About this project
We’re incredibly excited to finally reveal the long-awaited region of the Borderland Provinces, one of the most important key locations in all of the Lost Lands campaign world. The Borderland area connects the legendary dungeons of Rappan Athuk to the award-winning Lost City of Barakus, and also to several other Necromancer Games books from the d20 era. Not only that, it also links up the long-awaited northwest route from these areas to the city of Bard’s Gate, and ultimately connects Bard’s Gate to the campaign area described in Cults of the Sundered Kingdoms and the Domain of Hawkmoon.
The Borderland Provinces are balanced on the knife’s edge of history, as a decadent, declining empire retreats slowly, clinging to power even as it unravels. Award-winning authors Matt Finch and Greg A. Vaughan weave a tapestry of high adventure in the context of a gritty, darkening region of the Lost Lands. And as with everything in the Lost Lands, all is not as it seems…
The central part of the Kickstarter is the Core Campaign Book for the Borderland Provinces, a complete guide for running campaigns here. There are also several additional resources that can be added to the campaign book to assemble an extended kit for sandbox adventuring and traveling through the wild and tumultuous realm of the Borderland Provinces. The main campaign book contains rich descriptions of countries, cities (some with individual maps), encounter tables for road and airborne travel, several individual lairs, historical background of the area, and much more. The Adventure Book provides a set of stand-alone adventures much larger than the lairs in the campaign book, and the Journey Generator is a resource for GMing free-form traveling adventures on the stone high-roads left behind by the ancient Hyperboreans. You can pick and choose what kinds of resources you want, and put together the kit you need for your particular kind of game.
And that's not all! There are two player books to introduce the campaign to players in different ways, including a copy of the poster map (don't worry -- the secret locations aren't shown on it). Plus, there's a free first-level adventure module, Rogues in Remballo, to let you get started right away! Here is the link to the Free Module (you don't have to be a backer to get a copy, it's free for all)!
Read on about the individual parts of this campaign kit you can build on top of the core book!
How it Works
It Might Look Complicated...
This Kickstarter is pretty complicated because we have two main hardcover titles (The Lost Lands: Borderland Provinces and The Lost Lands: Adventures in the Borderland Provinces) in three different rules-versions (Pathfinder, Fifth Edition, and Swords & Wizardry), plus two softcover player-resource books (a Guide and a Gazeteer, for any rules-version), plus a softcover GM's resource (Journey Generator, also for use with any rules-version), plus a limited printing of the free module Rogues in Remballo. Overall, that's a total of 6 possible hardcover titles to choose from, and 4 different softcovers. Complicated.
Our Brilliant Solution!
So for the hardcover books, the pledge levels over on the right are organized like a buffet. You don't have to scroll around forever looking for the exact combination you want. Instead, right now, all you have to do is pick the number of hardcovers you want. When you get the BackerKit after the Kickstarter, that's when you tell us which exact titles and rules-version you want. So right now, it doesn't matter if you specifically want two copies of the Campaign Book in different rules-versions, or one copy of each book in the same rules-version. Those are the same pledge: two hardcover books. Want only one book? You don't have to tell us any more than that until the BackerKit. Just pledge for one book at this time, you don't have to specify which one.
Available for Pathfinder, Fifth Edition, and old-school Swords & Wizardry. This is the central book of the Kickstarter, containing campaign material that connects not only Rappan Athuk and Lost City of Barakus, but many other previously-published adventures from Frog God Games and Necromancer Games. Written by Matt Finch, a founder of the Old School Renaissance*, it contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, and extensive encounter tables for the ancient Hyperborean roads crisscrossing the Provinces. For those familiar with Lost Lands geography, the campaign book covers the Western part of our Sinnar Coast Region map, an area in great peril, located only a few hundred miles from Bard's Gate and directly adjacent to the Sundered Kingdoms. This is a hardcover book with separate versions (not dual-statted) for Pathfinder, Fifth Edition, and Swords & Wizardry. We estimate it roughly between 175-200 pages depending on which rules-version you're looking at, how we finalize the layout, and so on.
Available for Pathfinder, Fifth Edition, and Swords & Wizardry. Chief Editor Ari Marmell assembled a team of definitely-not-insane authors to add several brand-new adventures located in the Borderland Provinces. Immediately re-naming their project "Creeps on the Borderlands," they retreated to their lairs, chuckling and sharpening pencils, to emerge later with a set of dastardly challenges for those who pursue gold and glory in the Borderlands. The "Creeps on the Borderlands" team is Ari Marmell, Eytan Bernstein, Scott Fitzgerald Gray, Gwendolyn Kestrel, Rhiannon Louve, Anthony Pryor, and C.A. Suleiman.
