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Stash is bringing the magic back to MMORPGs: turn based combat, awesome housing, and a fantasy world that will become your second home.
Stash is bringing the magic back to MMORPGs: turn based combat, awesome housing, and a fantasy world that will become your second home.
Stash is bringing the magic back to MMORPGs: turn based combat, awesome housing, and a fantasy world that will become your second home.
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284 backers pledged $13,202 to help bring this project to life.

Our Use of Funds and Stretch Goal Discussion

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Use of Funds from this Campaign

We want to share with you all how we plan to use the funds raised by this campaign.  

The TL;DR version is that every dollar will go to hiring more artists, programmers, or sound engineers to add more content or polish existing content to ultimately produce a superior game.

Keep in mind we are in Lexington, KY where the cost of living is a lot lower than places like Austin, Boston, or California. These cost breakdowns are a lot lower than what most other gaming studios experience.

Artists

More artists means we can have higher quality and more varied monsters, weapons, armor, and environments. A great example of what adding 2 more artists to our team did for us was going from this:

to this:

If there’s interest, I could post more “before and afters” of what adding more people to our art team did for Stash. The difference is tremendous.

  • $1,000 - $2,000 per month is the cost to support an artist full time rather than part time (depending on their skills and experience). This isn’t the bulk of their salary. This is just to cover the difference from part time to full time, and this doesn’t even factor in costs like hardware, software licenses, etc.
  • $1,000 - $2,000 per month is also the approximate cost to bring on another artist as a subcontractor working remotely.

Programmers

Adding coders is more complicated than adding artists, because they have more spin up time to learn the architecture of our project and each coder’s work directly impacts everyone else a lot more directly.

There are some features, however, that lend themselves to someone jumping into immediately. Expanding our GM tools is a great example of that. We would love to make those more awesome so we can run killer events right away.

  • $500 to $2,000 a month is the cost to bring on a part time coder to work on non-core features that were either pushed to post-release or could use a version 2 or 3 to be more awesome. 

$6,000 is the approximate starting hardware and software cost of bringing on a new artist or programmer full time in house. We build our own PCs, so we keep that under $2,000. Then you have a few hundred bucks for desk, chair, etc. The rest is software licenses for packages like Unity, Maya, Photoshop, zBrush, and a few others. The software is very expensive!

Sound

We have our own large database of sound and music that we own, but when we want something new we generally hire a third party. Rates vary here depending on exactly what type of music we need and how long it is. This is tough to estimate, but a few thousand dollars would go a long way towards improving our sound and music.

How That Fits Together

You can look at our funding total and pretty much see what is possible. We'd love to get another artist or two bumped up from part time to full time, add 1 or 2 more part-time/subcontracted artists, and have 1 or 2 additional part-time coders to polish off things like our GM tools. We'd also like to get a few more professional soundscapes made to keep things more varied and mood producing. 

If we could do all of those things, the impact on Stash at release would be tremendous. You'd have more varied and more awesome environments, gear, monsters, and bosses. We'd have more killer GM tools to run events. Stash is going to be incredibly fun right out of the gate, but the more awesome we can be the better our launch will go and the more people we'll get into the community right away.

Stretch Goal Discussion

** Please comment on this update! ** We want your feedback so we can nail down these stretch goals and start crushing them.

We’d like to base our stretch goals on backer numbers as that is our primary goal with this campaign. We also want them to be rewards given to all of our backers (from both funded campaigns) rather than additional game features that could potentially delay the game’s release. Feature creep can be a very dangerous thing!

All backers of this campaign and our previous funded campaign will receive these rewards. If you back both you don’t get double rewards, but obviously you are:

  • 1) Incredibly awesome and clearly brilliant.
  • 2) Raising that backer number which in turn pushes towards more rewards.

Here is our current tentative stretch goal idea list. PLEASE COMMENT and let us know if you like this or if you have other suggestions.

  • 100 backers - $5 worth of bonus Medallions.
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  • 150 backers - Plaque BOO item exclusive to our backers. You or your visitors can click on it for a list of all backers (whatever character name you choose to include).
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  • 200 backers - $5 worth of bonus Medallions.
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  • 250 backers - Roasted Pokka BOO item exclusive to our backers.  Host your own Primordiax feast with this delicious main course that you can put on any table in your BOO. You and your guests can click on it for some delicious noms (and healing!).
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  • 300 backers - +25% xp during the “Head Start” days for all backers.
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  • 350 backers - +1 Head Start day for all backers.
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  • 400 backers - Unique pet exclusive to our backers that will be determined and designed during a live event with the devs just for backers.
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  • 450 backers - Backer Feast - a care package of food you can claim to help keep you nourished (and healed up).
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  • 500 backers - Unique mount exclusive to our backers that will be determined and designed during a live event with the devs just for backers.
  • -
  • Beyond that? We'll add more if needed!

What Do You Think?

After reading this huge update, what do you think? We really want to hear from you. We want Stash to be the game you play and love for decades. Help us make that happen!

Thanks,

-Frogdice team

AJ Kerrigan, Paul Drager, and 4 more people like this update.

Comments

    1. Timothy Geary
      Superbacker
      on October 29, 2015

      The stretch goals seem fair, considering you're not going for things that will take a great deal of funds, manpower and time. I'm happy to see the breakdown of where the funds are going as well. Thank you for that.

    2. Frogdice 5-time creator on October 29, 2015

      What do you mean by more crafting options? Like more professions? That is the sort of stuff that I agree is awesome but is both expensive and time consuming.

      To desing, spec, make all the recipes, items, code, art, visual effects, sound, writing, implementation, and testing you are easily talking $20,000 minumim and at least a man month of time/labor.

      That is why we felt things of that nature would be unwise to have as a stretch goal.

      Post release we have tons of content roll out already planned. Crafting is a big part of that.

    3. Christian Lajoie on October 29, 2015

      What I'd really like is more crafting options...
      Just saying...

    4. Joe Palmer on October 29, 2015

      Yay these stretch goals sounds awesome, although I want them all and will be sad if I don't get them :(

    5. Paul Drager on October 29, 2015

      This is exactly what I was hoping for in an update! Thank you!

    6. Missing avatar

      AJ Kerrigan on October 29, 2015

      I don't have any opinion regarding the stretch goals, but I do really appreciate you being so forthcoming about your expenses and plans. In the same spirit of openness, I'd like to say that I didn't back the original campaign (partially because of my own backer fatigue at the time, and partially because Stash didn't really look like a game I'd be into). At this point I think it looks like such a worthwhile effort that I'm glad to back it even if I don't actively play :). So congratulations on getting funded so quickly, and good luck with the stretch goals!