Share this project


Share this project

A brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes.
A brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes.
1,586 backers pledged $30,583 to help bring this project to life.

Sights and Sounds

Posted by FourbitFriday (Creator)

Hey there!

Look at us, nearly a week in and almost 40% down! Wow-zowee, you guys are great! Thanks to everyone who's contributed so far. I thought now might be a good time to give you all a bit of an update and a few reminders, as some things have been added since the Kickstarter's launch.

That Looming Dark

Both myself and Stevie have been toiling away on the game and nailing down the atmosphere and musical style. Check out this great track Stevie made to help set the mood:

Catacomb Kids is an interesting challenge musically, since the gameplay is a seamless mix of non-combat exploration and decision-making, and high-speed, high-stakes life or death encounters. There is no battle screen or any distinction between 'safe' and 'unsafe' areas, so we'll need music that's able to fit a variety of situations. With the music, we're hoping to capture the tension and hostility of The Catacombs without sacrificing the mood of the slower moments.

This blurred line between safety and danger is one I intend to make persistent throughout the game: any area can be made safe, with effort. Any area can become threatening, with negligence. This is indicative of a larger design goal of the game, which is to give items, actions, and environments many different purposes, and to leave their nature in the hands of the players. A room can be a trap for you or for your pursuers. Enemies can be both obstacles and resources. Spells can have many useful effects outside of the obvious. Preparedness only gets you so far: improvisation is key to survival.

I'll have a new video showcasing an example of exactly this philosophy later this week, but for now let's just watch our step on the way down, shall we?

New Reward

Next up, we have a new reward! Since the $120 tier sold out way faster than I was expecting, I've added a new $120 tier: Legendary Drop. We'll work together to create some rad weapons or armor to be found in the deep. The reward is still a limited one though, so don't wait too long before it vanishes once more into the depths.

PayPal : Greenlight

I had a few requests from people who were unable to use Amazon for a PayPal alternative, so I set that up right over here: Back Via PayPal,

Also, if you didn't already see it, Catacomb Kids now has a Steam Greenlight page! Your votes would be greatly appreciated; help us to ensure the game's release on Steam.

Kids of a Kind

Lastly, for those of you who opted for the Art Zine reward, I give you proof of your wise decision with a sneak peek of a work-in-progress piece for the zine by Gabriel Verdon:

Other artists that will be contributing include Joseph Gribbin, whose work you've already seen adorning the front page of this Kickstarter, Paul Veer, Derek Yu, Dan Fessler, and  and several other incredible artists that I've been cunning enough to blackmail -- I mean who have been gracious enough to contribute their work to this endeavor of mine.

FourbitFriday, Jamar Plummer, and 7 more people like this update.


Only backers can post comments. Log In
    1. marumari on

      Loving the ambiance!

    2. Alex Smith on

      so downtempo and chill

    3. Missing avatar

      Dale A. Plummer on

      WOW! Very ominous, dark but not scary... Eventually, there's a slow beat. This fits in very nicely with your game. You've found a great musician! All of the artists are talented too! You've put together quite a team for success.