Stash is a multiplayer online RPG with turn based combat and epic amounts of loot. Be part of the story and own a piece of the world. Read more
Funding for this project was canceled by the project creator on August 10, 2014.
About this project
We had some incredible opportunities open up for fund matching and console support that required a re-launch of the campaign.
We discussed it with our backers and there was 100% agreement that we should go ahead and re-launch the campaign.
You can read the full announcement here.
PC (Windows, Mac, and Linux) is still the absolute #1 top priority for Stash development, but these additional console opportunities were too good to ignore.
Please go to the updated version of this campaign and support us there:
This is the third Kickstarter campaign by Frogdice. Our previous two campaigns delivered ON TIME to happy, satisfied backers. We have continued to support those games with free updates and events. The story from those games continues right into our next game, Stash:
Stash is a multiplayer online RPG with turn based, tactical grid based combat, an incredible housing system, an engaging story shaped by its players, and much more. It takes place in the high fantasy world of Primordiax: the game world of all Frogdice games. In many ways, Stash is the graphical successor to Threshold RPG: a text based, role play required game that Frogdice has developed and operated for 18 years (since 1996). Stash's core features include:
- Turn based, tactical grid combat.
- Stash your treasures in your personal Base of Operations, which you can build and upgrade from bedroll to fortress.
- Craft items to use, sell, or enter into competitions.
- Massive character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Cool world story with a unique twist. Players affect the world and the story.
- Both hand crafted and procedurally generated/random dungeons.
- Huge world with hundreds of unique locations, tons of monsters, and epic amounts of loot.
- Clans: form with friends and compete for dominance as well as optional solo or group PvP.
Frogdice is one of the oldest and most experienced developers of online RPGs in the industry. Online RPGs are our passion and our favorite type of game to make and play. Our studio has expanded significantly over the last 3 years with the specific goal of making this game. We need you, our future players, to help us make that dream a reality.
The ability to create a unique look for your character is very important. This begins at character creation with a wide selection of facial features, hair, colors, and blend shapes. Once in game, the tremendous gear variety combined with cosmetic armor slots will provide limitless opportunities.
At launch, your character can be one of the following races:
- Human: Known for their versatility and adaptability, they populate all the regions of the world. Humans come in all shapes, color, and form.
- Dryad: A mysterious race of women, dryads hail from the ancient forests of the world. They carry the beauty of nature with them where ever they roam.
- Trulloc: With their stone-like skin, trullocs call the mountains and deepest regions of the world home. The texture of their skin reflects the variety of the earth.
- Lukoi: Much like their canine cousins, the lukoi exihibit a wide variety of appearances. They fight with determination, fierceness, loyalty and unbridled joy.
- Catfolk: Sleek and powerful, catfolk prowl the land seeking mystery and adventure. Their feline appearances span a range of color.
At launch, Stash will have the following primary classes:
- Warrior: Masters of arms and armor, these juggernauts of melee wade into battle without fear or hesitation. They control the flow of battle by taunting enemies, protecting allies, and sundering foes.
- Healer: Adept at manipulating the energies of life, healers mend and buff their allies while mesmerizing and confusing their opponents.
- Elementalist: These magi manipulate the basic elements of the world in mystical and magical ways. Earth, air, fire, and water all answer to their call.
- Hunter: Agility, quick wits, and terrifying precision are the hallmarks of the hunter. In addition to their potent attacks, they have a diverse set of utility skills and the ability to confound and debuff their enemies.
Turn based, tactical, grid combat is a core feature of Stash. We took inspiration from classic Dungeons and Dragons tabletop gaming, Warhammer miniature gaming, the "Gold Box" AD&D video games, Baldur's Gate, Planescape: Torment, Temple of Elemental Evil, and a variety of other turn based RPGs we have played over the years. We combined that with two decades of experience developing video game combat systems. The result is a combat system that is approachable yet incredibly deep. The more you play, the more layers you will uncover as things get more challenging and rewarding.
We put a large emphasis on rewarding PLAYER skill in addition to CHARACTER skill. Your character's abilities and gear are very important, but the tactics and strategy of the actual players is equally important.
