About this project
Thank you to each and every backer for supporting this project and making Lanterns: The Harvest Festival a reality! If you discover this project after it has ended, you can get more information and order the game at the Foxtrot Games website:
The harvest is in, and now it's time to celebrate! Lanterns: The Harvest Festival is a tile-placement game set in imperial China. Players act as artisans decorating the palace lake with floating lanterns. The artisan who earns the most honor before the festival arrives wins the game.
On your turn, you can take these three actions one time each:
- Place a lake tile, which gives every player (even your opponents!) a lantern card based on the orientation of the tile. (It also could give the active player bonus lantern cards or favor tokens, depending on the placement.)
- Spend favor tokens to trade one lantern card for another.
- Dedicate sets of lantern cards to gain the honor you need to win the game.
If you want to play Lanterns to see if it's a good fit for you, you can use our print-and-play (PnP) files to make a prototype. It requires only 4 sheets of card stock if you have Ticket to Ride, 8 sheets if you do not.
Ken Grazier, Geek Craft
"Lanterns is an amazing game. It's simple, fun, and thematic. ... I can't think of anyone who wouldn't enjoy this game." (link)
Jeremiah Isley and Scott Firestone, Theology of Games
Jeremiah: "The game plays really well and is a lot of fun and has a lot of depth to it for a game that plays ... in 20-30 minutes." Firestone: "Everything about this game I love: the artwork, the challenge, I really like Lanterns. A big thumbs up from me." (link)
Ryan LaFlamme, Cardboard Republic "Lanterns hits that sweet spot of a short game – quick to grasp on the first playthrough but with enough depth to make you want to play it again. ... Lanterns is easy to play and even easier to learn. It doesn’t seem at first like you’ll have to make many calculated choices, but as the points go up and the number of available tiles goes down, suddenly those tiles feel a lot heavier." (link)
J. Alex Kevern, game designer of Gold West from TMG
"One my favorites at Gen Con was Lanterns. ... Elegant and accessible but with great choices." (link)
Jason Dobson, Indie Cardboard
"I found the game to be fast-paced and nonthreatening, as well as proof positive that casual games need be neither shallow nor strategically dim to be fun for everyone." (link)
Eduardo Baraf, Game Designer of Lift Off! Get Me Off This Planet! —
"Lanterns ... is a casual tile-based game that has a lot of fun dynamics around the position of you and the players around you. ... I like it a lot."
Jonathan Liu, GeekDad
"Lanterns has a beautiful look to it when you finish, with all the colored lanterns floating around in the lake. ... Lanterns is easy to learn and plays pretty quickly. You do get to make some interesting choices throughout the game but it’s generally not overwhelming. ... I enjoyed it." (link)
Luke Laurie, Game Designer of Stones of Fate from CWG
"I'm primarily drawn to how solid the mechanics of this game are. Too many kickstarter games are fun, thematic, but lack that kind of rich depth of mechanics that gives replayability. I'm going to get a lot of plays out of Lanterns." (link)
Boards Alive Podcast
"YOU get a lantern card! YOU get a lantern card! EVERYBODY gets a lantern card." "Oprah's just giving out lantern cards. ... I love when a game engages everybody throughout the whole game."
Nicole Jekich, Across The Board Games
"As a lover of tile-based games and set collection games, I had high expectations for Lanterns: The Harvest Festival ... and I feel Lanterns does a great job. ... It’s an engaging game that is easy to master and at the end leaves players with a beautifully rendered game board." (link)
Hunter Shelburne, WeaponsGradeTabletop"
It's a really nice looking game on the tabletop ... and I just really enjoyed it. ... I definitely recommend backing it." (Final Opinions at 7:33-9:44)
Tessa Van Boxtel, Board Game DuelLanterns is a fantastic gateway game that can be taught to non-gamers and gamers alike. ... The theme does very well, you can imagine these lanterns floating in a lake, creating a beautiful landscape for the Harvest Festival. Lanterns is definitely worth backing, especially if you enjoy Tile placing games with a good theme. (link)
Jonathan Nelson, Gaming Bits
"There is some strategic game play to it and it will entertain both gamers and non-gamers alike. ... I really like the simplicity and fun of this game and enjoy playing it a lot. This is a game that I would highly recommend." (link)
[The odd numbers in some stretch goals are the result of backer participation that lowered the required funding levels.]
