About this project
We've reached our funding goal! Here are the final stretch goals!
Paperback is a word game where players create words. It's 2-4 players and takes about 45 minutes. You score words in order to buy better letters with cool abilities. But scoring won’t win the game – you must finish novels to make it as a paperback writer.
Paige is determined to make it as a novelist. She’ll have to work her way up writing everything from Mystery to Romance to get to the best seller list. Also, Paige loves the worlds she writes about and secretly wishes she could live them.
Paperback blends the skill of word games like Scrabble™ with the interesting choices of deck-building games like Dominion™. There are many ways to win – making short powerful words, long clever words or possibly a double word score. Each card has a distinct ability that can dramatically help your score if used wisely.
In each hand there is usually one perfect word that will use all your letters – you just need to find it! Flexibility comes from two elements: a ‘common’ vowel and wild letter cards. The 'common' vowel can be used by all players and changes throughout the game. You will have several wild cards in your deck - wilds also double as victory points, which determine the winner.
Kickstarter is a necessity to get the capital required to print a boardgame. It is also fantastic way to get the word out about this unique game.
We believe in creating innovative, educational, and positive games. This is our family business and we have a commitment to fast, accurate service. We are available to answer any questions you have and love to hear about your experiences with the game.
The game comes in a sturdy Two-piece box with 200 cards, full color instructions and counters for use with optional rules.
Rich Sommer (@richsommer):
"Here's what I like about Paperback: it allows for planning in a way that other word games don't. It rewards a strong vocabulary, sure...but it also allows someone who's not a Scrabble aficionado just as much a chance at winning. Plus, I love deck-building. So that's a bonus."
Jeff Cannata (@jeffcannata) of the Totally Rad Show:
"I love word games and I love deck builders - now I can get both in one game! Paperback is a blast to play, and much easier to get into for my less geeky friends than many of the other fantasy-themed deck building games."
Eric R. Burgess of Boardgame Babylon:
"Paperback is a terrific game for just about anyone. Serious gamers can geek out on the clever use of deckbuilding mechanisms in a classic word game. Casual players can enjoy the easy gameplay and creativity they express in their word choices each turn. Families can delight in the well-disguised educational value and very obvious fun Paperback provides. Our family and friends have had a great time playing Paperback and I know you will, too."
An extensive review from Father Geek:
"I like it. I like it a lot. It’s the only word game I have played in a VERY LONG TIME that had me thinking on multiple levels. I really enjoyed the deck-building aspect as it challenged me to buy cards that I knew I could use with existing Letter cards for mega points. That is actually a lot harder than it seems because every Letter card is only as good as the other Letter cards that are in your hand. I also had to be creative when it came to maximizing the card abilities. If I did it right, my simple three-letter word scored massive points, which felt great. I think this is the closest thing to a “gamer’s word game” I have ever seen. The game play is engaging, the turns are quick, and everything I love about deck-building is seamlessly entwined with everything word gamers enjoy most, which is spelling words."
My friend, Tom Mason, enjoys the game so much that he decided Paperback needed to be on mobile devices. He is hard at work creating a digital version of the game for Apple and Android devices. You will be able to play Paperback asynchronously against your friends anywhere! Coming soon to App Store, Google Play and Amazon Appstore.
Get a copy of the Android version as an add-on to your pledge.
We're offering our hit games Clockwords and Now Boarding as an add-on reward. These games have been enjoyed by millions of players. Get the Full Download version of both games as a backer. ($20 value)
We have designed other ways to play the game that will appear as stretch goals. For example, a cooperative variant that allows players to work together to finish novels before the editor's deadline! Keep an eye on "Stretch Goals" for this and other expansions.
Risks and challenges
Making boardgames involves a variety of skills - everything from design and sourcing to shipping and support. I have successfully sourced, assembled, and shipped a print run of my boardgame Wok Star out of my home.
Overseas manufacturing can have quality and shipping risks. I will do all I can to ensure the production of a professional grade boardgame along with timely shipping to backers.Learn about accountability on Kickstarter
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