Everybody loves loot. Stash has loot - and lots of it. Some of it will be incredibly useful, and some of it you'll toss in your junk trunk for fast and easy selling. You can use it yourself, trade it with other players, break it down for crafting, sell it on the market, sell it to NPCs, or stash it in your Base of Operations (BOO): more on that later!
Weapons, armor, clothing, jewelry, magical items, legendary items, crafting materials, collectibles, works of art, decorations, pets, and mounts are among the types of loot you will find.
Every player in the game has a Base of Operations. We call this your BOO. It starts off as a meager bedroll, but you can steadily upgrade it to a tent, a hut, a house, a mansion, all the way up to an impressive castle. You can decorate and design it both indoors and outdoors. The customization options are almost limitless.
Your BOO also serves as your stash. It is where you send back your treasures and show off your trophies. It is also where you build useable structures to craft or just entertain yourself (and your friends).
The BOO is one of the most important features of the game. It provides you with a tremendous creative opportunity while also being incredibly useful. We put a very high priority on this part of the game and it is something that will receive constant attention and expansion.
Stash is a multiplayer online game in a persistent world. In that respect it is very much like an MMO. You can group up with friends to adventure through the world, plunder dungeons, defeat bosses, or just be social. You can even battle other groups of adventurers in team based PvP.
Nearly every feature in Stash is designed in some way to promote co-op play or competition.
You can also play Stash solo whenever you prefer. We call this "playing alone, together" since you still benefit from the presence of other players even while soloing. You can trade with them, share buffs, or just socialize.
Stash has a huge, tile based world that you explore via your "peg" on the map. In this way the world view is like a game board in tabletop or miniature gaming. This makes it easier to travel the enormous world without getting lost.
As you explore, you will find "Points of Interest." These can represent almost anything: dungeons, caves, mines, towers, fortresses, camps, etc. You can interact with a Point of Interest (POI) to enter it and explore in greater detail.
Some POIs are hand designed and given a very specific location.
Other POIs are procedurally generated and random. They will appear randomly as you explore the map and will disappear over time if you do not enter them.
"Dungeon" is a general, atmospheric term we use to refer to Points of Interest. Dungeons are where you will find monsters, bosses, and all sorts of exciting and dangerous activities. There are two types of Dungeons:
Hand crafted: These are the locations we have designed by hand for a specific purpose. These dungeons generally have a lore or story reason for their existence.
Procedurally generated: These are random locations with randomly generated maps, random encounters, random elemental affinities, and a random boss at the end. They provide infinite content variety and keep the world fresh and exciting.
Crafting materials can be found raw or created by breaking down items. If you build the right structures in your BOO (stove, forge, workbench, etc.) you can return to your BOO to craft. Through crafting you can make weapons, armor, jewelry, clothing, decorations for your BOO, food, and more. You can use the crafted stuff yourself, give/trade it with others, or sell it on the market.
Clans are a social and political feature of Stash. Players can join together to form a Clan, establish themes of their choosing, and compete with other Clans for dominance. Your Clan will gain levels, power, renown, or infamy through your actions and dedication. Will your Clan be a shimmering example of honor and fidelity? Or will your Clan be feared and reviled throughout the land?
Every major zone has an outpost that serves as a hub for adventuring in that region. This is where you can find vendors, transportation, and other services. Outposts can be taken over by clans or individuals and run as they see fit. This can happen by conquest or vote.
The ruler of the outpost sets policies, maintains vendors and services, and is responsible for its defense. They can also alter the appearance of the outpost. To thrive, the outpost must attract adventurers. In exchange for all this, the ruler earns rewards, coin, and fame.
Outposts always retain basic functionality for adventurers, and the major cities are run by the game. It is one of many ways players can have a real, meaningful impact on the world.
Player vs. Player (PvP) is another big feature in Stash. You can challenge another player or party to a duel or engage in a matchmade solo or group battle.
When you enter a PvP battle a snapshot is taken of your character. The rest of the PvP battle will continue with that snapshot version of your character. You can then choose to continue adventuring with your "real" character and find new loot, level up, etc. without affecting the PvP snapshot.
