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Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction. Try the demo!
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction.
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction.
1,457 backers pledged $78,311 to help bring this project to life.

50% REACHED! New Social Rewards, Upcoming Streams and Funding Update


Greetings, fellow warriors!

We are gearing up for the final battle of our campaign and have just crossed the 50% mark! Your companionship on this path so far has been beyond anything we expected, and your help during these end times is even more valuable - Help us get the word out and make Fort Triumph as we envision it together.

We are adding a whole bunch of updated social rewards - these rewards will be given regardless of how the campaign pans out, and might be expanded in the future:

Nothing is more important than expanding our ranks and bringing in new blood to join the front line in Kickstarter. Since challenge modes were some of the things you were most interested in based on our last poll, we are cooking up a little taste of what challenge modes can be - and will start implementing them once we hit the goals.

'This is Sparta!' Will introduce infinite HP in a map full of cliffs and deep watery graves - the only way to win is to kick, push and lift your enemies out of the battlefield.

'Warm and Cosy' Will make fire your best friend, for the first time since your first run through our demo :) In this mode, units not burning will suffer damage over time, and making sure you keep everyone cooking is a top priority.

'The Peacemaker' introduces two armies battling it out, and your mission is to save as many lives as you can - whether they'd like it or not. Doing it by stunning, providing cover, slowing or knocking away combatants about to slaughter each other for the duration.

Some of the best feedback we've ever collected came from Youtubers, brave souls sharing their adventures in Fort Triumph in video form. Not only is it greatly rewarding for us to watch others play our game, it also helps many others discover the game in turn.

Once we reach our goals, we will open up parts of our game for community development and voting - NPCs, factions and a miniboss, as our first steps.

Since we have reached a hundred total lets plays a couple of weeks back, it is time to start creating a miniboss together, one that will be implemented along with the Crypt environment down the line.

Got an idea for an amazing skeletal miniboss? Please tell us his/her story in comments - we will collect the ideas and open up a vote enabling you to choose your favorite idea, and then continue to flesh him or her (or it?) out over the forums.

Streamers have been responsible for some of the best moments we've had since starting our campaign - nothing more fun than sharing games and experiences live and being able to discuss things that come to mind.

Follow our channel on Twitch and when we reach our goals, we'll do a series of live streams presenting different aspects of our artists' work - enabling you to see new game assets materializing in real time.

One of the best ways to echo out the cry is to join our Twitter followers and help us get in front of more gamers and indie lovers everywhere. As we reach our targets, we will release concept art in wallpaper form - character sketches, environmental concepts and high quality hero portraits.

Share our message on Facebook to unlock Harbinger of Doom missions - this special questline will provide a different perspective of the world of Fort Triumph. At least one mission is already in the bag, as we've made our first target of 200 shares and mentions - time to flesh out the rest!

We don't want to spoil the story, but we can say these missions will only have a single unit for the most part, and will be focused on survival and mobility challenges on that single unit's quest to deliver word of terrible danger to those who believe they are safe.

This week we'll be streaming twice! Firstly on Wednesday (May 17th). A morning art stream starting 9am UTC featuring Omer Sharon, our talented concept artist, working on a new piece and chatting about it.

On Thursday at 6pm UTC you can meet Guy Wolfus for another tactical run on legendary difficulty - with commentary and tactical discussions along the road. Both streams will be up on our Twitch channel, you are welcome to follow us and keep an eye out, as almost every day we also host other streamers playing our game.

Following your feedback and as part of our transparency policy, we updated our funds break-down with an approximation of our future spending, assuming our campaign is successful.

As we've mentioned in the past, gameplay design and story writing are two things most of us participate in currently, but their costs mostly fall under code and art, respectively, based on the team members most active in each process .

We are also converting our internal roadmap and feature plans into a more presentable form. For now, we are adding an initial timetable of our planned development phases - this is a partial list to give you an idea, at least until we know our Kickstarter fate and can lock things down.

