Frequently Asked Questions
We're making a first-person perspective survival and horror game with strong roleplaying elements.
No open world. No long walks. No twitch shooting. All tension. All tactical decision making. Some outcomes determined by Player skill and some by Character skill. Psychological decision making in your dialogues with other characters.
And a heavy emphasis on an RPG-like narrative with branching outcomes.
You will explore the jungles and rivers of Vietnam in first person perspective. You join a crew of “rock and rollers with one foot in their grave”.
It’s like Fallout: New Vegas on acid in the middle of the Vietnam War.
Your ultimate mission is to assassinate Colonel Kurtz, a rogue American officer who is accused of forming a private army and operating "totally beyond the pale of any acceptable human conduct.”
Combat is often your last resort; the wise soldier will avoid the ever-looming enemy at all costs.
Maintaining resources and relationships is key to your survival and your success.
You will play Captain Willard.
And you have a mission, but between receiving your mission in the hotel room and meeting Colonel Kurtz, how you journey upriver on PBR Streetgang is up to you.
You will engage in dialog, like in most roleplaying games, but you are a Special Forces operative, so your dialog will be like Captain Willard's dialog.
You aren't chatty, you get to the point, but you are friendly and charming when you want to be. You are alienated. You are entertaining alternate points-of-view about the war and the world.
But you are also an assassin.
An assassin doesn't fire their weapon unless they have to.
So you will creep through the jungle.
You will engage in what everyone calls "stealth gameplay." Your sneaking will be based on both your personal skill and your character skills (which will be built out by you as you gain experience during your journey up the river).
Why character skill?
Because this is an RPG. You are building your version of Captain Willard, not ours and not necessarily the movie's.
Your skills will affect your dialogues, what dialogue choices you have, and will open up different avenues of approach to the characters in the world.
Character Skills for you personally will have their greatest impact on two things: 1) how you interact with the characters you meet; 2) how you navigate the jungle.
How stealthily or combat-intensive is your approach?
Why personal skill? And what do we mean?
We do not mean twitch gameplay. This is a game about survival, horror and stealth. You're a member of the special forces.
What we do mean is:
How do you tactically and strategically approach the game as a Player. Paying attention to details in the environment including the lighting like in the Thief series.
And why do we care?
Because this is a psychological horror game where the narrative gameplay and your interactions with the other characters drives the story; but we have the confidence to leave the steering wheel in your hands. Let you drive.
It might be our mission, but it's sure as hell your boat.Last updated:
Affirmative. Francis Ford Coppola fought hard to maintain personal ownership of his film, something that almost never happens in studio-dominated Hollywood. The idea of making Apocalypse Now as a game began as a conversation between FFC and his son Roman. In the time that’s elapsed, American Zoetrope and the Coppola family have been constantly advising and aiding us in our approach. Apocalypse Now could have been licensed to a major game publisher, but it would have likely been turned into a more conventional war game. We’ve banded together to create something different and will continue to work together throughout the development process.Last updated:
You're right we can't. That's why there is a 3-year goal of $5,000,000 additional dollars at https://apocalypsenow.com so we have nearly six million for production.Last updated:
Part-time? 18 months for most of us. Full time? 90 days. But the three key people have been discussing and developing the idea with American Zoetrope for eight years.
We’ve created a demo level you can see in the trailers, a plethora of design docs, a staffing plan, milestone schedules and a lot of great stuff to nail down the risks and eliminate those risks.Last updated:
October 2020. That’s our promise to you. That’s nearly four years for us to make our incredibly ambitious take on Coppola’s masterpiece film. The Early Access will be released to commemorate the 40th anniversary of the original film's release -- so Early Access in 2019.
We -might- release faster, but those are timelines we are confident in guaranteeing.Last updated:
Hopefully all of them. PC first. Our total cross-site funding goal is sufficient for PC and the major consoles.
By cross-site funding goal we mean here plus https://apocalypsenow.comLast updated:
Starting very soon and throughout the development cycle of Apocalypse Now--if you want to back at one of the upper tiers, you won’t need to wait until October 2020 to receive all the fun physical rewards. We’ll be steadily shipping physical rewards at set intervals as we’re making the project.Last updated:
No. Steam will be supported (of course), but not required to play Apocalypse Now. We will have DRM-free digital copies available in a wide variety of languages.Last updated:
Absolutely; that’s the point! Just send a friend an extra code and your friend can redeem it, download the game, and dive headfirst into the dark and hyperreal world of Apocalypse Now.Last updated:
Will those of us that back on Kickstarter receive VIP treatment over those that preorder after the campaign ends?
Yes. Kickstarter backers will receive everything earlier than anyone else, plus some surprise rewards over time. We are keeping track of this in the database, and Kickstarter backers are flagged so that this can and will happen.Last updated:
We did our best to cover that in all the pledge prices. Physical tiers are priced high enough for us to handle shipping and handling throughout the world (though we’re not positive about customs). But it’s our intent to not add extra cost to anyone that pledges to a physical tier.Last updated:
Francis Ford Coppola left Hollywood to create Apocalypse Now. Be glad he did--if he had stayed the film would be owned by a Hollywood studio and we wouldn’t have the creative freedom we need to produce the game we want to make. Instead, the title would likely have been licensed by a game publisher and turned into a run-of-the-mill FPS.
Moreover, we believe that we have a responsibility to the fans of the film, the students of history, and the veterans of the conflict in Vietnam to create an experience in which the participation of these individuals and others is not only welcomed but also necessary. We literally cannot do this alone. We need your help in showing that you want the game to happen, but also in helping us make the game in a faithful and respectful manner.
When you pledge, you’ll be part of the team. We will be regularly communicating with and listening to backers like your through the development process. You’ll be with us each step of the way.Last updated:
All of the money goes to developing and distributing the game. Specifically to Erebus LLC which is a company we set up with American Zoetrope specifically for this game and the crowdfunding platform we designed and built.Last updated:
If you select one of the less expensive pledge tiers, you’ll be receiving a digital version of the game. You will select a platform (like Steam or DRM Free or GOG). A code will be sent to you with directions on how to redeem the code on whatever platform you selected.
If you pledge one the more expensive tiers, you’ll also get a physical version of the game (plus at least one digital code, depending on the tier). This one’s pretty simple - we’ll mail it to where you live, with no international restrictions.Last updated:
What's the difference between the basic, Deluxe and Collector's Editions of the game?
If digital-only, then you'll receive a wide variety of digital-exclusive items that come only with the Deluxe or Collector's Edition game. These items will not give you any gameplay advantage. They'll be cool though from different start menus to custom in-game items for your edition that are as powerful as comparable items in the regular edition but specialized to your edition. We'll provide a ton of digital value at each edition.
If you are obtaining Deluxe or Collector's Editions, what's in the box will be different. You'll receive a physical map of the area of South Vietnam you are exploring. You'll receive paper dossiers and mission materials that you can actually refer to and use while playing the game. In some cases your Collector's Edition will include a surprise, and we're going to vary that up a little bit. We want that because it used to be when you went to the game store and you bought a box -- you weren't quite sure what was in it, and that was part of the fun!
The physical editions will also contain all of the digital edition unique elements.Last updated:
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