Borderland Provinces Player Guide. The Player Guide isn't specific to any set of rules, so it's exactly the same book whether you're playing Pathfinder, Fifth Edition, or Swords & Wizardry. Of the two player books, this one is designed as a series of letters from several members of an occasionally-ill-fated expedition across most of the Borderlands. It's not quite the Donner Party, but players will definitely gain a sense of some of the risks involved here.
Borderland Provinces Player Gazeteer. Like the Player Guide, the Player Gazeteer is information about the campaign, not specific to any rules. It's the same book for Pathfinder, Fifth Edition, and Swords & Wizardry. The Player Gazeteer is a detailed and flavorful "key" for the poster map, containing only the information that well-informed characters might know about their world. This resource lets the players come up with their own ideas and plans, and puts them right into the middle of the campaign immediately. (Includes a Poster Map of Borderland Provinces for your players).
Journey Generator. Available in one non-rules-specific version. The Journey Generator is a resource for the Game Master, a tool for coming up with adventure hooks for journeys, destinations in the Borderland Provinces where those journeys might lead, and other useful tools for a campaign where the characters tend to saddle up their horses and travel to distant places. When the road goes ever on, this is the resource you need.
Rogues in Remballo Limited Printing. For the Kickstarter, we're printing a copy of the free module Rogues in Remballo as a special item. It will be approximately limited to the number ordered on the Kickstarter, and marked as a "Limited Printing." It's at the normal price for a printed module, but a nice collector's item, proof that you liked the Borderland Provinces before they were cool, or just because you hate printing your own pdfs.
Rogues in Remballo is a a city adventure that gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on the territory of the Remballo guild? What is hidden in the sanctuary-courtyard known as the Four Corners? How is the powerful banking house of Borgandy involved with all of it? What starts as a straightforward mission actually involves a host of complications — some of which can be deadly if the characters don’t play their cards right.
Complete your Collection!
Looking for more books from The Lost Lands? Check out the entire collection on the Frog God Games website now! Click Here
We also have a collection of books from the most challenging dungeon of them all, the infamous Rappan Athuk! Click Here
$46,000 Walls of Broch Tarna: Free short-story fiction, set in the Borderlands. “The Walls of Broch Tarna” by Nathan Shank. A maimed veteran of the Wilderlands Clan War returns to the site of the final battle on its tenth anniversary only to discover that a new evil has awoken in the ruins. But what can a crippled warrior do to save a kingdom? When we reach this pledge level, the free pdf of The Walls of Broch Tarna will be a gift for all backers over the $35 level. UNLOCKED!
$48,000 Alternative Wilderness Tables (Basic tables): Region-Level Wilderness Encounter Tables as further described below. A free PDF for all backers. UNLOCKED
The Campaign Book is designed for far-and-fast travel on roads rather than a hex-crawl, so wilderness encounters use what we call a "road-and-risk" system. They are handled as “High Risk” versions of the nearest road, with details provided in the road encounters for the different Risk Levels.
However, we know that many GMs will want traditional wilderness encounter tables too. These would clutter the campaign book itself, since there's already the road-and-risk system in place, and they'd probably occupy a large number of pages. So for those who prefer traditional tables, we’re going to use stretch goals to determine the interest in this as an alternative to the road-and-risk system, making them more specific to particular regions as we advance. In essence, we’ll build them as we hit advancing levels of stretch goals. Once we reach the end of the Kickstarter, and have a chance to do the layout on these, we'll release the tables as a free pdf to everyone who pledged above the $10 mark.
The first of these goals is a set of Region-Level Wilderness Encounters. This would be a set of standard tables for Terrain Types, applicable across the Borderland Provinces, not broken out into the specific regions. This will be useful for catching the flavor of the campaign, but it will still be quite generic, involving only one table each for mountains, hills, etc.
As we start hitting these Wilderness Encounter Table stretch goals, Matt will start building the tables depending on what level of detail they begin to reach.
$50,000 Stretch Goal #3: Perilous Places #1. Specific encounter tables for those foolhardy enough to venture into the Forest of Hope or (even worse) the Creeping Mire in Keston Province. An addition to the free Alternative Encounter Tables PDF. UNLOCKED.
