It's the latest new game from Frontwing, developers of the Grisaia series, ISLAND, and more! Momoiro Closet is a romantic visual novel with a branching storyline and beautiful artwork from INO and Akio Watanabe!
The game will be released on Steam on April 27, 2018. With this campaign, we're offering overseas fans an exclusive chance to get their hands on physical copies of the game, special signed goods, and more. Read on for all the juicy details!
Kagamihara Alice: model student, and president of the student council.
As the daughter of a National Diet member, she has a reputation to keep up, both in terms of looks and grades.
Compared to average joe Hashima Reiji, she's like a being from another dimension.
The two would have absolutely nothing in common...
...Were it not for the one strange bond they share: a shared love of a Sunday morning magical girl anime, aimed at little kids.
When Reiji happens to find out that Alice is a hardcore fan of the show, Alice's overactive imagination leads her to believe that Reiji is trying to blackmail her!
Despite Reiji's best efforts to clear up the misunderstanding, it only seems to get worse, and the situation spirals further and further out of control!
One day, their conversation takes a weird turn, and Alice ends up heading over to Reiji's house to cosplay.
But once she dons her costume, she's overcome by some new, naughty urges - and she decides to explore those feelings together with Reiji, her one otaku friend...
Read more about the game and its characters on the official website!
All Ages (Steam), 18+ (Patch Download)
Steam, Download Card, DVD-ROM
April 27th 2018
Reward preview images:
- Printed Shikishi
- "Loot Sack"
- Alice Tapestry A
- Alice Tapestry B
- Alice Tapestry C
- Alice Tapestry D
- Yoriko Tapestry
- Ena Tapestry
Frill & Lace Character Design
"Voila! Magic Closet"
Vocals: Haruko Momoi
Lyrics & Music: Haruko Momoi
"To The Next Level"
Vocals: Chiaki Hashimoto
Lyrics: Yoshikazu Kuwashima
Composition & Arrangement: Yuuki Xano from STRIKERS
Risks and challenges
The game and its localization are already in development, so we feel confident in being able to deliver the game content to backers on the planned release date.
Our biggest challenge is the production of high-quality rewards for the campaign, but we have many years of experience in merchandise production as well as established business relationships with a number of manufacturing companies, and we are confident we will be able to meet and exceed the expectations of our backers.
- (30 days)