A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
The goal of the game is to get the block to fall into the square hole at the end of each stage. There are 33 stages to complete. You can move the block up, down, left and right, see the video. Be careful not to fall off the edges. The level will be restarted if this happens. In later levels there are bridges, switches to activate and deactivate the bridges, teleport tiles and more. You can select any of the 33 stages with a 6 digit passcode, which you see after finishing a level.
I will port all 33 levels of the game to the Vectrex video game console. As a bonus, I will implement the game with Unity 3D in the same vector graphics look as on the original console. You can play this then on your PC, Mac or phone.
The Vectrex binary version can be used to flash it on a flash cartridge. It might fit within 32 kB, but I might need a 64 kB version, so your flash cartridge has to support bank switching with PB6, like the VecMulti with SD card.
If you want a real cartridge, you can choose one of the higher rewards. I will build a cartridge and flash the game on it. The cartridge will be in a new case from Sean Kelly. You can choose the color:
A first prototype of the cartridge is already working, with a simple EPROM:
The PCB is from https://oshpark.com. For the final version I might change this to a flash chip for easier manufacturing. The final version will also be professionally manufactured in Germany, with high quality hard plated gold fingers for the edge connector (the prototype used only a thin ENIG layer, which isn't very durable for an edge connector), as known from my C64 Kerberos Cartridge, which was another successfully funded and delivered crowdfunding campaign:
Preview of the cartridge with the sticker and the insert for the protective box for the collector reward, designed by Tony Holcomb. This was printed on my desktop printer, the final sticker and insert will be produced professionally as known from my Kerberos cartridge.
Note: the Supporter, Level Sponsor and Game Sponsor rewards all includes the collector's box and you get the serial number in the order of the backers. This means if e.g. all 100 level sponsor rewards are backed first, then the next collector reward serial number will be higher than 100.
I will implement all the game logic and graphics for the game, but I'm not a good musician. Fortunately "Der Luchs" agreed to compose the title music for the game. An example of his awesome work (which you can also hear in the Kickstarter video above) :
Not related to the Bloxorz game: If you want your game, or any other Vectrex binary, as a cartridge (only up to 32 kB is possible, and no special features like RAM), then chose the 24 EUR reward and I will flash it and you get it in a professional new cartridge case, with the same color options as described above. You can combine this, e.g. if you want a Bloxorz cartridge, and another cartridge with your program, just chose the Bloxorz reward, but add 24 EUR to the pledge. Same for the other rewards: e.g. if you want two Bloxorz cartridges, just back one, but pledge twice the money (not possible for the limited rewards).
50 levels instead of 33. I will design the extra levels, or you can contribute the levels. I will release a preview version of the game on Mac/PC to edit and test the levels.
When this stretch goal is reached, I can spend even more time or money for hiring good level designers, or for a contest, and the game will come with 100 levels!
Risks and challenges
The first three levels are already working and I'm very confident that I can implement the rest. I also have experience with Unity 3D, which I will use for the PC, Mac and phone versions and there are no big challenges to implement this game on such these platforms. The music and sound effects will be just samples from an original Vectrex for 100% authentic gameplay feeling.
The hardware for the cartridge is already working and I know how to mass produce such hardware from my Kerberos project. Only problem could be a limited supply for the translucent case, because Sean produces them only in batches. But I already asked for injection molding prices, and if there are a lot of orders, I can produce my own cartridges, in case Sean can't deliver it.
Same hardware and software as the previous reward, but you get one of the first 100 cartridges. Each cartridge has a serial number. Back this first to get serial number 1. Collectors cartridges will come in an additional protective case with a cover.
Thanks you very much, you really want this game to come true. You get the hardware and software, and additionally your name, nick or company name gets listed in the about page in the game, for every copy of the game.