to holy.

Fun times!

Darren

Silent Chill

2 likes

Hey all, so with Gencon fast approaching I'm still working on this thing -- mainly because I don't get across the pond to Gencon, everyone else goes there and I'm here twiddling my thumbs.

So, I'm designing a small relatively safe haven for you all to kind of relax in, that's of course unless you go out at night. There's a lot of mist and fog in Sorrow's Ridge and if you're unlucky you might just encounter the Foggers.

Foggers

When the mist or fog takes a soul into its embrace, sometimes they come back, twisted and turned by the corruption of the Nightfall. Foggers are the souls of the dead, now returned to wreak havoc on the living – they delight in ambush tactics and can move through mist and fog as if they are invisible. They hate the living with a passion that borders on psychotic, but are patient and wily hunters – waiting for the right moment to strike.

3rd level spoiler [UNDEAD]

Initiative: +7

Fog Bound + 8 vs. AC – 10 damage

  Natural 18+: Next round the Fogger can act first in initiative order, regardless of its original roll – if the Fogger has already won initiative then it gains +2 to hit on the following round instead.

AC 19

PD 17     HP 45

MD 15

A relatively safe haven...

1 like

The Realms of Nocturne are dangerous places to go, they're often violent and disturbing -- hostile to strangers and travelers alike. So in a discussion on horror themes and survival, with ASH LAW we decided that we need to offer a relatively safe haven for folks to kick back, spend some time recovering from whatever horror that might have attempted to take their life...or soul...

Notice that I say 'relatively' safe, no place is safe from the Nightfall, truly safe that is.

We still have the Foundry Ridge map kicking about, and I'm toying between working that realm up as a bonus or using the map as part of the Ridge, a safe enough haven for wanderers to recover some of their wits.

Of course, I've got Gillian Pearce to work on maps for me... so I could also dream up some interesting haven as well.

If you're not familiar with her maps, she's been in several products over the years, most notably from Moon Designs with her Glorantha maps.

Such as the one for Rich Post.

http://hellionsart.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=539&g2_serialNumber=2

Or the Pavis Temple

http://hellionsart.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=515&g2_serialNumber=2

You can even see the Foundry Ridge map that she did if you dig back to the first few Nightfall KS updates that Fun Tyrant put up.

Darren

Friday's update... or something akin to it...

2 likes

I'm slowly assembling a team of folks to work on classes and mechanics in Nocturne, if you've offered to help -- rest assured that my Sauron-like eye has indeed spotted this, it's appreciated. 

ASH has a pretty good team assigned and he's acting as project manager on the book now, so it's in good hands in that regard.

We've accomplished quite a bit so far, we have Botroviav2 inserted into the master document and both icons - Count Federmir and Von Halzinger are in there as well in their new format. The realms are in there, but they require the same kind of content and edit as their clockwork counterpart did.

Same for the icons.

Mechanics wise, we've got the promised classes and obviously races coming -- and some bonus classes that we felt would fit the theme of Nocturne quite nicely.

Ryven, Casey and Alex who have worked on 13th Age with ASH before are my helpers in this, and they've already put forward a lot of ideas I like.

So, yeah, Nocturne is alive and well and will be much better!