Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
A new list on BGG "The 20 Most Anticipated Games of 2018" has been posted. I'd like to enlist your to help get Spy Club to the top! Use this link https://boardgamegeek.com/geeklist/231943/item/5769258#item5769258 to head over to BGG. Click on the green thumbs up icon to vote for Spy Club. While your at it, leave a comment on why you backed the game or can't wait to play it. Let's help get spread the word on how awesome Spy Club is and get it in front of more gamers. Thanks!
well done :-)
What a great finish! Thank you! We are so grateful for your pledges and support, and we are excited to share the rest of this journey with you. We'll be back tonight with another update, sharing the final details of the story we told throughout the campaign together and covering the next steps in the process. More soon!
Congratulations Foxtrot, well done.
Congrats, look forward to playing.
Thanks for the matrix! It is great to see that there was some standardization to the distribution scheme.
At first, I thought it was a kids game, which is why I was initially interested; I have an 6 and 8 year old. Then I realized it is actually a complex abstract cooperative set completion game with a kid friendly theme. I am really excited about this game.
@Biomage Yes, that's it! They are not evenly distributed. (There are more object card faces than motive card faces.) That uneven distribution, along with the different bad events that they each trigger, gives the different aspect types a little bit of texture to them.
The pairings roughly match this distribution. Here's a link to a chart showing the counts in each of the possible combinations, if you are interested in seeing that:
Nevermind. I found the asset in the rule book:
Note the varying clue card counts carefully (see chart below). The Motives and Suspects are particularly rare.
I assume the difference is that there are several distractions in with the lot but not the same as each other combination.
Are the number of clue cards used for purpose of difficulty, i.e. ending the game clueless?
I don’t know the exact distribution of cards, but with 54 cards, it doesn’t seem like there is the same number of each possible combination. Why not 60 cards to have 4 of each?
I wanted to share with everyone how amazing this journey has been! Sarah and I began playtesting this game over a year ago, and SO much has changed since then! It has been an absolute thrill working on this project and contributing to the amazing stories and experiences that emerge from the campaigns. This last weekend, I had the opportunity to play Spy Club in a real tree house (just like the kid detectives themselves) while I was presenting at the World Treehouse and Zipline Conference at the Out-n-About Treesort in Takilma, Oregon (I highly recommend you visit that place some day!). It is exceptionally rewarding to share this game with players young and old and see the smiles on their faces as they race to catch the culprit before their plans are foiled! Everyone plays a little differently, and though I've personally played the game (and seen it played) hundreds of times, I have yet to hear the same story told from one case to the next. I'm really excited for all of you to play this game soon! Thanks so much for backing this project and supporting us on our journey! It means the world!
Is it state fair or carnival season in your area? The State Fair of Texas is going on now near me. If you remember, back in our example Game 2, the Garbage Man was so hungry for corn dogs at the carnival that he vandalized one of the carnival games with water guns. Have you played any carnival games recently? What carnival food is your personal favorite? Might it drive you to a life of crime? :-)
Spy Club provides a way to play a series of 5 games connected together to tell a larger story. To give you a feel for how it works, during this project we're walking through an example campaign. You can look back at Update #2 for the beginning of the story:
@Julien - Great question! That is something Jason anticipated in the very first prototype, so the game has always had 2-3 copies of each clue card with different backs. Because of that, even if you did somehow memorize all 54 card pairings, you'd still never know for sure what was on the other side of any particular card. (Also, we've played the game many times as a development team, and we *still* don't have the pairings memorized!)
Is there a risk that after a few games players with good memory skills may start remembering what is on the other side of certains cards, thereby affecting the balance of the game by making the investigate action less attractive?
Did anyone ever read The Adventures of Taxi Dog? '90s children's book about a dog, Maxi, who gets adopted by a taxi driver? There was a black cat hidden somewhere on every page, and I was reminded of that book when Bartłomiej added the cat to the Garbage Man illustration. The Garbage Man and Diner cards are among my favorites. :)
Thanks! I look forward to watching it. :)
@Kløve - Thank you for checking out the first playthrough video! We have uploaded the second one, and we'll be sending out the update later today. Here's a link straight to it:
I loved the playthrough video - it provided just what I wanted: seeing the game in action. Any update on the teased 'expert video'?
@ Sarah Greybill unfortunately, that’s not it. I Googled your suggestion and it wasn’t familiar. Thanks, though.
I should point out that I’m Canadian. I don’t recall the series I am thinking about being specific to Canada, but it is possible.
@Ken Ludlow, Could the series have been The Diamond Brothers Mysteries? Not about twins, but the publishing time frame seems about right an the stories do focus on two brothers.
By the way - a "twins" storyline tends to be one of my favorite themes, so I really want to find and read these books you referenced!
@Suppadej Mahapokai - Thank you for the question! Generally, you keep all the modules in play for the rest of the campaign. In your example, you will have those 2 modules in play Game 3. (There is also some content you unlock in Game 1 that will still be in play.)
There is a mix of content in the modules: some content stays with you until the end of the campaign, some challenges only last for one game, and others last multiple games until you complete them or use them up. You probably won't have ALL the content from ALL the modules you've unlocked in play at the end, but there will be carryover and interaction between that content over the course of the campaign.
