Hi everyone. My name is Brandon Schmelz, from Funhaver Games. I have an important announcement about the status of the Nightfall project.
As Bryan mentioned in a previous update, Nightfall was not doing well. I don’t think that update properly conveys just how badly things were going. On that course, Nightfall was never going to release.
With the help of Nightfall’s head writer Darren Pearce and lead artist Sam, I’ve stepped in to take over fulfillment of Nightfall and make sure backers get the book they were promised. Bryan has transferred the project and stepped aside.
What does this mean for you, the Nightfall backer? I’ve set up a FAQ with the most important questions here in this update. If you have more questions or concerns, I want to make myself fully available. I’ll be answering comments on this update, but you can also reach me through email (firstname.lastname@example.org) or twitter (https://twitter.com/tablehop).
What’s going to change?
Very little. My role here is primarily to make sure the book gets shipped and to support the authors. We have decided to change the name of the book from Nightfall to Nocturne - partly because Darren likes the name, and partly to avoid any confusion with the deckbuilding game of the same name published by AEG.
What is the status of the book?
Darren has been hard at work on the setting throughout everything. He’s well over 80,000 words of setting material at this point. He’s working closely with our editor Tonya and the mechanics team now to make sure everything is on the same page. Darren’s had a strong vision of this project from the very beginning and it’s thanks to his efforts we’re able to work past the troubles that once belonged to this project.
As Bryan said, the mechanics were in a bad place. However, I’ll be working with a team of talented RPG authors to speed this along. I’ve also found a number of folks offered their support to this project in the past, most of whom did not receive a response to their kind offers. I’ll be contacting them to see if they’re still interested. My pool of playtesting groups are ready to put our mechanics through the wringer as well.
The art is in an excellent place. Sam’s been drawing like crazy for this project. He’s been just as dedicated as Darren and positive throughout. Gill Pearce will also be providing maps for the project. I couldn’t be happier with our current art team. I’ve worked with both Sam and Gill in previous projects and they’re amazing.
I heard a rumor that the money was gone.
This is unfortunately true. I don’t know all of the details, but I’ll be working with a few other members of the team to fund printing and shipping costs. Darren and Sam have graciously agreed to continue working on the project because they feel strongly you deserve to have the book you were promised. The mechanics team and editor are doing the same.
What does this mean for me? Will I have to pay more to get the book?
No. Absolutely not. You’ve already paid for your copy of the book, and it’s not fair for you to pay for mistakes made by other people. My goal is to make everything run as smoothly as possible for Nocturne backers.
Since Bryan already sent out backer surveys, I will need to contact everyone once the book ships to see if there have been any address changes.
When will the book be out?
I don’t have a hard release date yet. I only took control of the project today, and I’m working with everyone on the team to make sure we all know what needs to be done. Darren’s prolific writing means we have quite a bit accomplished already, thankfully.
Once I have a release date I’ll post it here as a Kickstarter update.
Can we see part of the book?
Yep! In a marathon rush of editing and preparation we worked this weekend to present La Luna, one of the realms of Nocturne. It’s by no means representative of the final layout - I’m going to hire someone more talented than I am to take care of that - and it’s going to spend some more time in the editing room, but I wanted to show you some progress on the project.
You can download La Luna from the Funhaver Games website (http://www.funhavergames.com/wp-content/uploads/2013/10/LaLuna-Nocturne.pdf) or from Google Drive (http://tinyurl.com/noclaluna) or Gelatinous Cube (http://gelatinous-cube.net/Nocturne/LaLuna-Nocturne.pdf).
We also have a preview of La Luna's two Icons, the Werewolf and the Bohemian Queen. You can download them from Funhaver Games, Google Drive (http://tinyurl.com/lalunaicons), or Gelatinous Cube.