Hey all, Darren here. So you're probably wondering what's going on with Nocturne, I'm pleased to tell you that the core text has now reached version 4. It's lacking mechanics and classes, but I've been able to go back into what I originally wrote, change a few things and polish up some others.
I am pretty pleased with what I have at the moment, and having the master document here shows me just how much I've got -- 102,300 or so words as of this update.
I've also been in talks with Savage Mojo, who I worked with on Set Rising and I can't tell you wholly what's going on, on that front. I can only tell you that some pretty awesome things are afoot.
I've not been able to get in touch with Sam, the original artist -- so sadly I don't think the moth people are going to make it into this version of the book. But hey, at least there's a book coming out since really, this is a labour of love for everyone involved since as you know -- I never got paid, have no obligation to the KS whatsoever -- that's not me though.
I'm a fighter through and through and I'll fight for the backers of this every step of the way. So, there'll be a product at the end and it'll be shiny and chrome compared to how it originally was.
I've got some truly talented folks devoting their time and effort, their resources and everything for nothing on Nocturne and I am BLOWN away by the level of support.
In the meantime, here's something I've been working on.
The Icons of 13 th Age are movers and shakers, powerful beings who’ve left their indelible mark upon the world, footprints in the stone of civilization. In Nocturne they represent the Realm Lords and Ladies, corrupted and driven in some cases insane by the power of the Nightfall.
They are players in a sweeping game of dimensional chess, where the goal is only known to the Nightfall itself. They are sometimes encountered by your heroes, but most of the time they send agents and use their influence from the lofty halls, shadowy castles and deep lairs in which they reside.
The Icons in brief are:
The Bohemian Queen: Ruler of the City States and the icon closely associated with pride. She’s heading for a fall, and she’ll drag everyone down with her if they’re not careful.
Claudia Verovius: The Empress is a powerful and decadent woman; her life is one of control and keeping her status. She’s closely associated with diligence and order.
Count Federmir: The eternal hunger, greed, gluttony – Federmir is a Forgeborn with an insatiable appetite for blood. He can be charming and enigmatic, mostly though, he’s vicious and ruthless.
The Demon: A guardian and protector, a selfless creature who wages an endless war against the Paragon. She is closely tied to charitable acts and represents an odd force for good in the Realms of Nocturne.
Golgath: An ancient war machine, one of a pair of twin war machines designed by the gods to wipe out all life. Golgath is the odd one; he shows a particular kind of mercy and rules his any colony of the Inland Sea with a fair, but ruthless hand.
Imehoten: A being from ancient Egypt, Imehoten is the personification of sloth in many ways, his plans can take years and years to complete and he’s not averse to using diabolical means to get to his goal – just as long as his people never find out.
The Lady of Shadows: A maudlin ruler of a colorless realm, the Lady of Shadows is the epitome of sorrow mixed with a forlorn hope. She delights in causing sorrow through emotional turmoil, just like her own life before she became an icon in Nocturne.
The Leviathan: One of the twin war machines, Leviathan is the aspect of wrath, of destruction and total obliteration. Leviathan only cares for the termination of Golgath, servants and followers it does not need. They can die.
The Paragon: If there is an icon who represents greed, and self-worth, the Paragon is it. Corrupted from his original purpose as a savior, now the Paragon is ruthless in his desire to maintain order in his realm, no matter the cost, he must have all the worship and accolades!
Lord August: A true selfless heroic icon, Lord August burns away the shadow that is Sombra’s encroaching melancholy – he gives of his own light so that some sun may rise in that grim realm. He is really an aspect of giving and charity in that regard.
Von Halzinger: The icon who opposes Count Federmir, Von Halzinger is another Forgeborn – only he represents the power of a true hunter of monsters, of protection and comfort for the terrified people in Botrovia.
The Werewolf: Like his namesake, the wolf, the Werewolf is a creature of loyalty and not of unbridled rage as is often painted in myth and legend – do not mistake this as a weakness, for he’s quite capable of savagery if he has to. He is a good icon doomed to repeat his Groundhog Day life over and over again until someone breaks a powerful curse over his lands.