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Nightfall, the first third-party supplement for 13th Age, brings old-school fantasy horror to the next generation of players and GMs.
Nightfall, the first third-party supplement for 13th Age, brings old-school fantasy horror to the next generation of players and GMs.
163 backers pledged $7,150 to help bring this project to life.

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Compiled Setting Information


Brandon here again.

I'm not going to lie - Nocturne is a lot of editing and mechanics. We're still plugging away at everything in between our paying work and personal responsibilities, but it can be slow going.

Rather than work slowly and hide everything until it's finished, we've decided instead to share everything completed in one Google Docs folder. The folder currently contains over 40,000 words of setting content and mechanics, including ASH LAW's amazing contributions to the book. As the team clears more content and deems it ready for public view, I'll be adding in more.

It's primarily setting material at the moment and there are a few rough patches (one location has some "Page XX" and missing mechanics references), but it's still a lot to go through. 

I don't want to spam anyone's inbox so I won't make a Kickstarter update for every new addition, but I'll give it a shoutout at certain intervals so people know what's available. There might even be more today as I finish up editing Botrovia and check with the rest of the team on content.

Nocturne isn't a quick or easy project, but we're still dedicated to reviving this thing and making sure you guys get what you paid for. It's not fair to you that the previous project creators took your money and didn't deliver, it's not fair to the authors and artists that their work never got the spotlight, and no matter how long it takes we're going to make that right.

You can find all of the Nocturne material at this link , and if you'd like to share it with others you can easily do so via . 

Sneaking in an update

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Nocturne Status Report


Hi folks. This is Brandon again. Just wanted to keep you in the loop.

I'm in the middle of moving to another state so I'll be unavailable for a little while. (Work still continues since I've got a section of the book on my tablet to read through and edit during the car trip.) I'll be late responding to any messages for a little while, but I'll be checking on my phone as often as I can. As always, if there's anything urgent I'm most easily reached on twitter (@tablehop) or via email (

When the new team first took on the project, we planned to focus on the 13th Age content before worrying about any of the systems mentioned in the stretch goals. While we'd like to deliver all of the promised RPG content, we're also a small team and we didn't want to stretch ourselves thin while also juggling our other work. I figured it would be quite a while before I had any updates about the systems mentioned in the $6,000 stretch goal. I urged everyone not to take on more than they could handle.

Then Andri Erlinggson linked me to his ongoing OSRIC conversion and shut me up completely. 

I've already packed my work PC so I'm not able to get a preview ready, but once I've settled in from the move I'll release OSRIC previews of the Lepidopteran (those gorgeous moth people you saw in the art previews) and Dolor (cursed pseudo-undead) races, along with a few of Nocturne's monsters. You'll see a SURPRISE special guest in those mechanics too, but I don't want to spoil anything.

Hope everything's going well for all of you, and I'll have a new update as soon as I've settled in.

Nocturne Status Report, 1/18/2014 (Post-Holiday Edition)


Holidays wreak havoc on productivity at the best of times. It's even more vicious in a project like this with all of its ups and downs. (The holidays were also fun and relaxing for all of us, but that's less interesting to report for a horror RPG Kickstarter.)

As I've mentioned before, the setting text for Nocturne has been finished for a while now. It's going through an intensive editing process - in no small part because Darren is less a writer and more a machine that churns out thousands of words an hour. It's going to be a big book.
While that goes on, we're working on the mechanics. When we picked up the project there had been no work on the mechanics at all, so our team is both reading through the material for the first time and singling out the elements that need a system. We have the advantage of working with Darren during this process but it's a lot of material to cover.

This update includes three new monsters you'll find in Nocturne. These are first pass mechanics so you might see the numbers change in the final product, but the play style should stay about the same. You might find they are quite difficult encounters! We erred on the side of too dangerous over too weak during initial design, since we find it easier to scale down than scale up. 

You can find a set of three monsters I'm calling the "Puppet Preview" on the Funhaver Games site or on Google Drive. I'll be expanding the website with all of the Nocturne material we've released to date soon.

Nocturne Status Report, 11/18/13


Hi again everyone. This is Brandon.

Not a lot to report today - we're still editing the main text and working on the mechanics. We're especially focused on the latter. We want to make sure the 13th Age Nocturne mechanics make full use of the unique systems present in 13th Age. The goal is to represent the weird and horrifying elements of Nocturne in ways that mesh with things like Backgrounds and Icons and class mechanics  in a way that is distinctly 13th Age. Since the design team has so much setting content to go through there's a lot of planning and preparation that goes into that.

Most of us will be gone next week for the holidays, but I'll be available if anyone has any questions.