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Frog God Games reveals the next Lost Lands piece with The Blight, for Pathfinder, Swords & Wizardry, (and now!) 5e.
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Monsters, lots and lots of Monsters……..

Posted by Frog God Games (Creator)

A good setting needs great monsters, and the Blight has lots of them. Things that slither, things that gulp, things that spastically follow you down alleyways or across rooftops. Things that are waiting in your attic or under your bed.  

Whether they’re old favorites gone wrong such as the Lyme aboleth, mar-eels or Blight sahaugin, or completely new creatures like the bileborn, crathog, the hyme or slop-sharks, they could soon be slithering into your game.

As well as being bloated with foes, the Blight also includes rules for making twisted Between versions of other monsters, with varying degrees of dementedness, to add another aspect to your encounters.

And all these lovely horrors could be slithering their way to you in whatever game system you choose.

Here’s the Pathfinder version of one, the Alchemy Angel.

Alchemy Angel (CR 6)

A stretched, gossamer thing crawls into view, its long pale limbs bent in unusual ways as it gropes its way up the wall, caressing its grime; wan bleach white against filth. The creature is—vaguely at least—extremely tall, at least eight feet in height, if height is the right words for such a flaccid creature. Its skin is sickly and its face is shrunken, like its head, which is pulled back with an injured smile.

ALCHEMY ANGEL                                   CR 6

XP 2,400

NE Large fey

Init +6; Senses low-light vision; Perception +10

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)

hp 65 (10d6+20 plus 10)

Fort +5; Ref +9; Will +7

DR 10/cold iron

Speed 30 ft., climb 10ft., swim 30 ft.

Melee 2 slams +8 (1d8+4 plus 1d6 cold and paralysis)

Space 10 ft.; Reach 10 ft.

Special Attacks drowning kiss, hypnotic song, paralysis (1d4+1 rounds, DC 17)

Str 18, Dex 15, Con 15, Int 8, Wis 10, Cha 12

Base Atk +5; CMB +10; CMD 22

Feats Blind-fight, Combat Reflexes, Improved Initiative, Stealthy, Toughness

Skills Acrobatics +8, Climb +25, Intimidate +10, Perception +10, Sense Motive +11, Stealth +15, Swim +18

Languages Common, Sylvan

Environment any aquatic

Organisation solitary or love (2)

Treasure standard

Drowning Kiss (Su) An alchemy angel can flood the lungs of a willing, sleeping, helpless, or hypnotized creature by touching it (traditionally by kissing the creature on the lips). If the target cannot breathe water, it cannot hold its breath and immediately begins to drown. On its turn, the target can attempt a DC 17 Fortitude save to cough up this water, which snaps the victim out of a hypnotic trance; otherwise it falls unconscious at 0 hp. On the next round, the target must save again or drop to –1 hit points and be dying; on the third round it must save again or die. The save DC is Constitution-based.

Hypnotic Song (Su) An alchemy angel’s song has the power to hypnotize those that hear it, putting them in a trance. All creatures aside from other alchemy angels within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same alchemy angel’s song for 24 hours. A victim that falls under the effects of the alchemy angel’s hypnotic song becomes entranced and instantly stands still. They become susceptible to the angel’s verbal commands as the spell command and if these orders involve any action the creature would not normally take that creature receives a second saving throw to end the effect. Hypnotized creatures can take no actions other than to defend themselves. This effect continues for as long as the alchemy angel sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.

Mother Angel stay from me

With your kiss so melancholy

Stay away from hearth and home

Leave my babies all alone

My husband waits with pox and fire

To chop and sizzle you on our pyre

So stay in the deep and dark and cool

Remain, silent and still in your murky pool

They say its skin is so clear that its heart can be seen beating within; a black angry organ that blemishes its otherwise angelic, pale aura.

They call it an angel, but in truth it is no blessing. A sick thing that occasionally sheds a wan light along with its skin, the alchemy angel is a thing of bleach and rag and rage that creeps up and along the buildings of the riverside to look for victims, singing softly as it slithers, dislocating its palsied limbs as it lurches up towards its prey.

The alchemy angel is a creature that lurks in the Great Lyme River and occasionally leaves the river by night to hunt, preferring to clamber the rooftops to find an open window to take meat from within. It prefers the freshest meat, and is actively repulsed by those who bear sickness; there are countless tales like the nursery rhyme above that recount the creature recoiling in horror from smallpox or fleeing from the sight of the plague. It likes its meat unblemished; clean, fresh, and although its appetite is slight, like its delicate frame, it is full of guile when it hunts, lurking and looking for an opening into the warmth inside to enter and steal the sleeping occupants within.

elorebaen, Robert Manley, and 4 more people like this update.


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    1. Missing avatar

      Robert Manley on

      I'm glad you like it.

    2. Richard Pett on

      Sodden Angel....mmm....nice:)

    3. Missing avatar

      Robert Manley on

      Thank you for the offer. Right now, I'm partial to Sodden Angel, but I'm still thinking about it.

    4. Richard Pett on

      In honour of you two chaps, who I think raise fair points, I think we should rename her the suffocating angel, unless you fancy a crack at naming her? I think it would be splendid to have you name her if you're game.

    5. Missing avatar

      Robert Manley on

      David - I'm not sure about Swords and Wizardry or 5e, but Pathfinder has dice-rolling precedents for how to handle coughing out a lung-load of water.

      Richard - We're pretty excited to get an early look at them, too.

    6. David Starner

      The mechanics don't seem to mesh entirely with the flavor text, to me. Someone whose lungs are filled with water wouldn't recover in one round, even for action heroes/PCs. Maybe "starts to fill with water", maybe?

    7. Richard Pett on

      You raise some interesting points Robert.

      The Angel is part of the Great Lyme River section of the bestiary, taken in that context the name links more to the wee beastie as the Lyme is infamously poison and alchemic. Your second point, which is also very valid, is about the stage of editing I'm at here, several of the updates I'm posting are directly from my text, which is going through an edit or twelve as we speak so the points may well need ironing out, so things will need a tweak. But I'm too excited not to share them...


    8. Missing avatar

      Robert Manley on

      That's an interesting creature, but the name doesn't seem to match the description. Were they created through alchemy?

      Was the 300 foot radius meant to be 30 feet? A creature that can influence everyone in the town square doesn't seem to need to skulk. The 300 foot radius also seems overpowered for a CR 6 creature. A CR 13 banshee's wail only affects a 40 foot radius.