BUILDING A UNIVERSE with solid ecological concepts and templates
Thank you for following us in this adventure and keep on sharing we're almost at 50% of our goal!
Today we want to share with you the way we've been working on this incredible project.
Maybe you noticed in update #5 that Wayne D. Barlowe mentioned a Codex. The Codex is a digital book we created, combining explanations about the universe and researches made by a special workshop, to feed our artists (and each person working on the project) and immerse them into the universe of WINDWALKERS.
This workshop called The Wild Workshop was driven by the author of the book himself, Alain Damasio, and composed by scientists, writers, artists, and specialists about winds.
I’m Sarah, I was part, among others, of this Wild Workshop and I wanted to make a testimony of the ton of work we've been providing during one complete year, and how it was useful to the artists, mainly the english spoken ones who did not read the book. It was the only way to create such a wonderful, convincing and realistic wind-sculpted world.
What we always had to keep in mind was : THINK WIND, BE THE WIND, BREATH THE WIND.
So we worked on
- the different characters,
- plants, landscapes,
- villages, cities,
- materials, armors, helmets...
As far as I’m concerned, I made a lot of researches on the internet and in the library, but I also went to museums like Le Musée des Armées (Army’s museum) or Musée des Arts Premiers (Primitive art museum) both in Paris, to gather as much documentation as possible.
Here is an example of how a research became a stunning setting in Windwalkers: the City of ABERLAAS
Explanation of the City in the Codex
3D CGI modeling made with the Real-time engine : Cryengine by Crytek.
Thank you for reading and keep posted to get more information on the different civilizations, the characters and many other things!