Stats and Food in Stash
Time to talk some game mechanics! Please note that everything we discuss about game mechanics is subject to change both during development and play testing. We certainly have a strong design vision for the game, but we are also open to input from our players!
The 7 Core Stats
- Strength (STR) - Physical strength, physical damage resist, shield blocking.
- Dexterity (DEX) - Agility, dodge, parry, physical crit chance.
- Intellect (INT) - Spell crit chance, trap/secret detection, elemental damage resist.
- Will (WILL) - Bonus to mana pool, crowd control resist.
- Constitution (CON) - Bonus to health, faster regen, bigger stomach to eat more food before you get full, slower to get drunk.
- Charisma (CHA) - Bonus to leadership skills, bonus to interaction with NPCs, better prices from vendors.
- Luck (LUCK) - All sorts of fun things throughout the game. Sometimes it is better to be lucky than good!
Every class has a primary stat. That stat is the primary one used to amplify the effectiveness of their abilities. For example, Warrior abilities gain more damage from Strength. Primary stats:
Warrior - Strength
- Elementalist - Intellect
- Healer - Will
- Hunter - Dexterity
What is the max you can have of a stat?
The maximum you can have in any stat is your character level plus or minus any racial bonus or penalty. Humans have no bonus or penalty, so a level 20 human can have a 20 in every stat. Trullocs have +2 strength, -2 dexterity, so at level 20 they can have a 22 strength, 18 dexterity, and 20 in everything else.
Characters start the game with 10 in every stat (+/- racial modifiers). This means for your first 10 levels your stats are already maxed. This is an example of how we like to layer difficulty slowly as you play the game. Early on you don't even have to worry about stats.
How do I train stats?
In addition to providing out-of-combat healing and regeneration, your stats increase by eating food. Different foods will increase different stats. We wanted food to be a big part of the game and this felt like a very logical effect of food.
How does this work?
The exact numbers here are made up for the purpose of a simple example.
You have 10 intellect and you are level 15. You have a lot to learn! Behind the scenes, you also have 0 "intellect xp". You need 1,000 intellect xp to increase to 11 intellect.
You eat a sturgeon filet. You now have 100/1000 "intellect xp" behind the scenes. If you eat 9 more of them, your INT stat increases to 11.
To max all of your stats, you would need to eat a wide variety of food. Depending on your class and build, you might only care about a few stats and can focus on those. You can always catch up later if you'd like.
Our Design Goals
- Meaningful choices and options.
- No stress.
- No feeling that you have to follow guides or cookie cutter builds.
We wanted stats to be a meaningful aspect of character development, but we did not want it to be stressful. We did not want players to stress out when they gained a level about where to spend their stat points, or feel they had to follow some guide or cookie cutter build. Since it takes time and effort to consistently eat the right foods, players need to make choices and create personal priorities.
Every stat has at least some benefit for every character, regardless of class. This also makes all stat buffs valuable to some degree.
- Make food important to everyone.
- Make food fun.
- Make food something people talk about.
We wanted food to be a meaningful and fun part of Stash. In real life, eating is a hugely important and enjoyable activity. People share meals together, talk about foods they like, and it is very social. We wanted to attach significance to food so players would care and think about it. By connecting food to stat training, we have given food some major significance.
- Make food crafting important.
- Create real benefit to being a food expert.
We are always looking for ways to make crafting important to the game. Since food is super important, we have created the ability for players to specialize in being great cooks and knowing everything there is to know about food. We look forward to there being food experts who can tell you which food to eat for optimal stat training. Fantasy nutritionists!