At $12,500, we upgraded the standard finish on the tiles, tokens, and cards to a linen finish. This gives them a more impressive, durable feel.
At $15,685, we started the artwork for three new platforms. Instead of 11 platform tiles with flowers, the game now includes only 2 flower platforms plus 3 tiles each of the new backer-voted platforms: koi fish platforms, dragon platforms, and panda platforms. (View Update #4 for details.)
At $19,685, we upgraded the box in a number of ways. (View Update #4 for details.)
At $23,885, we will upgrade the cardboard favor tokens to wooden favor tokens in every copy of the game. (These will have the same imperial seal from the cardboard tokens screen-printed on them.)
At $29,885, we included a custom starting-player token in the shape of a Chinese fishing boat.
For the ARTISAN pledge level (one copy of the game), we contribute $7 towards shipping costs for all backers. For backers in the United States, China, and Hong Kong, this covers all shipping costs. Backers in other countries must add an additional amount to their pledge.
For more than one copy of the game, backers should use the DOUBLE ARTISAN pledge level. Backers in the United States, China, and Hong Kong add +$20/copy to their ARTISAN pledge, while backers everywhere else should add +$25/copy to their ARTISAN pledge. Here is a chart showing the total pledge for multiple copies for reference:
Blogs and Podcasts
- Indie Cardboard Interview with Randy Hoyt and Christopher Chung
- Inquisitive Meeple interview with Christopher Chung
- Kickstarter Badger: #1 Tabletop Project of the Week (October 13)
- Roll For Crit: Kickstarter Pickstarter of the Week (October 13)
- Troll In The Corner: Kick The Box (October 13)
- Board with Life's Kickstarter For The Week (October 15)
- Casual Game Revolution: Interview With Randy Hoyt
- Troll In The Corner: Lanterns - Game of Imperial Delight
- Club Fantasci's Kickstarter of the Week (October 20)
- PONG #7: Dan Halstad Interview with Randy Hoyt and Christopher Chung
- Back It! JR Honeycutt Interview with Randy Hoyt and Christopher Chung
- Club Fantasci: David Lowry Interview with Randy Hoyt
- Blogadin: Alex Hamilton Interview with Randy Hoyt
- Board Gamers Anonymous: Kicking The Habit #18 (Recommended Project)
We know Foxtrot Games would not exist without the amazing support and enthusiasm from our Kickstarter backers. We will always be grateful for that! It has been so rewarding hearing how much many of you have enjoyed Relic Expedition, interacting with you on BoardGameGeek and Twitter, and meeting some of you in person at conventions and at game stores. Thank you!
Thank you, Christopher Chung, for trusting your game design to us. It has been an honor and a privilege to work with you on Lanterns. You are a talented game designer with a bright future, and we are proud to be your first publisher.
We appreciate all our play-testers for taking the time to play Lanterns and give us feedback on it. We are so pleased with the final version of the game, and it would not be as great as it is without your input.
Last but certainly not least, an enormous amount of gratitude is due to our families. We could not have done this without the limitless support, patience, time, encouragement, and understanding from Leslie (Randy's wife), Emily (Tyler's wife), and Garrett and Darren (Randy's sons). Thank you for joining us on this incredible adventure!
Risks and challenges
Manufacturing hundreds or thousands of board games is an expensive and time-consuming endeavor. We could not do it without the financial assistance and support of our backers. There are a lot of steps in the process, and delays or setbacks could happen at any one of them.
We have successfully navigated this process before, delivering Relic Expedition to backers around the world within one month of our expected delivery date. Here is some of the feedback we received from backers:
— @Cardboard_Punch: "I would certainly not hesitate to back another @kickstarter project by @TastyMinstrel or @FoxtrotGames."
— Michelle Aquilino: "I was most impressed with my experience with you guys in regards to Relic Expedition. I will almost certainly back this game on that experience alone."
We're excited to bring this game to your table and add it to the Foxtrot Games lineup. Thank you for supporting this project. We encourage you to share it with anyone you know who appreciates beautiful, engaging, and approachable games!Learn about accountability on Kickstarter
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