About this project
Skull Port is fun and engaging dice game designed for 2-4 players. In this language independent game, each player assumes the role of a notorious pirate captain who wants to become the Pirate King!
Players need to use their Influence tokens on ships and port tiles in order to score points and earn doubloons. Roll the dice, use doubloons to manipulate roll outcome, spread your influence across the fleet and become the next Pirate King!
Entire game is language independant. All cards and tiles contain symbols that are easy to understand and rulebook is written in English, German, French, Spanish and Italian language!
*NOTE: Design is not final.
MORE COMING SOON!
Shipping will again be conducted via regular post service. Tracking is not offered through this campaign. If tracking is important to you, please contact us via the KS messaging system
Same as every campaign, we will fulfill all the rewards ourselves. Since this is EU friendly campaign, EU backers do not have to worry about customs.
Shipments to non-EU backers will have 10 EUR declared as the value of the package. That's roughly equivalent to 11 USD / 15 CAD / 14 AUD and should be under the threshold that fall into customs duties in most countries.We cannot be responsible for import duties or any other duties that may be payable to the relevant tax authorities.
The estimated delivery date is November 2017, but keep in mind this is only an estimate. Because of international shipping logistic, backers in different regions of the world may receive their rewards sooner than others.
4HOGS is a board game publishing company based in Croatia. All our members are experienced gamers and game design enthusiasts. Our goal is simple; we want to bring new and exciting games to the gaming tables worldwide. Our little crew formed couple of years ago, back when we were sort of kids obsessed with cards, board games and role playing games. Years passed, we grew our beards, lost some of the hair and that’s pretty much it. We still enjoy all sorts of games, and those moments are a constant inspiration to our work.
Our game design story began with “in house” rules for various games and one day we began to develop games of our own. We still work on various projects, preparing new, and hopefully exciting games for all fellow gamers.
Risks and challenges
We are firmly committed to making Skull Port a successful project and we can assure you that many hours were spent in preparations and planning towards minimizing risks of backing this project.
However, there are still some obstacles we could encounter along the way and are classified as:
1.Delivery date – our current estimation for delivery is November 2017. There is always a chance for delays caused by third parties.
Please understand that this is the last thing we want to happen as our primary release goal is delivery of the game to all backers on time.
2.Natural disasters or “acts of God” – sadly, we cannot take responsibility for such events, but will try to act immediately and sort out damage control.
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