Does that help? What else can we answer for you?
I'd like to know more about the campaign modules. Suppose I am playing game 3, the modules using in the third game will be the one that related to second game only or the first game as well (making a total of 2 modules)
I used to love the Three Investigators books. I also liked Enid Blython's books about the four kids and the dog (I read them in Danish and don't recall the English title).
As for my favourite detective series of old, for the life of me I can’t remember what it was called. I’ve poked around the Internet, but so far no luck. I’m hopeful someone here might recognize it and point me in the right direction.
I was reading these during the late 80s to early 90s (say 1989-91.) The series focused on twin boys who went on adventures and solved mysteries with their friends. Undoubtedly, at some point near the end, one of the twins would be in trouble, the other one would sense it through some sort of “Twin connection” and would go save him.
Any help would be appreciated. I would like to re-look at these and see if they hold up. Perhaps they would be something my kids would be interested in...
I can't believe that nobody mentioned "Nate the Great" for their favorite kid detective books! Granted, the reading level was significantly lower than most of the other fan favorites.
Another favorite series from my childhood that isn't *exactly* a detective series - and is about animals, not people - was Hank the Cowdog. Pretty sure I have one of those around here somewhere... :)
@Sarah, thank you for replying. It's unfortunate to hear that you won't be at Essen and since I don't live in North America, I don't usually go to BGG con or any other con there. But I'm still excited about the campaign. It just means I have to wait a bit to see the game :)
@Quixotic Games, Thank you for joining the club! Let us know if you find any mysterious clues in your neighborhood! :-)
@Nadin Dira, Thanks so much for your support! We unfortunately won't be at Essen this year, but we will be at BGG.CON in November. If you'll be in attendance, let's try to connect!
Happy to be a backer and excited about the mosaic system! Was wondering, will Foxtrot be at Essen and will this game be demoed there?
I'm officially a part of the Spy Club. I want my copy NOW! :-D
Anthony Chatfield from BGA posted his review of Spy Club. Check it out!
@ProphecyBlur We won't be using a Pledge Manager, but all our games are available now through retail. We are currently sold out of *The Fox in the Forest*, but some stores still have it and a reprint is on the way.
@Julien Great suggestion. Thanks!
@Randy. As this question about stretch goals is likely to come up often now that the project is funded, maybe you could include this info in the next update. Not everyone (including me) will carefully read the thank you section of the campaign. Just a thought ;)
Hi will any of your other games be available via the pledge manager? Specifically I was interested in The Fox in the Forest...
@Missy, Thanks for the question! We have included (right from the start) many items that might typically be added as “stretch goals” later in a campaign: larger/thicker cards, plastic insert, plus tons of extra artwork and game play content. I have included more detail in the Thank You section on the page: doing this helps us reduce the risk of delays and provide a high quality product at a great value to everyone when they pledge.
Are you guys planning stretch goals ow that you are funded?
For those who are on BGG, you may also wish to give a thumbs up to Spy Club on Rahdo's request list. That may help to get the word out even more about this game! https://boardgamegeek.com/geeklist/158464/item/5562939#item5562939
Great to hear that a playthrough is coming up as I'm still wondering wondering how this plays :)
Thank you all for a strong first two days to the project! We are so grateful for all the support and enthusiasm so far. For ways to help us continue to spread the word, look back at Update #1: https://www.kickstarter.com/projects/foxtrotgames/spy-club/posts/1994520
We're working to put together a full game play through video this weekend, and we're planning to have that ready for an update early next week.
Funded, awsome. :-D
Congrats Foxtrot games...
Great! Looking forward to the rest of the campaign!
Well done on funding
Hooray! Thank you for your excitement and support! We are looking forward to having fun over the rest of the campaign with y'all. :)
Maybe they could be blank, removeable stickers? So you could write the info on the sticker, put that on the card for this campaign, but then remove when the deck gets reset?
Ah, good to hear! I'll be in the scorepad writer team too instead of the sticker users. :-)
Good luck with the campaign, hope it'll surpass expectations!
@Gabor, Thank you for the excitement!
1. The cards will be 310 gsm black core (the same as material our latest game *The Fox in the Forest*, if you've seen it). I'll double-check with the manufacturer, but I believe they have a subtle linen finish. I'm really pleased with the quality of the cards!
2. Oh, good question about the stickers! There are some cards in the campaign deck that have a place to write a name or phrase. The stickers are blank and are used to reset those cards back to their original blank state, therefore allowing for replayability. (Also, we're making sure to leave plenty of room so the stickers don't have to be applied *too* precisely!) We had some playtesters who wrote the names or phrases on their scorepad or sticky notes instead of on the cards themselves, and that's also an option.
I've been looking for a cooperative detective game for a long time, and finally it's here! I'm one of the few who would love a more mature retheme down the road, but kids will do this time. :-)
1. Will the cards have linen finish on them? If it's not planned, then maybe this could be a stretch goal.
2. I've read in Eric's review that the game will have stickers. Stickers are my archenemy, so how will these impact replayability? Are they required in the campaign?
I've messed up so much stickers in my gaming life that I hate them with a passion. :-)
@elDamahj Thank you! We really appreciate your support!