Developing for FOVE! - What would you do with FOVE?
Dear Developers,
We are proud to introduce our Creative Director, Scott Harper.
Scott has an inspiring talk about the use cases of FOVE in gaming, adding support for FOVE in new games and integration with existing VR projects.
Please watch and share!
“Developers, What would you do with FOVE? http://youtu.be/plTTqH-YMT4 from @FOVEinc #FOVEVR www.getfove.com” [Tweet This]
We want to work with you, give you the hardware you need and the software you need to make your visions a reality. Please tell us what would you do with FOVE?
Thank you again from all of us.
Team FOVE
www.getfove.com
Comentarios
Para poder publicar comentarios, tienes que ser patrocinador del proyecto. Iniciar sesión
Jose Flores en June 1, 2015
A few of us backers are very eager to use FOVE in medicine, we see infinite possibilities with this technology and have imagination for integration. Cannot wait to get our hands on #FOVEVR headsets.
Sean Thompson en May 29, 2015
@Piero Bosco TriDef does support DX11 to my knowledge, quite a few games in their list now days... VorpX would probably love to support more hmd's but DK2 is king of hill atm as far as having a decent userbase and semi-matured API.
Yann Vernier en May 28, 2015
Pardon me, the point of the eye tracking based stitching kind of gets lost in a VR device. Still, the encoding and recording device may hold merit.
Yann Vernier en May 27, 2015
Reading up on the EleVR site, one more thing to do with eye tracking became clear; vergence depth based panoramic stitching. This would allow us to instead of trying to hide stitching duplications leave them intact as they'd actually match the observer's views. I imagine a toroidal (possibly excluding some of the inward facing region) set of video strips, with the viewer deciding where to stitch. Also thinking about design of a recording device.
Piero Bosco en May 25, 2015
The biggest obstacles for 3D at the moment is the reliance on middleware applications, TriDef doesn't support DirectX 11, and VorpX only supports DK2... so there's going to be basically almost 0 content... :(
Brett Jackson en May 25, 2015
I would like to use eye tracking in my eveBook tech demo. The idea is to track you reading a story in VR and trigger events (environment changes, positional audio, ambient audio etc.) as you read certain words. The version on Oculus Share has to rely on head tracking and line-based events. Eye tracking should feel much more natural.
Yann Vernier en May 25, 2015
I think I would attempt to port Vireio Perception for legacy game support and Dasher for text entry. Elite: Dangerous already has decoupled targeting and viewpoint, which I dearly hope they will port to the FOVE also.