About this project
Two former DICE Leads, an established Art Director and a veteran designer from the Battlefield, Lost Planet and Shadows of the Damned games bring you Into the Stars for PC & Mac.
Take the role of Captain as you explore a massive solar system in search of a new home for humanity. Outfit your ship, select your crew and set off on a journey where you must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.
Featuring an original soundtrack from Jack Wall, the man behind the unforgettable score for Mass Effect.
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Complete Control: Take command of an inexperienced crew and guide them through a solar system packed with mystery and danger. From your seat on the bridge you'll steer the ship, manage resources and control your ship's systems while engaging friendly and hostile aliens. Can you make the right choices and reach the planet we'll call home?
Explore a Massive Solar System: You have the freedom to set your course for salvation, but no approach is free of peril. Each of the 90 zones in this sector present unique opportunities along with challenges, and only you can find the path to success.
Challenging volley-based Combat: Sometimes trade discussions break down and often the other party is out for nothing but blood. That's why your ship is equipped with a number of weapon systems that can speak for the human race in a language everyone can understand. Choose your target points and battle stations wisely to survive numerous alien encounters.
Music by Jack Wall: Driven by an original score from the legendary composer behind the music for Mass Effect, Call of Duty and Lost Planet.
Finding a new home for humanity won’t be easy. Maintain your ship and lead your crew, mine resources and discover mysterious relics, trade or battle with alien ships all while staying one step ahead of a pursuing force.
Journey through an Open World
Your ultimate destination is known, but how you’ll get there is up to you. Each avenue of approach presents unique challenges and opportunities, making the solar system you travel through as dangerous as the enemies pursuing you.
Your crew is invaluable and without the proper care they’ll be dead before you know it. Combat, Landing Parties and Mining Operations all put them in danger, and you alone must determine what actions are worth the risk.
You can only take so many resources with you, but your modules and civilians on board are in constant need of them. Each zone provides unique opportunities, but choose wisely as every resource gathering action comes with inherent costs.
The aliens responsible for destroying your home planet have been tracking you since departure, and the longer you linger in any zone the likelihood of their appearance increases. Perhaps you’ll find a resource-rich planet and want to linger a while, but in so doing you put the entire operation at risk. Keep moving and maximize your chance for success!
We’ve been under attack for 10 years now. Every 6 months a new group of them arrives set on destroying our planet and now few of us remain to defend what’s left. The massive ships we’ve built in hopes of escaping them have all gone, save one. As the captain of our final vessel, you must guide an inexperienced crew on a journey fraught with mystery and danger. The fate of the fleet is uncertain and you could well be our last hope. How will you fare once you set out Into the Stars?
The experienced crews have all gone, leaving you to choose from a group of galactic rookies eager to make their mark. Under you command, they’ll gain experience and proficiency across six categories: Engineering, Piloting, Command, Medical, Toughness and Mining. Ensuring their survival will be no easy task, but each of them is critical to your success, and the more you challenge them the better they’ll become.
The Ark 13 is the last ship to leave our besieged planet and you are at the helm. But before you set out, some decisions must be made: Which modules will you choose to take with you and who will manufacture them? What resources will fill your limited cargo holds and which crew members will you take under your wing?
Once in flight, your responsibilities as captain will push your limits: Monitor the condition of your crew, civilians and modules, ensure a steady flow of resources and navigate celestial bodies all while evading a pursuing enemy.
Few composers are more clearly associated with the space genre in gaming than Jack Wall and we were thrilled when he showed interest in the project. His experience delivering a range of scores, from the dramatic space operas of Mass Effect to the Americana of Lost Planet 3, uniquely position him to create an immersive musical backdrop for Into the Stars.
Including Jack's work in the game was one of our biggest motivations for creating this Kickstarter. If successful, he'll release a full OST, but you can help ensure you get a copy by pledging to the Soundtrack tier.
If you'd like a more focused listen to the track he created for the trailer, press Play below:
Some might say that focusing on sound in the vacuum of space isn't a priority, but we and the experts at Hexany disagree. They'll be tailoring a custom audio suite for Into the Stars that matches our dynamic gameplay and varied environments.
To handle our Voiceover needs, they've enlisted the help of DB Cooper who has secured some amazing voice talent. More on that later...
Though they have a wealth of experience in games, TV and film, the passion they showed for this project is what solidified their selection and we can't wait to share their vision with you!
For more on the "Sound of Into the Stars" check out our latest video:
Fugitive Games is comprised of crafty veterans on the run from traditional development at places like DICE, Capcom and SCEA so they can build games that focus on fun and community first. We've worked on a range of products from heavy hitters like Battlefield, Medal of Honor and Lost Planet to cult hits such as Shadows of the Damned and MAG. This is our opportunity to build something special for you!