$52,000 Stretch Goal #4: Gods of the Borderland Provinces (Basic)! Pages added to the book, describing the most prominent of the region's deities. More may be added if we hit more stretch goals down the road. UNLOCKED
$53,000 Stretch Goal #5: “Echoes from the Otherside” by Jeff Provine (author of “Dominus Est,” “Under New Management,” “Harsh Wyrds” and the adventure The Raid). Farmer Maroc has lived in Mirquinoc his whole life and is well accustomed to the hidden world of the fey that shares the town with its more mundane human inhabitants. But when one faerie begins to harass him repeatedly, he isn’t sure what to make of it until he realizes it’s trying to give him an important message from the Otherworld. Unlocking this stretch goal makes the short story PDF available on backer kit as an add-on for $2. UNLOCKED
$54,000 Stretch Goal #6: Perilous Places #2: Specific encounter tables for the Lorremach Highhills, the Wilderland Hills, and the Duskmoon Hills. This is an addition to the free Alternative Encounter Tables PDF. UNLOCKED
$55,000 Stretch Goal #7: “Home Waters” by Nathan Shank. The captain of a pirate-hunting schooner reflects on what “home” means as a foreigner commissioned for his job from distant Hawkmoon, commanding a ship out of Telar Brindel that isn’t his own, for the city of Bard’s Gate that he’s never seen, on waters thousands of miles beyond that city’s walls. While tracking a mysterious unknown pirate among the desolate marshes of the north coast of the Amrin Estuary he runs across more than he bargained for and discovers that other “things” have their own thoughts on the meaning of home as well. Unlocking this stretch goal makes the short story PDF available on backer kit as an add-on for $2. UNLOCKED
$56,000 Stretch Goal #8: Archeillus. The basic form of the deities appendix will contain the descriptions of Thyr, Freya, Muir, and Belon the Wise. If we unlock this stretch goal, the less-known god Archeillus is added to the appendix of Borderland deities. The increasing worship of Archeillus in Eastreach Province is causing some significant troubles there. UNLOCKED
$57,000 Stretch Goal #9: Yenomesh. Yenomesh is the god of glyphs and writing, and appears to be responsible for a miracle that happened in one of the towns of Suilley. He’s a good patron for wizards. If we hit this stretch goal, Greg will do the research and writing to add Yenomesh into the appendix of deities. UNLOCKED
$58,000 Stretch Goal #10: “In for a Pound,” short fiction by Kevin Wright. Milo Perin has worked out of Vermis as an agent, go-between, and expert “fixer” for the Friendly Men for years. However, his latest assignment for an investor to meet with a new contact for a slave-smuggling operation has brought him to the ruins of Curgantium where he learns that sometimes buying in is a lot easier than getting out. Unlocking this stretch goal makes the short story PDF available on backer kit as an add-on for $2. UNLOCKED
$59,000 Stretch Goal #11: Perilous Places #3. Specific encounter tables for the Forlorn Mountains, the Kal’Iugus Mountains, the Meridian Range, the Rampart Mountains, and the eerie peaks of the Cretians. This is an expansion to the free Alternative Encounter Tables PDF. UNLOCKED
$60,000 Stretch Goal #12: Telophus. Telophus is a very commonly worshipped deity among the peasantry, a god of farming and grain. His church is becoming more active in the face of the oppression of farmers in some parts of the Borderlands, and would be an excellent patron for clerics who like to go around rescuing settlements on the edge of the wilderness. If we hit this stretch goal, Greg will do the research and writing to add details about Telophus into the appendix of deities. UNLOCKED
$62,000 Stretch Goal #13: Free adventure PDF “Vindication.” If we hit this stretch goal, we will give a free pdf of the Borderland Provinces d20 adventure Vindication to all backers. Vindication is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about the Lorremach Highhills. It’s a very useful resource. UNLOCKED
$63,000 Stretch Goal #14: Kamien and Dre’uain the Lame. Kamien is a goddess of the rivers, and Dre’uain the Lame is a god of industry and hard work, and his church in Keston is dedicated to re-settling the wild, depopulated lands ruined by the chaos of the Wilderland Clan Wars that took place 10 years ago. If we hit this stretch goal, Greg will do the research and writing to add details about Kamien and Dre’uain the Lame into the appendix of deities. UNLOCKED
$64,000 Stretch Goal #15: Spire of Iron and Crystal (paid). This module has already been published for Fifth Edition in its “Director’s Cut” format, in Quests of Doom 2. If we hit this stretch goal, we will publish the pdf of the Director’s Cut for Pathfinder and Swords & Wizardry, and sell it as a $5 add-on to the Backer Kit. UNLOCKED