Clans can engage in wars that include many PvP battles and struggles for territory or objectives.
It is worth noting that PvP is 100% optional. It is there for people who dig that sort of thing.
Stash will not require a subscription or an up front purchase. We call Stash a "Pay What You Want" (PWYW) game.
Frogdice has utilized this model for almost 20 years. Our philosophy towards has always been: "If the game is fun enough and offers good value, people will eventually buy something."
We have designed an incredibly high value Citizenship Package that we hope most players who like the game will consider a minimum purchase. It will cost $20 or more at launch, and is included among other benefits at the $15 tier and above.
We will have a wide variety of additional, optional things people can choose to purchase with Medallions. Anything that provides in-game power will also be obtainable by playing the game. This is especially important since Stash has PvP.
Examples of things you can buy with Medallions:
Pets (that you can also get in game).
- Mounts (that you can also get in game).
- Cosmetic items for your costume slots.
- Potions that give you a +% xp boost for some # of hours.
- Instant teleport consumable to your BOO (saves you some time).
- Decorative house items (that you can also get in game).
Things we won't do:
- Required purchases to continue character advancement.
Create intentionally frustrating things you have to buy your way out of.
- Bait and switch tactics or things that trick you into spending Medallions.
Ultimately, this comes down to trust. We hope that our 20 year history of using this type of model ethically and responsibly shows we do it the right way.
To show our appreciation for your generous support of Stash, we have designed a variety of rewards. Many rewards are special in-game items. Others provide ways to immortalize yourself and become a permanent part of the game you have so wonderfully supported.
NOTE: All rewards where the backer designs or names something are subject to approval. It must be appropriate for the game and theme. Please keep that in mind!
The Citizenship Package can be claimed by all of your characters. It includes a bundle of potions (including XP Boosts and Healing), a bundle of armor dyes, and a donkey which is explained more below. You also receive private forum access to communicate with our team during development.
The donkey is a reliable pack animal that will loyally serve you. Pack animals are incredibly important and useful in Stash. While you are exploring and dungeon delving, you can send items and loot back to your BOO using these creatures. This can be done from almost anywhere in the game world.
Medallions are the virtual currency in Frogdice games. This currency can be used in our online games to purchase a wide variety of things to enhance your gameplay experience. In Stash this includes: boosts, cosmetic items, pets, and mounts. Anything that provides in-game power will also be obtainable by playing the game.
Kickstarter backers will receive double the dollar value of their pledge in Medallions. For example: If you back at $15, you will receive $30 worth of medallions. If you back at $50, you will receive $100 worth of Medallions.
Backers will receive these Medallions twice: during Alpha/Beta testing and again at launch.
Head Start Days
When Stash is ready for public launch, backers will be able to create new characters before everyone else. The number of head start days you receive depends upon your tier.
BOO Interior Decorative Item
Our backer community will get to help us choose and design what type of decorative item this is. This item can be claimed by all of your characters.
The Founder's Package can be claimed by all of your characters. It includes a plaque mountable in their BOO that commemorates their status as a Founder of Stash. They also receive an additional potion bundle and armor dye bundle (with different colors than the Citizenship bundle they also receive). This package also includes:
This amazing and beautiful cloak can be claimed by all of your characters. We will design the look with input from the backer community. It will provide +20% to XP earning until the player is level 20. After that it is just awesome looking.
BOO Exterior Decorative Item
Our backer community will get to help us choose and design what type of decorative item this is. This item can be claimed by all of your characters.
All of your characters will receive a statue in their likeness they can use to decorate their BOO.
All of your characters will receive FROGGIE the pet. Froggie is highly collectible, cute, and many believe: good luck!
Claimable by all of your characters, the Ceremonial Weapon looks awesome and is useful at low levels. After that it is primarily for display or cosmetic slot use. The exact weapon type depends on your character class.
All your characters will receive Ceremonial Armor appropriate for their character class. It will be great for cosmetic purposes and will get the job done at low levels.