The full timetable will stretch beyond release, as our game will keep growing and improving even after release, especially if our community joins our effort in earnest.

Battle on, warriors! Thank you for supporting us and hoping to get to know more of you in the next weeks and months of development.

Jeffrey Williams, Rudi, and 15 more people like this update.


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    1. Fort Triumph Team Creator on May 16, 2017

      @NYAZ NEEDURDAB Sounds good :) Would be great if it could be tied to environment interactions in a way, or to using them

    2. Missing avatar

      NYAZ NEEDURDAB on May 16, 2017

      The lore for the knight and the bug could be that they were champions or adventures but when they entered the crypt the were influenced by the dark magic in the tomb so they went insane.

      A another thing for the fight could be that when the knight dies the bug gains an attack boost and if the bug dies first the knight gets a defence boost.

    3. Fort Triumph Team Creator on May 16, 2017

      @NYAZ NEEDURDAB cool idea, fits with our egyptian-theme crypt style!

    4. Missing avatar

      NYAZ NEEDURDAB on May 16, 2017

      Okay so I have another idea for a mini boss.

      It is a huge Chalcosoma which has a knight with insect like armour and a crossbow riding it. At half health the knight will jump off the bug gains a spear.

    5. Fort Triumph Team Creator on May 16, 2017

      @Game kNight, man this is such a cool idea for the mini boss! will make it very tactical just like we want it! :)

    6. Game kNight on May 16, 2017

      Strategic World Map prototype - YES! :D Gief nau!

      For the mini boss I would like to see a team of three brothers, one mage, one fighter and one ranger type. The would need to be taken down at the same time - if not each dead brother will boost the others, leaving one left will make him into a boss that is to be reckoned with.

      The buff could consist of increased stats/health/damage but also new skills added to their arsenal. The trick here would be to bring them down slowly to a point where you could kill all three in one go.

      That I would like to fight!

    7. Fort Triumph Team Creator on May 16, 2017

      @NYAZ NEEDURDAB Sounds like a cool boss :) We really want to do epic boss fights like that

    8. Fort Triumph Team Creator on May 16, 2017

      @Bardon Sounds awesome :)

    9. Missing avatar

      NYAZ NEEDURDAB on May 16, 2017

      The lore of the mini boss could be that he was a respected Mage but he was revived by a necromancer who wants him to kill the king or he will always be a slave to the necromancer

    10. Missing avatar

      NYAZ NEEDURDAB on May 16, 2017

      So my idea for the mini boss in the crypt is a skeleton necromancer that is wearing purple robes and covers in green flames.

      When it defeats one of your party they will come back as a skeleton that will fight you and it can revive other skeletons.

    11. Bardon Plays on May 15, 2017

      Also if in the dialogue someone asked her why her son just didn't tell the chool/village that there's been a mistake she could say that she raised him to be a good boy and every good boy knows not to interupt the teacher and to only speak when spoken to in school.

      But those upity humans would never even think to say good morning to a skeleton let alone ask if he was OK.

    12. Bardon Plays on May 15, 2017

      That would be great. My mind always seems to wander and make me wonder what's going through the A.I. enemies minds as we battle it out. It would be great to be on the other side for a change.

    13. Fort Triumph Team Creator on May 15, 2017

      Hah. Love it. How about a campaign of that, and you play the skeletons perspective? :)

    14. Bardon Plays on May 15, 2017

      How about a lady skeleton named Vindicta who is trying to get revenge against a town because they have her husband or son hanging in the school to use in science lessons.

      She tried to send other skeletons to the village to ask politely for them to be returned but this just scarred the villagers who then armed themselves against this "invasion". In response the skeletons then started arming themselves for self defence.

      This then evolved into a shoot on sight policy because giving the humans warning just meant getting an arrow in the skull and those are pretty hard to get out when your head isn't all that firmly attached in the first place.