$66,000 Stretch Goal #16: free PDF of Bard’s Gate. If we hit this stretch goal, we will give a free pdf of the Bard’s Gate d20 version to all backers. This is a very large book; it is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about one of the key cities of the campaign area. The influence of Bard’s Gate is extremely strong in the northern and western parts of the Borderland Provinces. LOCKED
$68,000 Stretch Goal #17: free PDF of Durbenford. If we hit this stretch goal, we will give a free pdf of the Borderland Provinces d20 adventure Trouble in Durbenford to all backers. This is a very large book; it is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about the regions just to the west of the map of the Provinces. Like Vindication (Stretch Goal 13), it’s a very useful resource with many pages of Borderland goodness. LOCKED
$71,000 Stretch Goal #18: free PDF of Spire of Iron and Crystal. If we hit this stretch goal, we will give away the Fifth Edition, Pathfinder, and Swords & Wizardry PDF of Spire of Iron and Crystal to all backers. LOCKED
$100,000 Stretch Goal #19: Shipping Discount. If we’re hitting this level of subscription, it means we’re making enough of a profit to pass on a shipping discount to all backers who are ordering copies of the two hardcover books. We will absorb 10% of all shipping costs, effectively reducing the total book price. LOCKED
$125,000 Stretch Goal #20: Additional Shipping Discount. Instead of reducing shipping costs by 10%, as in Stretch Goal #19, we will absorb 20% of shipping costs on all shipments that include copies of the hardcover books. LOCKED
$150,000 Stretch Goal #21: Bard’s Gate Fifth Edition. If we hit this stretch goal, it doesn’t directly affect the rewards for this Kickstarter, but it means we become confident enough about the 5e level of interest in campaign materials for the Lost Lands, and we will produce a fifth edition version for the Bard’s Gate Kickstarter anticipated to run, release, and deliver next year. This may happen anyway, but hitting this stretch goal will turn it into an action plan on our part, and work will begin almost immediately after the completion of the Kickstarter. LOCKED
Extra copy of The Lost Lands: Borderland Provinces Hardcover ($35)
Extra copy of The Lost Lands: Adventures in the Borderland Provinces Hardcover ($35)
All the items listed below have a connection to the Borderland Provinces in some way, as designated.
1. Poster Map of the Borderlands: because pdf maps just don't compare to a great big poster map spread out across the table, possibly held down by daggers (daggers not included). All the Borderland Provinces campaign books come with a poster map, and so does the Player Gazeteer, but you might want extras, especially if you really do stick daggers into the corners. (Add $3 for PDF, $7 for Poster)
2. Extra Softcover Books: Extra copies of the Players Guide, the Journey Generator, and the limited printing of Rogues in Remballo are all $10 each, and extra copies of the Player Gazeteer (including poster map map of the borderlands) are $15.
Other Add-Ons: If you want to build up all the resources located in the Borderland Provinces, we recommend the following add-ons (probably in this order of priority):
3. The Lost City of Barakus. (PFRPG and Swords & Wizardry only)The City of Endhome is a central location in the Borderland Provinces. It is described generally in the Campaign Book, but the Lost City of Barakus contains much more detailon Endhome as well as the staggeringly awesome adventure in the Lost City itself. This is a fairly inexpensive, award-winning book. We don't have a fifth edition version, and Swords & Wizardry versions are limited. ($15 for PDF, $36 for book).
4. Rappan Athuk. (PFRPG and Swords & Wizardry only)This massive book contains a lot of information about the eastern part of Eastreach Province, along with the legendary mega-dungeon itself. PFRPG and Swords & Wizardry versions only. ($30 for PDF, $90 for book).
5. Cyclopean Deeps (volumes one and two). (PFRPG and Swords & Wizardry only)This is the Under-Realm below Rappan Athuk, although it can also be reached by several gates in the Borderland Provinces. These are regions alien to humankind, so deep that reality itself begins to fray. Enzeitgeist's #4 pick for best product of 2014. PFRPG and Swords & Wizardry versions only. ($15 each in PDF, $30 each for book, discount price of $25 for both in PDF or $50 for both books).
6. Quests of Doom 1 (2 volume set for Fifth Edition buyers). Available in Pathfinder, Fifth Edition, and Swords & Wizardry. The adventure "Perils of Ghostwind Pass" is located in the Borderland Provinces near the town of Elet in Aachen Province. The other adventures in the book are also excellent, but are located elsewhere in the Lost Lands. Available for Fifth Edition, Pathfinder, and Swords & Wizardry. $20 for pdf(s) or $50 for book(s). Books include free pdf.
