This project will only be funded if it reaches its goal by .
Fort Triumph - Tactical RPG
Fort Triumph - Tactical RPG
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction. Try the demo!
Fort Triumph is a tactical RPG featuring interactive environments and epic quests in a world on the brink of destruction. Try the demo! Read more
This project will only be funded if it reaches its goal by .
About this project
Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.
In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.
Our game includes:
- Hardcore tactical turn-based gameplay.
- Fully Interactive environments at your disposal.
- Heroes evolving by learning new abilities from their class skilltree.
- Non-linear, contextually generated missions and quests.
- Strategic gameplay and world map exploration.
Combat is a core pillar of Fort Triumphs design, as it's a tactical game first and foremost. You will control a party of heroes, each with a different set of abilities and a unique playstyle you can fit into your tactical approach.
Combat is set in tiled boards with an emphasis on cover, with each hero and enemy in turn employing attacks and abilities to achieve victory. Interactive levels full of obstacles and improvised weaponry make for an endless variation of tactical scenarios, as even the same mission played twice will feature a different layout.
An enemy can become your greatest weapon when hurled with enough force.
Heroes can combine their abilities in many ways: You can throw the savage out of harm’s way or help her close the distance by launching her forward, or place your melees in the path of a thrown enemy, granting them an attack of opportunity.
When you add elemental abilites and magic to the mix it gets even better- you can burn a tree with a flaming arrow and topple it onto your enemies with a magical whirlwind, or even save an exposed party member by summoning new cover for her.
Your party of heroes will face challenges and win missions by completing diverse objectives - in one mission you could be required to find an item of power, in another lead a dragon hunt, you might be tasked with rescuing allies from imprisonment or saving an innocent village by pushing back a goblin invasion.
The missions themselves will take place in procedurally generated maps, making every mission unique in its tactical setting and the ideal way to approach and defeat it. On higher difficulties, you will have to thoroughly analyze your hero line-up and environment in order to achieve victory.
Fort Triumph features flexible campaigns with changing locations, events and quests influenced by the player’s choices. We want each playthrough to be interesting and different, and with your support, multiple campaigns will offer a variety of paths and outcomes.
Our core team of heroes is composed of four classes - Paladin, Mage, Ranger and the Savage. Each of our classes has an array of unique abilities affecting both the environment as well as their enemies.
During your travels your party will change based on your choices, and while you may have multiple party members of the same class, no two heroes are ever the same. Traits will make each of them not only different in name but in nature as well, changing their performance in combat in subtle and interesting ways.
There are dozens of entertaining, quirky traits - your savage might be Loud, unable to keep it down and alerting enemies from afar. Your paladin might be exceptionally Determined, protecting her friends even after death. Some heroes are Impressionable, their hit chances affected by the success or failure of their party's previous attacks.
As they gain experience, your heroes learn new skills and abilities, making them more versatile in combat. Newly learned abilities provide more interesting tools to handle complex battles, especially when the odds are not in your favor.
Since each hero is unique, the right combination of heroes in a party is crucial to victory and you will need to balance your heroes' strengths and weaknesses to bring out their full potential.
Fort Triumph is set in an original fantasy world, one being warped and changed by magical forces threatening to consume it. No one knows the origins of this world, but it’s apparent that it is now out of balance.
Many pray to the gods, but the gods are silent or absent, self-absorbed and pursuing their plans and agendas. Whether they have the power to save the world, or are indeed the cause of the disruption, is unknown.
Mountain ranges, like spiked spines running through the world's body, pierce the landscape and drip pure magic from the wounds. Wherever magic leaks into the land, living things as well as the terrain itself change, and evolve.
As Magic is shifting the natural order of things across the land, suddenly the dead rise to seek adventure, an old dragon started giving away his fortune to the poor, goblin thugs become learned academics, and the very fabric of the reality is at risk.
Entire nations and kingdoms are collapsing, and as always in times of chaos, many try to exploit the weak - petty warlords, bandits and villains are sprouting all across the land. Through this chaos heroes are gathering at Fort Triumph. It is up to you to rally them, seek out the cause of the chaos, and put a stop to it.
Fort Triumph itself, or rather, the ruins of the fort, are a safe haven located on top of such a leak, and according to legend, its survival in such close proximity is possibly due to ancient wards put in place before the fall of the world.
Long ago, a civilization now extinct built it for defence against forces unknown, and today it yet serves a similar purpose, gathering heroes from across the land to join forces and fix the broken world.
On your adventures through this vast world you will visit villages and towns, traverse forests and rivers, climb blazing volcanos and venture into the mysterious Underworld, away from the world’s light and reality.
We have great concepts for more interesting environments, but ultimately, it is your support which will decide how vast our world will be, and how diverse our combat environments end up.
We have many more ideas for future features we would love to implement: modding support, Twitch integration, additional hero classes, multiplayer modes, and much more. These ideas require extra help, time and funding to make them happen, and this can only be achieved with your participation and support.
Our strategic layer is currently mostly a way to facilitate story and tactical missions in context, but our vision of what it could be is much more involved and complex, a game in its own right.
While your support is the fuel that can drive Fort Triumph to even greater heights, we need your help in telling fellow gamers and tactics lovers about it and making our community bigger. The more adventurers join our quest, the more we are likely to be able to put into the game.
We want you to benefit by telling people about us, and we'll be doing it in two major ways - the first is unlocking content based on social goals, the second is by rewarding you personally for helping our effort.
We have been working on the game for almost three years, starting as a group of three friends working together from home and growing over time to become a small team of programmers, artists and writers working from an office located in the heart of Tel Aviv.
What Brings Us to KickstarterYou already know our first major reason to seek your support - while right now we’re working on the project while funding ourselves with other jobs, your support can allow more of us to focus entirely on Fort Triumph, expanding the scope of the game.
Our second reason is content - working on our game, we had literally hundreds of great new ideas for content, mechanics, art and story, but while our ideas keep overflowing our resources are still limited.
Your support will allow us to employ our professionals full time, enabling us to focus on the game and develop it to it's full potential by launch time.
Original music in the game created by Marco Valerio Antonini.
Risks and challenges
It's important for us to share our process with you, our community, and that includes sharing what we're worried about in Fort Triumph's future:
* Projections vs. real world development: There is still some level of risk attached to our projections, and we might find that we under-priced some of the crucial development stages we require before Early Access. If that happens, we will invest the entirety of pledged funds into high speed development to make the best possible Early Access offering, and develop onwards based on sales.
* Exponential scope growth: We are pioneering a new level of complexity for tactical, procedurally generated levels. With each new build, we get tons of ideas from testers and have tons of new ideas of our own for improvements, and one of the risks we're running is going overboard and trying for too much. We have started breaking down our future development plans and will make you a part of them in the coming weeks- community priorities will decide the final scope.Learn about accountability on Kickstarter
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