Ben Jones Development Director @Bagelbeard
Ben is guiding development of the game and making sure things stay on track. He previously worked as a Lead Designer for Battlefield Premium and had Senior / Lead roles on titles like Medal of Honor and MAG. Much of his time is spent dealing with contracts, lawyers and spreadsheets, which he strangely loves.
Alden Filion Art Director AldenFilionCG.com
Alden is the tour-de-force responsible for the amazing visuals in the game. Before he joined Fugitive he was the Art Director for Earth Defense Force and Eat Lead, an Associate Lead for Lost Planet and helped shape the visuals for Battlefied 4 Premium. When he’s not making art, Alden spends his time corralling his dog Sasha, who is adorably insane.
Roy Orr Creative Director @Roy_Orr
Roy’s deep knowledge of gamplay systems made him the obvious choice to handle creative direction for the game. Much of his perspective comes from the time he spent in Japan surviving earthquakes and working with Grasshopper Manufacture to build Shadows of the Damned. He’s also cut his teeth on titles like The Bourne Conspiracy and Lost Planet, but one day hopes to leave development behind to scour the Earth for White Fudge Oreos.
Marc Janas Project Architect
Though a designer by trade, Marc is leveraging a strong technical background to create the backbone of Into the Stars. Previously he served as the Lead Designer for Battlefield 4: Dragons Teeth and had Senior / Lead roles on the Medal of Honor and SOCOM franchises. Marc is fueled by the power of Monster energy drinks, allowing him to quickly tackle technical challenges and opponents in Madden.
We've come up with some fun and compelling rewards that we'll deliver right to your door when the time comes. Help make Into the Stars a reality and secure the loot you deserve!
* Reward images are simply mockups and not final
Into the Stars: Oh yes, that cool game you wanted! A single copy of the finished product, delivered to you via Steam upon completion.
Stunning Wallpapers: Ah, the satisfaction of closing endless windows and returning to your desktop… We’ll enhance that feeling of tranquility by creating a number of exclusive wallpapers for Kickstarter backers.
Digital Art Book: The journey is just as important as the destination and that’s why we’ve documented and collected our concepts from the very start. This book is our chance to share that journey with you in the beautiful style of Art Director Alden Filion.
Original Soundtrack: Jack Wall is responsible for some truly memorable game soundtracks and we’re thrilled to have him on board for Into the Stars. His first track can be heard in the trailer, but that’s just one of a complete score you’ll be snagging with this tier.
Extra Game Copy: Two is simply better than one, so don’t miss out on your opportunity to share the game with a friend and rub your success in their face.
Embroidered Patch: The symbol of the Endurance Coalition represents the hope of mankind. Slap this patch on your faded jean jacket and show the world you support the survival of our species.
Signed Postcard: Warm greetings from the development team on a Limited Edition card showcasing the beautiful world of Into the Stars. You’ll finally get something in the mail other than bills!
Exclusive T-Shirt: The yet to be designed Into the Stars t-shirt will let the world know you saved humanity, or that you traded their relatives for Magnesium just to get a little closer. In any case, you'll be rocking a quality shirt exclusive to Kickstarter backers.
Signed Print: Select your favorite of 4 original concept art pieces from one of the best in the galaxy, Stuart Kim. He'll personally sign your selection before we ship it to your door, where you'll likely end up hanging it in your bathroom. Mom will be so proud!
Make your Mark: Participate in a Design Hangout with the development team and share your thoughts on how we could improve the game for all. Then, name a planet for players to encounter on their journey. We find that being clothed is conducive to creating great ideas, so please try to wear some for the Hangout, Captain.
Become Legend: We’ll work closely with you to create a unique encounter for players to discover at random. What shall we call this strange creature? What do they want and why are they so repulsive? Then, become a part of the Crew by having your name and portrait of choice (within reason) added to the manifest. Obviously everyone will pick you, right? You’ll also be listed among the elite as an Admiral in the game credits.
We've been involved in the Kickstarter community for several years now, so when it became clear that we required additional funds to complete this project we knew just where to turn. The reality is that we simply can't provide the high level of polish, quality audio and compelling score this game demands with our existing resources. Though we could potentially turn to publishers to fill this void, we'd much rather deal directly with gamers like you who can help shape the experience into something truly special!
Risks and challenges
If game development were easy the marketplace would be chock-full of GOTY nominees created by toddlers, but that simply isn't the case. Even with your support, our veteran team and the rock solid Unreal Engine 4, things can still go wrong.
What if one of us fell ill and couldn't work for a week or an equipment malfunction occurred and we lost work? These things could impact the game's development and, though unlikely, are outside our control.
Personnel, creative and technical risks abound in this business, and we can only do what we've always done: buffer for complications and deal with the unforeseen when it presents itself.
That said, this is by no means our first rodeo, and with your support we'll have everything we need to complete this project and get it to market.Learn about accountability on Kickstarter
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