"State of the Visual Novel" project progress report
It's been a while since I posted an update on the progress of the Megatokyo Visual Novel here on the Kickstarter page, and it's overdue - so much so that... Read more
New post on vn.megatokyo.com - "Slow Animation"
As i mentioned in my a recent update, one of our team members, Rob Miller has been posting updates and reports on some of he debris field created as i... Read more
An update on stuff and surveys going out real soon :)
Obviously, it's February here and the game is by no means done... in defense i have to point out that even doing the basic one-character-path game that originally... Read more
Firing up the artwork production
One of the trouble with the work i've been pouring into the VN so far is that its all been planning, flowcharting, writing, brainstorming, trying to overcome the knowledge that... Read more
A convention appearance and an update
I apologize for the lack of updates recently - things have been a little busy the past few months, some of it having nothing to do with either Megatokyo or... Read more
Update on the writing and dev progress over on the MTVN dev site
new post and rambling update on the Megatokyo Visual Novel dev site: http://vn.megatokyo.com/ yes, it rambles, but so does MT :P I actually now have quite a bit i can... Read more
vn.megatokyo.com project website is up!
Well, we had quite a finish on thursday to the Kickstarter. I can't believe how close you all came to hitting that 300k goal... in fact, so close... Read more
THANK YOU for your support! I can't believe how this last day went - you guys brought in more in the last day than the original funding goal. The support... Read more
MT Kickstarter FINAL HOURS *LIVE*
Ok, it's the last six or so hours of the Megatokyo Visual Novel Project kickstarter, it ends tonight at 6:36pm EST, and it's been an *amazing* ride. Seriously. I had... Read more
MT Visual Novel Kickstarter -20hrs and counting *LIVE*
Funny, I do so much live drawing and stuff drawing live on my justin.tv channel that it didn't occur to me until today that maybe the most fun way to... Read more
new MT comic posted and the last 24 hrs
Geeeze, we're closing in on 275k and just passed 4400 supporters! Wow. Well, i was doing this anyway, but here, have a new Megatokyo comic:
 "not fair" http://megatokyo.com/strip/1365
Now... Read more
$250k+ and 4000+ supporters and 55- hrs to go
You know, if there is one thing that really amazes me about this kickstarter is how it is continued to grow even once we got past all of the major... Read more
Two podcast interviews up!
I did two podcast interviews last week and they are now up and availible for viewing/listening.
The first was from the Kraftfunding podcast (which was live), but they now have... Read more
Interview up on Kotaku.com - plus some game artwork
I talked with Richard Eisenbeis from Kotaku.com the other day and talked at length with him about the Megatokyo Visual Novel Game project. You can read the article here:
http://kotaku.com/popular-webcomic-megatokyo-is-getting-its-own-game-712585783... Read more
200k passed and still going ^^;;
Sorry thinks have been a bit quiet over the past few days - between the holiday and some other stuff it was fun and exciting week :P Got a number... Read more
Podcast interview on The Krautfunding Show TODAY!
I'm going to be doing a live Podcast interview on The Krautfunding Show around 4:20pm EST today:
I'll be answering viewer questions and stuff, so be sure to tune... Read more
Hear Kimiko sing stretch goal reached!
(gah! for some reason this update didn't get posted the other day... and here we are closing in on the $200k mark too ^^;; My apologies! I think i was... Read more
New stretch goal: hear Kimiko sing two songs!
New stretch goal added! We'll work with a vocalist to sing as kimiko for two songs for two of the opening sequences for the game! The details:
$190,000:Add vocals... Read more
FAQ added and updated
I finally was able to get through all the msgs with questions, and from that i went ahead and added to the FAQ at the bottom of the page. I... Read more
Preliminary designs for the t-shirts, flash drive and calendar
I pulled together some preliminary designs for the t-shirts, the Flash Drive of Awesome and an example of design intent for the 2014 Megatokyo Calendar for the Megatokyo Visual Novel... Read more
$150,000 Goal reached! Part 3 funded!
Holy... Woke up this morning to find that now Part 3 of the Megatokyo Visual Novel has been funded! That's the complete game people! Um... It's only been a week... Read more
Updating the Update (typo in my last update)
Ok, it's official, I am an idiot. >_< Trying to make things clear, and i had a typo. The line SHOULD have read:
"We will know that you are adding... Read more
More reward tiers, a Calendar and some clarification
Remarkably enough, it seems that we're actually starting to edge in closer to hitting the Part 3 funding stretch goal :) As i mentioned before, one thing we've added is... Read more
125k goal reached... BOO!! Unlocked!
Yes, the answer to the question as to what the 125k goal would unlock is BOO! Boo's life is... complicated. Imagine having a temp job as a conscience for someone... Read more
Live Drawing on Justin.TV...
As i work on this game over the next six+ months the one thing you will be able to do is check in and actually watch me work on it... Read more
secret 125k stretch goal added...
Ok, i added a 125K stretch goal. I won't tell you what it's for, but it's something the game is missing :) Just a little something extra i wanted to... Read more
Reward tiers clarified, options added
If you scroll to the bottom of the page, you will see that i added a new section called Rewards where i went through and wrote out all the reward... Read more
And, uh... Junpei too.
I'm sure you guys are getting sick of the updates, but i'm assuming that that is what this update thing is for, to make note of updates and changes and... Read more
Ed Funded! Uh oh...
Ok, this morning Ed got funded (gotta get that Explosions and Gunfire sound FX pack)
I cannot believe we're actually approaching the 100,000 goal, and it's only day 4. The... Read more
Dom unlocked. 0_o;;
Oh man... Dom? Really? you REALLY want to get inside his head? Well... now you'll be able to. Oh man. ^^;;;
I keep waiting for things to slow down, but... Read more
Mugi cleared! that was quick ^^;;
Wow, we cleared Mugi in almost no time. ^^;; She's gonna be smug about that, let me tell you. ^^;;
That said, i do thing we've had a bit more... Read more
New stretch goals added
Holy transl33tor PWN buttons... i can't believe that we are ALREADY getting close to funding the 2nd part of the game! I'm... out of stretch goals. ^^;; I had to... Read more
Reward tiers updated! More made available.
Updated reward tiers - since there are now so many more characters unlocked i can offer more artwork at the $200, $400 and $500 levels. This thing moved so quickly... Read more
All the primary charcter routes are unlocked. Eep.
Ok, it's not quite 24 hrs later and Yuki's route has been unlocked. That's was all the primary characters who i really wanted to be in the game from the... Read more
Oh, Hai dere, Ping :)
Aannd... ok, Ping is now there. One more character, Yuki, and that's the awesome base for an awesome game. The rest will be fun and gravy (just making it more... Read more
Erika -and- Miho unlocked last night! woah.
Well, i figured it'd keep going a bit while i was sleeping but... ok, so you guys have now made Erika AND Miho playable characters! That's actually really exciting for... Read more
Kimiko as a Playable Character Unlocked
Five and a half hours later... and the first stretch goal has been reached. Kimiko will now be a character you can actually play in the game - you will... Read more
And... 3.5 hrs and its funded. Crikey. ^^;;
And as jack read a book to me as i put him to bed ('Batter up Wombat") we hit our $20,000 goal for the core game. I'm ... well, dayamn, ... Read more
Ok, uh... i put the Kickstarter live around 6:30pm or so and then Seraphim and I took Jack to soccer practice, and got back home around 8:20 or so... and... Read more