7. Cults of the Sundered Kingdoms. (PFRPG and Swords & Wizardry only) The Sundered Kingdoms are directly adjacent to the Borderland Provinces, both on the Sinnar Coast regional map. Cults of the Sundered Kingdoms provides not only a wider scope for the characters' wanderings, but an entire adventure path of its own. ($20 for PDF, $50 for book).
8. Poster Map of the Sinnar Coast. This is a map of the Sinnar Coast Region, which includes the Borderland Provinces and the Sundered Kingdoms. It shows fewer details than the Borderland Provinces poster map, but a larger geographical area. This map interlocks with the map of the Gulf of Akados, which is the location of Bard's Gate. (Add $3 for PDF, $7 for poster).
9. Poster Map of the Gulf of Akados. This is another regional map, like the one of the Sinnar Coast mentioned above. Only a small part of the Borderlands shows up on this map, but it is needed if you want to see the entire route between Bard's Gate and the Borderland Provinces. The Gulf of Akados Region map was included with Sword of Air, so if you have Sword of Air you probably already have this. (add $3 for PDF, $7 for poster).
10. Vellum Map of the Sinnar Coast. A map of the Sinnar Coast (same as above) but printed on real vellum. It is slightly translucent and is awesome for framing (or use in the game if you want to use a really authentic prop). This is an organic material, so keep it from prolonged exposure to direct sunlight or you get a smell of the tanning materials. Price: (Add $35 to your pledge).
11. Quests of Doom 2 (5e only). This is a hardcover book of low-level Fifth Edition adventures -- almost all previously published for Pathfinder and Swords & Wizardry. Grimmsgate is one of the adventures, located in the Borderland Provinces, so if you want a low-level starter point other than Remballo, this is your book! (Add $20 to your pledge).
We had the option of collecting shipping fees during this Kickstarter campaign or through BackerKit. We have decided to collect shipping fees through BackerKit for the following reasons:
1. Collecting shipping fees during the campaign artificially increases the funding level of the campaign. 2. Collecting shipping fees through BackerKit prevents our backers from having to pre-pay for shipping months in advance. 3. By collecting shipping fees shortly before fulfillment, we will be able to most accurately determine shipping costs based on actual book weights instead of estimating.
All backers are required to pay additional shipping charges beyond their pledge. Please refer to FAQ at the bottom of the page for estimated shipping charges. These charges will be assessed for payment upon completion of a BackerKit survey which will sent after the successful conclusion of this Kickstarter.
TEMPLE DALLAS PLEDGE LEVELS
The Temple Dallas 1 pledge level gets you everything in the $487 Leather-bound Book Set Pledge Level, PLUS the convention (see below). Shipping for the books is free anywhere in the world.
The Temple Dallas 2 pledge level gets you everything in the Ultimate Collector Pledge Level, PLUS the convention (see below). Shipping for the books is free anywhere in the world.
Both levels of the Temple Dallas pledge also mean that you join the Froggies at North Texas RPG Con 2016, where we will pay for:
Your convention badge
Your hotel room
Your meals and beverages
All you pay is your transportation to and from the convention!
Shipping charges apply as normal for any additional purchases through Backer Kit.
*We credit Matt with starting off the DIY old-school publishing movement called the OSR, when he wrote OSRIC with Stuart Marshall, basically inventing the concept of the retro-clone. But we can't legitimately mention the OSR without also mentioning a host of other people who founded the 2006 surge in old-school publishing, including (but definitely not limited to) Stuart Marshall, Jolly Blackburn, Steve and Mark of Dragonsfoot, Jerry Mapes of Knights & Knaves, RPGPundit of the RPGsite, Rob Kuntz, Dan Proctor, Jim Raggi, James Maliszewski, the Troll Lords, Doug Rhea and Mike Badolato of NTRPGCon, the ex-TSR guys, and many others. We owe a debt of gratitude to all these folks!
Risks and challenges
Our only foreseeable risk is if our production facility gets backlogged or if there is a production delay. Our printer is a large producer of college text books and yearbooks, so depending on the time of year they can have a suddenly busy production schedule. We have been using them for our big books for the last 5 years, and they have always been reliable, but if our order gets caught in a text or yearbook crush it can cause delays in the printing. This has not been a problem to date but is always a remote possibility.
A production delay could include lost files due to a computer crash (we have backups), or if one of our key people suffers real-life difficulties such as illness, etc. The books are already written, so this risk is mainly at the layout and shipping phases.
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