Frequently Asked Questions
We have received some private messages about this, and our initial plan was to keep the PnP version a separate pledge.
But...you know what? Sure! You guys have been really great so all backers who pledged $14 or more will receive a Print and play as well should they wish it. Just let us know during the survey and that’s it!Last updated:
What about replayability? It seems all I need to do is to remember the specific combo of force, mechanics and demolition for the vaults that contains the biggest loots and always aim for it.
Well, the game is really not about remembering a specific combo and aiming for the biggest vault. Bigger combination vaults contain more loot than the smaller combination ones; players learn this on their very first game of Vaults. The game is about risk taking, efficient action management and messing with other players carefully laid out plans!
Not all vault cards contain automatic successes that reward players with loot, there are many vault cards that will result in a failed crack forcing players to lose their assembled crew members and adapt to the new situation.
There are 30 crew member cards that have different abilities, 10 disrupt cards (with dual effects) that can be played at any time in the game and 8 crew boss cards with unique abilities which ensure that no game plays out in the same way.
For more info, we would suggest you watch the review made by David from Connect More Games, he did a great job explaining different probabilities and crew combinations of our game.Last updated:
There are five crew member cards that can change vault positions. Furthermore, there is a boss card (John King) with the same activated ability on successful crack. Also, there are numerous Disrupt cards that can help you or mess up opponents plans in related situation.Last updated:
Combining decks two could be an interesting move but that would have two potential problems:
1. Boss cards are unique so you would want to use 8 Boss cards from one deck in order to avoid duplicates
2. There would be more disrupt cards so depending on your game style you could play with one Disrupt deck or two, which doubles the mayhem
All other cards could be combined. Also, 5-8 player game would prolong the game.
Two decks combining is definitely out of the recommended core system and we cannot be held responsible for any consequences (no matter how fun they could be) :)Last updated:
I am a little bit worried that after a few plays one may know exactly what the success and what the fail vaults are.
It is not possible to “learn” the vault decks. Currently there are 27 vault cards with different “ranks” of combinations (difficulty levels). Not all vault cards guarantee success, there are varying in both loot and failure consequences. Furthermore, all vault cards are shuffled before starting a new game and placed in three piles in random order. Some crew members even possess the ability to relocate one vault card to any of the three piles, giving even more randomness in the mix.
For even more info on the topic of possible variations and permutations in our game please feel free to check out the video review made by David from Connect More Board Games, he did a really good job explaining the math behind the game.Last updated:
We worked really hard on our day jobs for this relaunch and managed to cover the expenses for all artwork and card design which resulted in lower goal this time.Last updated:
It is possible to play solo but originally the game wasn't designed for it.Last updated:
We are constantly working on new content, especially for the Kickstarter, exclusives will depend on the overall success of the campaign.Last updated:
There are plans to translate the game, but they depend on the overall success of the campaign.Last updated:
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