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Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction. Try the demo!
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction.
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction.
1,457 backers pledged $78,311 to help bring this project to life.

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    1. Fort Triumph Team Creator on April 28

      Hey Corleone,

      Your key was sent a couple of days ago to the mailbox under the pobox.com domain, please look for an email from Humble Bundle in that mailbox.

      If you no longer have access to it or you cannot find it, please reach out to me at Shay@forttriumph.com and we'll resend your access. Thank you for the patience!

    2. Missing avatar

      Corleone
      Superbacker
      on April 28

      Hello,

      I also did not receive my final version. Can you let me know when I can expect to see it?

      Ross

    3. Shay Zeldis Collaborator on April 28

      @Ariel Benzakein Hey Ariel, your key was sent to the email you listed during Kickstarter (Just checked and it's an Email address under the me.com domain). Please check your inbox and/or filters for a message from the Humble Bundle, the download links are there.

      If you no longer have access to that mailbox or have trouble finding it, please reach out to Shay@forttriumph.com and we will assist.

    4. Ariel Benzakein on April 28

      I never received a way to download the final version.

    5. Jeff Adams on April 24

      Cool thanks for quick feed back.

    6. Fort Triumph Team Creator on April 24

      Hey Jeff, glad to have you in the Early Access :)

      The windows DRM-free version is a self-extracting archive, it does not reinstall each time but unpacks game files (we were limited to 1 file per platform on Humble).

      You can open the exe in winrar/7z/your favorite extraction software, extract it permanently to your folder of choice and run the game using 'Fort Triumph.exe' which you will find inside.

      Hope this helps and have fun :)

    7. Jeff Adams on April 24

      Hey so just got my early access however it seems to need to install each time I open it. Is this something with the build or is my computer mucking something up?

    8. Barry Pitcher on February 21

      Thanks for the response. Just like to know progress is still being made. All looks good here!

    9. Shay Zeldis Collaborator on February 19

      Hey Barry! Thanks a bunch for sending word :) We've been running silent for a few weeks sprinting development, but we'll have some new public announcements soon, probably before the end of February, including information about Early Access launch that's coming closer. Also feel free to send a PM to any of us on the team if you have more questions or things you want to get updated on.

    10. Barry Pitcher on February 19

      Hi. Any chance of an update for us non beta backers
      Thanks

    11. Randall Stevenson on January 7

      Backer #962 here, keep up the good work

    12. Missing avatar

      dwight whitley on September 3, 2017

      how do i get the beta as an early access backer? i really did want to be involved in the process...

    13. Fort Triumph Team Creator on July 30, 2017

      @Cleve Plumley Sorry we didn't see your message in time, but glad you got it :) Remember to share your thoughts and feedback to help us develop.

    14. C. Plumley on July 21, 2017

      Nvm. I got it. �

    15. C. Plumley on July 21, 2017

      Would like to know how to download the betas. I goto steam but no way to download just only the demo.

    16. Shay Zeldis Collaborator on May 23, 2017

      @Igor Thank you!

      @Terry Whisenant Thanks for the suggestion, will look into merch options down the road and that's a good place to start. As for beta access - we hope to begin within a few weeks, in the beginning it will provide access to main branch builds not publicly distributed, and during Early Access it will provide access to testing branches not available publicly.

      @Robert Kamphaus II Firstly, it's pretty likely we'll put up a Paypal solution soon to hopefully reach it. It is definitely something we'd love to have in the game, and even if it's not funded we will strive to make the time and resources to do it (Same goes for the environment people voted for). If we raise further funds through other channels or partnerships, they will also be dedicated to pursuing community priorities during development - so stay tuned for our forums opening and keep telling us what you'd like to see.

    17. Robert Kamphaus II
      Superbacker
      on May 23, 2017

      It's a shame we didn't reach the Hero Customization goal. If we can't reach it by people pledging through paypal, are there any plans to add that and/or the modding support in the future after the game's released?

    18. Terry Whisenant on May 23, 2017

      When do "beta playtester" levell backers get to play? Is there a timeframe? Also, on t-shirts, you should look at doing Amazon Merchandise - they do all the fulfillment and delivery, POD style. We're pretty happy with the shirts we got from them for our game convention in Austin, ChupacabraCon.

    19. Igor on May 23, 2017

      Congratulations guys! So happy to see this game it!

    20. Fort Triumph Team Creator on May 23, 2017

      @Game kNight @Matt Upton @Swedishbear Thank you guys so much for your amazing support!
      Watch for a Finalé Update in the coming hour, where we'll elaborate a little more about our future plans.

    21. Swedishbear on May 23, 2017

      Great work guys!
      Really looking forward to this game.

    22. Matt Upton
      Superbacker
      on May 23, 2017

      Well done guys, you've done great! I am backer No.470, so I've been with you most of the way! You've done brilliantly, your updates have been great and most importantly of all you created a great game and put out an awesomely playable demo on Steam, which probably made the difference �� There was a moment in the middle when I doubted, and actually upped my pledge to try and help (I started at Goblin Captain and ended up at War Drummer!) Congrats again and I look forward to the Beta and full game!

