In Glen More II: Chronicles each player represents a Scottish clan leader from the early medieval ages until the 19th century. Will you focus on growing barley for whisky production, invest in cattle to sell on the markets, travel to other clans in the Highlands to cooperate or will you focus on gaining control of many famous lochs and castles?
You will need to make the right decision at the right time.
Collect the most fame and you've made it! You win the game and your clan stands above all others. Slàinte mhath!
Glen More II: Chronicles is Matthias Cramer's successor to his debut game Glen More released in 2010. And it now contains everything to meet his original vision of Glen More.
We decided that Glen More II: Chronicles should consist of 1/3 of
- what we love about the original Glen More, like the signature rondel, the activation system and the market
- what we wanted to improve, like much better material, a better game end and a better strategy for small territories
- what we wanted to add, like more strategic depth implemented with the Clanboard, a new tile type and the new overbuild tiles
This makes for the great base game that you can enjoy many times.
For great replayability we added eight (!) expansions called Chronicles, each one adding a completely new gameplay element and all of them freely combinable that you can add to the base game.
In Glen More II: Chronicles play does not proceed clockwise. The players in the last position on the rondel always move. Players proceed as far as they choose.
- After taking a tile, it is added to the player's Home Territory, activating itself and all neighboring tiles. This produces goods, converts barley into whisky, moves Scotsmen and triggers many other effect.
- When taking a person tile, players can befriend a Clan on the new tactical Clanboard for one-time or ongoing effects.
- After each of four rounds, a scoring round takes place. Players compare their number of Persons, Landmarks, Whisky casks and Scotsmen in their Home Castle. They receive progressively more Victory Points, the further ahead they are in comparison to the player with the least in each category.
- An important twist comes into play in the last scoring round: Players lose three Victory Points for each tile their Home Territory is bigger compared to the player with the smallest territory.
The player with the most Victory Points wins the game!
Here's short (1:38 minute) animated overview of these rules:
There is a Kickstarter Preview Version of Glen More II: Chronicles up and running on Tabletopia. You can play it here:
If you want to see a full rules explanation, you can find it on YouTube, following this link:
Matthias Cramer has been successfully developing and publishing board games since 2010. His debut work Glen More was nominated for the International Gamers Award. With Lancaster Cramer won the Dutch Game Award and a nomination for Kennerspiel des Jahres, the expert game category of the Spiel des Jahres Award.
Rococo, which he developed with Louis and Stefan Malz, was also nominated for Kennerspiel des Jahres. His ludography also includes great games like Helvetia, Kraftwagen and Dynasties.
Two of the eight name-giving Chronicles, expansions that add new gameplay elements and are freely combinable, were designed by guest designers:
Klaus-Jürgen Wrede, author of Carcassonne: "I like the original Glen More very much. That's why I immediately agreed when I was asked if I would design a Chronicle for Glen More II: Chronicles. I'm also pleased that Funtails was willing to materialize the unusual idea with the mountain" says Klaus-Jürgen Wrede. His Chronicle is called "Highlander - There can be only one."
Klaus-Jürgen, we are very grateful for your support of our young company!
Arve D. Fühler designed some of our most beloved games like Festo!,TA-KE and El Gaucho.
We are happy that Arve not only agreed to design a Chronicle ("The Penny Mobs") for Glen More II: Chronicles, but also chose a theme that relates to Funtail's next release, which is a game by Arve with the protoype name Capone City!
Arve, we thank you very much for your support!
The Chronicles are a beautiful system of adding completely new gameplay elements to the base game of Glen More II: Chronicles.
These are not just "a few more tiles doing the same things". Each of these Chronicles was designed to feel like an additional experience, integrated right into the core mechanic of Glen More II.
All Chronicles can be freely combined for great replayability.
All eight Chronicles are included in the game.
Here's a detailed overview of all the eight Chronicles:
If you win the boat race, you will win fame (15 VP!) and a cask of Whisky! You will get a bottle of Cod Liver Oil if you lose - which means your Coins do not earn you Victory Points at the end of the game. It's good to know you will get a surprise present at every Clan Castle you visit on the way.
If you occupy the mountain, every other player needs to pay you tribute in form of cattle, sheep, wood, stone, barley or gold. And later, when it is time to move on, you take everything with you. At that time everyone else will be closer to be the next Highlander! Better hurry!
Invest in whisky cellars and let your clan's whisky age. Increase its quality by maturing it for many years. But will you manage to sell it and turn your Special Reserve into fame and fortune? The market for Single Cask Whisky is limited and the other Clans can beat you to the market.
We dedicate this Chronicle to game designer Jamey Stegmaier, not only known for his great and innovative games (e.g. Scythe, Viticulture, Charterstone), but also for his Kickstarter Blog, where he shares all his Kickstarter experiences. We thank you very much for this. Slàinte mhath!
Some ruthless clan leaders learned to use their influence to gain great advantages. This Chronicle adds an additional playing piece – the Englishman - to the rondel. Players can gain control of it by picking up the right landmarks and using a new track on the market to pay for the newly gained privileges.
This will not go down well with the other clans - so beware
Haggis plays a major role in the Scottish tradition of Burns Supper, and your clan's haggis will compete against the recipes of the other clans. It's a bit of a gamble. If you add risky ingredients this can mean great fame, but will enough fellow Scotsmen even try it? This is determined for all players by rolling a die.
Yes, Scottish food can be a gamble!
When a story of one of your landmarks is told, you flip the landmark card to the Event Side and trigger a strong bonus effect. Each Event Side also adds a bonus Victory Point in the end of turn scoring round.
This is our largest Chronicle and adds a new level of complexity, as the turning of the landmarks to the Event Side needs to be well timed and only happens with the right activation of a tile. Tricky. Fun. And full of stories.
