The Adventures of Dash: A 2D platform and puzzle adventure!
The Adventures of Dash: A 2D platform and puzzle adventure!
Puzzle and platform your way through this rip-roaring side scrolling 2D adventure with a narcoleptic boy named Dash!
Puzzle and platform your way through this rip-roaring side scrolling 2D adventure with a narcoleptic boy named Dash! Read more
WHO IS DASH?
In most ways, hes just like any other 9-year old boy. He wakes up, he goes to school, he plays with friends... but in one way, one very unique way, he is unlike any boy whom ever lived. For you see, unlike every other boy, or girl for that matter, Dash is unable to control when, or where...
And with every doze, every nap, every slip into that sweet sweet slumber, he finds himself in a brand new dream, filled with wildly different worlds to explore, puzzles to solve, dohickeys to find, foes to vanquish, and POGs to collect.
The variety! Not only in the drastically different gameplay experiences you'll have from dream to dream, but also in the overall visual art style of each dream. What inspired me to create this game, was all the amazing 2D artists that I've met over the years, or became fans of online, and have fallen in love with their work.
What always frustrated me working on Call of Duty or even our own Human Element, was that hiring any of these artists I loved meant one thing, forcing them into an art style to fit with the game universe we were working on. It resulted in stripping away everything I loved about them in the first place, their personality, and personal style was lost in the universe of the game. Why should we adapt an artist to the game, when the game can adapt to the artist?
All these drastically contrasting art styles held together in a cohesive Awake world filled with a variety of locations, NPCs, logic puzzles, collectibles, and countless interactions to explore in order to discover new dreams and unlock more abilities.
Transform into new forms, adapt new abilities, and master new gameplay mechanics with every dream. Unlocking a collectible POG for each dream which allows you to revisit the dream at anytime via your POG binder while unlocking a special ability from each dream for use in the Awake world. Access new areas and solve new puzzles with every unique ability.
Freely travel between areas in this completely open-world 2D design. Each area is filled with NPCs, puzzles, and dream triggers unique to specific locations and interactions. Explore and experiment with anything and everything to discover every last hidden dream.
HOW WILL THE FUNDS BE USED?
To pay for artists, programmers, and designers to build the dream worlds and awake world puzzles over the course of 7-months. As well as the license required for Unity 3D Pro, and for the feature length documentary titled "Project: Robotoki" (detailed below).
WHERE WILL THE GAME RELEASE?
We plan to self-publish digital versions on PC, MAC, LINUX, OUYA, mobile (Android + iOS), and consoles. The PC, MAC, OUYA and LINUX versions will release in November 2013 and then controls adapted for touch screen devices. Lastly, we will use profits from the sale of those versions to fund development of the console releases. If our goal is exceeded, all additional funds will go to speed up the development of the consoles versions to release day and date with the PC, MAC, and LINUX versions, as well as parallel development of the touch screen versions.
Additional funds will also be used to expand the amount of dreams and in-game arcade games playable. The game is designed to be a platform for a diverse number of gameplay experiences.
WHAT IS PROJECT: ROBOTOKI?
A feature length documentary following the formation, expansion, and development of the independent video game studio Robotoki over the course of its first two years. Get an exclusive behind the scenes look at what it takes to build a studio, a team, and develop two vastly different games as an independent studio in Los Angeles, CA.
WHO IS ROBOTOKI?
What makes The Adventures of Dash so special, is the absolutely fantastic variety of talent we've assembled to create it. From toy makers, comic artists, and illustrators in print, theatrical, and games. We've combined my favorite creative minds in and outside the game industry to come together and have allowed each to leave a unique mark on their own dream state within the game, all held together by a cohesive Awake overworld.
ROBERT BOWLING (Call of Duty 4: Modern Warfare, COD: MW2, COD: MW3)
As President of Robotoki and Creative Director on The Adventures of Dash, Robert is focused on the team building, character, story, world development, and gameplay design. Prior to forming Robotoki, Robert acted as the Creative Strategist for the Call of Duty franchise, as well as a lead at the series' original developer, Infinity Ward. Robert's AAA development experience has driven the concept and creation of The Adventures of Dash, tearing down all the stigmas and poisons of modern game development and building a team from the ground up to be focused on creative freedom and encouraging innovative new gameplay mechanics above all else.
JOHN SAHAS (Call of Duty: Modern Warfare 3 / Tony Hawk / Guitar Hero)
As a senior technical designer on Call of Duty: Modern Warfare 3 as well as providing design and programming for the Tony Hawk and Guitar Hero series', John has brought a breadth of experience and expertise to building the innovative awake / dream world interactions of The Adventures of Dash as well as original gameplay mechanics and features throughout the universe of the game.