    23. Game kNight on May 23, 2017

      Aaaaand over - sad that we didn't make the 80k goal :( Maybe MikeHumphreys suggestion can be implemented?

    24. Fort Triumph Team Creator on May 23, 2017

      @Collin Wong That could be amazing :) We do have some things in mind, so we'll see how that pans out. Either way - we will involve all of our community in the process so you'll always be up to date.

    25. Missing avatar

      Collin Wong on May 23, 2017

      Maybe team up with Indiebox for physical goodies after the game launches?

    26. Fort Triumph Team Creator on May 23, 2017

      @Ben Burns We'd love some merch!
      At this point though, the reason we didn't plan any physical rewards was to maximize the funds towards the development of the game, which we believe is in everyone's best interest :)

    27. Missing avatar

      Ben Burns on May 23, 2017

      You should think about making shirts. I would buy a shirt depicting a mage setting the world on fire.

    28. Shay Zeldis Collaborator on May 23, 2017

      @MikeHumphreys Great suggestion, we're looking into it and hope to allow something similar.

    29. MikeHumphreys on May 23, 2017

      @Fort Triumph Team. I have a suggestion for you. A number of recent games I've backed have kept a PayPal pledge page open on their site for 1-2 months after their KS ended. The reason being they were close to reach some stretch goals which the extra funding would make possible. Backers could also use it to add additional items (i.e. strategy guide, extra copy of the game) during that time. It's just an idea to consider if you haven't already done so.

    30. Fort Triumph Team Creator on May 23, 2017

      @LocksmithArmy You are right, fire is pretty OP at the moment, but the bigger issue is that the indication of fire is unclear in the UI. It's something we're aware of and can promise that will change when the game releases.
      If you have any other feedback please share with us! The more we hear - the better we can make this game :)

    31. LocksmithArmy
      Superbacker
      on May 23, 2017

      Fire, and the spread of fire is a bit ridiculous. I shot a fireball at an enemy near a house, expecting to catch the house on fire and damage the other bad guy at the opposite end of the house. This worked, but it also caught 2 of my people on fire that were several spaces away from the fire, including the caster of the spell. Then as the fight went on, the fire spread and killed most of the goblins that spawned in that area later in the game... Its a bit much... quite a bit too much.

    32. Game kNight on May 23, 2017

      @TriumphTeam You guys deserve every bit - the game is great, but it helps even more that the dev team is so engaged and forthcoming! I only have praise for you guys!

    33. Fort Triumph Team Creator on May 23, 2017

      @Game kNight Thanks for supporting us throughout the KS :) Appreciated

    34. Game kNight on May 23, 2017

      Congratulations on achieving funding for your awesome game! I can't wait to see more and play more.

      In your honor, I've started another play through of the campaign, this time on Legendary difficulty... hoping I can keep everyone alive to show off the new cool skills!

      Check it out here:
      https://www.youtube.com/watch…

    35. Terry Whisenant on May 22, 2017

      @TriumphTeam Oh, man! We're global! We have more than 100 language pairings available! When you guys get a chance take a look at Transfluent.com, we've been translating games for a while now, on top of the kind of things you'd expect.

    36. Shay Zeldis Collaborator on May 22, 2017

      @Michaeljack @AcesofDeath7 Thank you guys :) Appreciate your support!

      @Bardon Plays Your videos helped plenty, thank you for having our back!

    37. Bardon Plays on May 22, 2017

      Congratulations on surpasing your funding target. I hope you guys hit your stretch goal too, you deserve every bit of support you get.

    38. AcesofDeath7 on May 22, 2017

      Congratulations on hitting your funding goal!

    39. Michaeljack on May 22, 2017

      Congratulations! Lets hope we get some stretch goals too :)

    40. Shay Zeldis Collaborator on May 22, 2017

      @Chris Chen @Yifat Shahak @Steve Williams
      Thank you so much guys, we're ecstatic, and can't wait to share more of our project with you soon.

    41. Steve Williams on May 22, 2017

      Whoohoo, I was late to the party after only recently seeing an old splattercat video and so happy for you and me that this project is go �����

    42. Chris Chen
      Superbacker
      on May 22, 2017

      And yay! \O/

    43. Fort Triumph Team Creator on May 22, 2017

      @Michael Pfeiffer @MikeHumphreys @Michal Ittah @Thomas Shey @LocksmithArmy Thank you so much guys!! Expect an exciting update very soon... :)

      @Terry Whisenant Thanks man, what language though? :P
      Anyway we're definitely interested in localization but are still far from the point where it's relevant. We'll hit you up when it is.

    44. Terry Whisenant on May 22, 2017

      Played the demo last night. Backed! Very fun. :) If you guys decide to translate and localize into other languages, and you need someone for that, shoot me an email later. terry@transfluent.com - we are gamers too, not just translators, and things like this are close to our heart.

    45. Thomas Shey
      Superbacker
      on May 22, 2017

      Hurrah, and good for you!

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