The other players might disagree, so a fair vote is called. Will you manage to get your proposal through the vote in the Clan Assembly? Will it be "Aye" or "Nay" for your proposal?
This Chronicle adds a number of end-of-game scorings to Glen More II: Chronicles. However there is the twist: All players vote on each of these categories. And the number of "Aye" and "Nay" votes is limited, so it is important to cleverly place your votes. Else the other clans might snatch up the attractive bonus points!
In this Chronicle players can free mobsters from prison. These add strong (and usually interactive) abilities, but come with a severe penalty: Mobsters cost loads of fame in the form of Victory Points at the end of the game. Players place pennies on the mobsters that reduce the penalty.
It is just a matter of time until someone will free a mobster and use their illegal skills. The other clans will probably not sit idly by and might engage in dubious activities too. Oh my, will this work out well?
Our satisfaction guarantee – if you are not 100% satisfied with Glen More II: Chronicles you can return your copy within 1 month of receiving it and get your pledge money back.
Our promo special – we will include promotion items for Kickstarter backers. The promo items will be available for sale at special conventions and events after Kickstarter for all Glen More II: Chronicle fans or people who discover the game after Kickstarter, but will not be included in the retail version for free.
- 9th Chronicle "Nessie" featuring a over sized Nessie Meeple and 20 event cards.
- 4 additional tile with famous Scots, decided by community vote (still going)
Our custom metal coins – we will cast metal coins for all our Kickstarter backers as an add on buy. They might be available after Kickstarter at special events too.
Our wooden inserts – we will offer you a special Kickstarter version of our wooden insert as an additional buy through our pledge manager. They will have a special Kickstarter engravement. The inlay will be available for around 39€ as an Add-on buy after the campaign
Stay tuned for all these specials – we will reveal more information on these specials throughout the campaign and the campaign updates.
Hendrik Noack (32) has studied art and works as a designer and illustrator. His work includes cover art for metal bands (Hendrik is a singer in his own metal band Lone Gunmen), tattoos and comic strips. Glen More II: Chronicles is his first board game. As a video gamer, he drew inspiration from games like Anno, The Settlers and Age of Empires. If he’s not drawing or singing, Hendrik commands his Space Wolves Army in Warhammer 40k.
„Glen More II: Chronicles is an important project form me, both in scope and because I love board games. I’ve dreamed of illustrating a board game ever since I played Enchanted Forest.”
This is a preview of the artworks Hendrik is working on at the moment:
Here are some fantastic time lapse videos of Hendrik painting:
We are exceptionally grateful for the warm welcome our game and we as a new publisher received by the board game community around the world! Thank you very much!
In the lead up to our Kickstarter campaign, we reached out to people around the globe if they were interested in covering the game. And in reverse, a surprising amount of people reached out to us showing their interest in the game.
Here is what they think:
Many more previews and reviews were created by members of the board game media, too many in fact to feature them all here. We collect all Glen More II: Chronicles video content in this handy playlist.
Thanks to all media folks for your support, we deeply appreciate it
We love to support all media folks - please reach out for interviews, Tabletopia sessions, press releases etc. and we will try to help you asap. Please contact firstname.lastname@example.org
Shipping will be charged and handled after the campaign ends via Pledge Manager. This will allow for a more tailored experience for our backers and is favorable for all parties involved.
Following prices are estimates based on the fulfillment partners we consider as partners:
* Availability of Essen Pickup might change if there are some unforeseen problems during manufacturing and shipping of the game.
We are very proud that Glen More II: Chronicles will be available all over the world and in several different languages. However you can only pledge for an English or German version through Kickstarter. All other languages will be available through our international co-publishers when Glen More II: Chronicles will hit retail after all Kickstarter backers received their games. If you prefer Glen More II: Chronicles in your own language (French, Italian, Japanese, Korean, Chinese) consider waiting for the retail version.
We love and support retailers all around the world – your service to this hobby is very important to us. We built our campaign as a retailer friendly campaign and aim for supporting you in any way we can during and after Kickstarter. For all retailer inquiries please contact email@example.com
These are the people behind Funtails. We appreciate your support!
Risks and challenges
There is no sugarcoating it, this is our first Kickstarter. As a team of veterans in the board game and video game industry we are confident to produce our 1st Kickstarter project in time. We promise to make no compromise on quality and the components and our artist is a professional video game artist too and hits deadlines precisely as a Scotsman (wizard).
We already work smoothly with our dedicated manufacturer and prepare all the printing files during the campaign. However there are some challenges in every Kickstarter project.
In our campaign, possible delays may be associated with shipping, customs, and manufacturing. Customs is always a challenge especially if you deal with different locations and fulfillment partners. We also already contacted our fulfillment partner in various areas and will make sure to work only with established and trusted companies. Shipping issues are relatively uncommon, but they do sometimes occur. We double check all of your games for damage before sending them to you. However, there is a small chance that your games may get damaged during shipping by the carrier. If your package is damaged, please contact us so we can assist you.
Even if we don`t know the state of the UK in the near future we are confident that board games will have no additional taxes or duties and can still be shipped to our UK backers after BREXIT – we will closely watch the situation and do everything in our power to protect UK backers from all issues.
Funtails believe that transparency is very important and we will communicate all upcoming bumps in the road clear and honest. You will get updates of every step of our Highlands journey. Simply transparent!
We will not ship to Russia, the Ukraine and certain places in Asia and the rest of the world, except for specially-made arrangements wherein the Backer takes the risk involved in receiving the package. Please contact us at firstname.lastname@example.org if you come from these territories.Learn about accountability on Kickstarter
- (29 days)