All your characters will recieve a ferociously cute and incredibly useful Korgan Mount. Korgans are a race of mighty and adorable creatures that happily serve adventurers as loyal mounts and companions. Like pack animals, mounts can transport items and loot back to your BOO from almost anywhere in the game world. They can also be ridden to speed up travel on the world map.
The Korgan mount is inspired by Frogdice's office mascot, the corgi Teppenheimer Wigglebottoms (or Tehpig for short).
Name an NPC
You get to name an NPC that will appear in Stash. This could be a shopkeeper, trainer, barkeep, or something of that sort.
Write a Book
Books are collectible items found throughout the game. Some of them provide interesting lore, others are just designed for entertainment. Players can add them to a library in their BOO and read them at their leisure. This is a chance to write your own story that players will enjoy for many, many years to come.
Name a Dungeon
Choose the name of a dungeon that will appear somewhere in the game world. This could be a cave, tower, mine, temple, shrine, something similar, or an actual dungeon.
Reserve Your Clan Name and Design Your Clan Standard
Ensure your clan will ride to glory with the right name and the right insignia emblazoned on your flags, cloaks, and shields. Our plan is to release a clan standard design application that players can experiment with long before launch. In addition to saving the clan name you want, your clan standard design can only be used by your clan.
Name a Boss
Most dungeons culminate in an exciting and rewarding boss battle. The first 10 backers to pledge this tier can name one of the bosses in Stash.
All your characters can claim this item. The mossy pouch goes in one of your bag slots and it grows with your character in storage capacity as your character grows in level. This is extremely handy!
Your Name in a Power
You can add your name to an ability for one of the character classes. Remember's Bigby's Clenched Fist? Mordenkainen's Faithful Hound? Their pre-internet fame will pale by comparison to you!
Design a Pet
You get to design your very own pet! Decide how rare it is for the rest of the game as well. All of your characters will receive this pet!
Design a Dungeon
You can design the map type, theme, enemies, elemental affinity, boss, story, and other special features along with the Frogdice team. As always, when we say "dungeon" that could mean any type of location: cave, mine, temple, shrine, tower, ancient library, dungeon, etc.
Private Island for Your BOO
Your BOO will be located on a private island that can be reached from the normal BOO Point of Interest or docks around the game world. Your island can be explored in world map style with a special point of interest for your BOO.
Design a Power
Create your dream ability for one of the game's classes. This includes the power's effects, visuals, and name. Game balance and appropriateness apply, of course!
Design a World Event
Working with the Frogdice team, you will design the storyline behind your event, the types of things that happen across part of or the entire game world, plan for how players may react, and determine how the world might be altered based on the way players react to it.
Frogdice is an indie studio in Lexington, KY that was founded in 1996. For nearly 20 years we've specialized in online RPGs. Our oldest game, Threshold, is still in operation 18 years since launch.
- We have a reputation for high quality games that are unique, incredibly engaging, and a lot of fun. Our fan base has rewarded this with intense loyalty and support.
- We have run two previous Kickstarter campaigns that funded, delivered on time, and produced games our backers loved. This track record, our experience with online RPGs, and our long company history are strong reasons to be confident we can deliver the awesome game promised in this campaign.
Maintaining a close relationship with our players has always been incredibly important to us. We believe this is a huge reason we are still around almost 20 years since our founding. There are a number of ways to become a part of the Frogdice community:
Playing our games! This is always #1.
- Frogdice Forums: http://forums.frogdice.com
- Frogdice on Facebook: http://facebook.com/frogdiceinc
- Frogdice on Twitter: http://twitter.com/frogdiceinc
- Our President on Twitter: http://twitter.com/muckbeast
- Our VP & Lead Designer on Twitter: http://twitter.com/dalaena
Thank you so much for supporting the type of games we make and the gaming community that has grown up around us.
Risks and challenges
As with any video game project, there is the potential of unforseen challenges and delays. This risk is greatly reduced by the fact that our team has been making games for over 20 years. Further, since this is our third Kickstarter campaign, we have a proven track record for delivering quality games on time.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (31 days)