As a senior art director and illustrator on some of my favorite key art and commercial designs of the last few years including Call of Duty: Modern Warfare 3, Injustice, Saints Row III, and Batman Arkham City; Kristine caught my attention with her keen eye for compelling and engaging visual styles and designs. Watching her adapt her unique talents to the creation of in-game dream worlds has been amazing and resulted in characters, worlds, and gameplay mechanics that I never expected.
BRANDON WILHELM (Drawing Bored)
We discovered Brandon straight out of college from his online postings on Drawing Bored where he uploaded a new unique character every day for months. His quirky sense of humor, unique style, and passion for his art caught our attention immediately. He is the exact kind of artist I wrote this game for! Someone who could come in and really explore their individual style and personality in-game, ultimately crafting the tone and design for the entire awake world and characters!
DANNY BARANOWSKY (Canabalt / Super Meat Boy)
Best known for his original score for indie games such as Canabalt and Super Meat Boy, Danny brings an ALL original soundtrack to The Adventures of Dash by adapting a unique 16-bit inspired score to the ever changing dream states of Dash's adventures and the upbeat overworld of his daily life as you explore the world looking for new collectibles and hidden dreams.
Contributing his senior art direction and illustration skills to the most prolific key art and identity creations within the game industry for the last 9 years. Josh caught our attention with his key contributions to the key art creation of Batman: Arkham Asylum, Batman: Arkham City, the Call of Duty series, Injustice, and countless other AAA francises. Allowing Josh to creatively breath has resulted in the creation and development of some of my favorite in-game characters and scenarios and has validated the entire ambitious goal of the project for us.
NATE MITCHELL (So Analog / 10-DOH! / Squid Kids Ink)
A veteran toy designer that has honed his skills at SpinMasters and his own independent toy company Squid Kids Ink, Nate is responsible for the design and creation of the So Analog series of original collectibles that pay homage to retro games and products like the 10-DOH! line of custom NES cart character designs. Nate brings his innovative character design style to games for the first time in The Adventures of Dash, developing and designing some of the coolest dream states and enemy designs based on nostalgic and retro gaming memories.
GEORGE ALEXOPOULOS (Bite Size)
The passionate, self-driven, self-published indie comic writer and illustrator, George Alexopoulos, caught our attention through his hand drawn characters and stories online. Once he joined the Robotoki team, the creative engines really started as George cranked out massively detailed hand drawn fantasy focused environments and characters that took the dream worlds of Dash to all new, genre skipping, role-playing focused heights.
JON LENAWAY (Step 3)
As co-founder of Step 3, a major PR and Consultancy firm handling the strategic launch strategies and campaigns for top AAA games including Halo, Call of Duty, Xbox, Skylanders, and the Guitar Hero franchise prior to joining Robotoki, Jon brings years of experience and industry history to the production of The Adventures of Dash, allowing us to optimize our production and design procedures through his input and collaboration.
The resident robot of Robotoki, due to poor design foresight, often results in being the cause and solution to, all of the studio's problems. Comprised of a single optical lens (used mostly to record and later use said recordings for internal blackmail), two antenna which only receive re-runs of Archer Season 1, and a small department in the rear that keeps your drink cooled. Designs nothing, breaks everything, and speaks Korean.
We're gamers first and game developers second, which means we obsessed over bringing a series of unique Kickstarter rewards that made our inner collector geek squeal, which were deeply tied to this project, showcased the culture of our studio, and most importantly, were one of a kind collectibles or keepsakes for our Kickstarter backers!
IMPORTANT DISCLAIMER: We claim no affiliation to or endorsement from Nintendo of America. All rewards below are meant as parodies of classic gaming products and have no affiliation with the official products or companies which inspired them. These are not commercial products and are not for sale; they are presented with love and admiration for the generation of gaming in which they are paying homage to.
Risks and challenges
All game development may face potential production delays due to unforeseeable or uncontrollable circumstances. If such delays are experienced, we shall adapt our schedule and refocus our priorities to address these challenges. We are experienced in bringing game concepts to creation and release and will rely on this experience to adapt to any such circumstances.
Many rewards are a parody, homage, or reference to nostalgic products, brands, and experiences we grew up with and love. While all these rewards are meant to be familiar and in tribute of these brands, experiences, and nostalgic products some brands may take it as infringing on their rights. If any such action is taken to prevent the production of rewards due to infringement concerns, we will take all appropriate action to adapt the designs and rewards to comply with local and federal laws which may result in a slightly different end product than originally presented here (such as parody logos removed). If no such infringement concerns are presented, all rewards will be delivered as closely as represented here as possible.Learn about accountability on Kickstarter
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