Project image
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€3,701
pledged of €30,000pledged of €30,000 goal
66
backers
Funding Canceled
Funding for this project was canceled by the project creator on Nov 13 2015
€3,701
pledged of €30,000pledged of €30,000 goal
66
backers
Funding Canceled
Funding for this project was canceled by the project creator on Nov 13 2015

About

Foreign sector is a game about planification and decisions. You will not face danger directly, but instead lead a crew of specialists who will follow your orders. To experience the stress of being a leader, Foreign Sector is played in real time with no-turns, you have to act fast but cunningly. Each of your actions will be analysed by the game in order to uncover the challenges that you like to face and adapt their difficulty in real time.

Your teams will explore a new strange world with unknown environments, study new species and materials and maybe make new scientific discoveries, fight an implacable enemy and find what is happening on the planet EZUS.

As you progress in your journey, your leadership will be challenged and the hopes of your entire crew to return home alive will be in your hand.

The release of foreign sector is planned for September, 2016.

The game will be in French and English.

We plan to distribute the game on Steam and we are actively seeking additional online platforms to distribute the game.

Foreign sector will be available on MAC, PC and all hybrid devices equipped with windows 10.

  • Explore a large variety of strange environments
  • See the world through your tactical holographic map
  • A smart weather system influenced by the environments
  • Inspire hope with your decisions
  • The game analyses how you play in order to adapt the challenges you enjoy facing
  • Know your teams and their different behaviours to assign them to the right mission
  • Deal with an autonomous ecosystem
  • Research science to enhance the equipment and knowledge of your crew
  • 2D animated assets in a holographic style
  • A game designed to be played with both mouse and tactile devices

2264, most of the main solar systems in our galaxy are colonised, humanity is at peace and focus on spatial expansion.When the Human Nations Exploration Command (HNEC) detects an important and never seen energy in the Epsilon Eridani system, an impressive fleet is send to investigate this phenomena. The HNEC : Radiance, the most advanced spaceship built by humanity and specialised in scientific expedition, arrives in orbit around the planet EZUS which seems to be the source of the energetic anomaly detected and starts the analysis of the planet. The surface seems to be splitt into several triangles like a geosphere with an astonishing mathematical precision. As the Radiance continue the analysis, a massive energy-wave cuts the spaceship in two parts which land in a panic with some escape pods on the surface of EZUS.

In what remains of the command-deck of the ship,the crew tries to restore contact with the fleet but there is no response and no sign of the survivors in the escape-pods or the other part of the ship. As night fall, the crew discovers a black sky without stars and strange lights on the horizons. Some vital systems reboot in the morning but the high-range sensors are still disconnected and unfortunatly the low-range communicators work only intermitently. Some survivors manage to contact the crashed ship and describe a strange planet with many environments with no link between them, a desert near a jungle or floating blue magma above what it seems to be rivers of azote. As the reports arrive, survivors start to describe huge cubic structures floating all around the planet and starting to emit noise and light. The crew understands that what is happening on this planet is not natural.

Strange environments

On EZUS, your teams will explore a wide number of different environments with their own ecosystem and laws of physic. In each of this environments you will find unthinking resources to help you in your journey and perilous challenges that will push your leadership skills to their limit.

Tactical map

With the help of the holographic tactical map you will be able to manage your teams, their actions, movements and missions. The tactical map displays information about the current status of the teams and their position, the evolution of the weather, the different environments explored by your teams and the dangers you will encounter. You will be able to customize the display of your tactical map and select the information that you find useful for you. You will have to master the tactical map and its different layers of information in order to reach your goals and find what is happening on the planet.

Weather

A smart weather, based on the simulation in real time of air masses and influenced by the environments of the planet, will challenge your skills of planification, don’t let your teams be surprised by sand storms or tornados.

In Foreign Sector, the weather is part of the game. With the graphical representation of the weather on the holographic tactical map, you will be able to follow the evolution of the winds, temperature and storm in real time. Like in real life, the weather is unpredictable but you can anticipate what can happen in the short-term.

Hope system 

You and your teams are alone on a strange planet, don’t let them despair. If you give good orders and help your teams to succeed in their missions, the crew will follow you, their hope will rise and they will perform better, but if you give orders which lead to failure or death, the crew will start to despair, act without hope and you will lose them.

Each success in the game will raise the hope gauge and will allow the teams to gain bonuses. On the other hand, with each failure, the hope gauge will decrease and the team will suffer from debuffs. If the hope gauge falls under 0, the crew will cease to follow your orders and you will lose.

Adaptive challenges

Foreign Sector uses what we call the Persona Engine, a system that collects and analyses data from your actions in order to understand how you play and what you like to do in the game. This system will be offline in the full release of the game and all data collected will be stored in your saved games on your hard drive; we will never have access to them. During the alpha tests of Foreign Sector we will collect and create referential “player behaviors” and inject them into the Persona Engine. With this “player behaviors”, the system will be able to determine the challenges you like to face and adapt their difficulty and let you play the game that correspond to you.

Teams

In Foreign Sector you manage teams on the battlefield, you assign them missions and orders to follow. Each of your teams is unique, with different behaviours that you can play with and modify in real time. You will have to plan your team movements and customize their equipment to help them achieve their missions and survive.

Team are autonomous, they will follow your orders and act by themselve in fights. You will only see the result of an encounter based on your orders, management and actions, your teams will be victorious or perish.

Each team is composed of 4 members, 1 leader and 3 rookies. Each member of the team has its own equipment, specialization and behaviour. The Leaders have more specialization options as they have more experience on the battlefield.

Understand your teams and you will be victorious.

Autonomous ecosystem

In Foreign Sector, we wanted a living world with an autonomous ecosystem that will evolve without action from the player. Each living species in the game has its own behavior and you will have to deal with it. In the game, your teams will encounter species with differents sizes, diets, migration behaviors and fighting skills.

Science system

The crew of the Radiance is a scientific crew and their main objective is to study and make scientific discoveries. Just because they are isolated on a strange planet doesn't mean they forget sience! During their explorations, they will study species, environments, rocks and enemies to enhance their knowledge and their equipment. Help them with the information provided by your tactical map to accomplish their research and increase the scientific knowledge of mankind.

We are completely invested and passionate by this extraordinary adventure of developing Foreign Sector. We have been working on this project for 6 months now and in order to achieve it, we have transformed the first floor of our home into a video game studio to reduce the cost of development. We have already finished the game design and are working on the Persona Engine and the Weather in the game. To offer the best experience, we have recruited an amazing Art Director that has already give us the best artistic direction for Foreign Sector that we could imagine and he helped us to launch this project on Kickstarter.

This kickstarter campaign is not only a way to finance the launch of Foreign Sector, it’s also an amazing way to know if people want to play our game. And whatever happens at the end of this campaign, we want to finish the game and release it.

We are at the door of the production part of the game, all we need is a little help from the video game community to produce the best experience possible.

As a french studio, we have the opportunity from May to propose our projects on KickStarter.Com, maybe the best and the most used crowdfunding community in the world.

We need your help to raise 30k euro (approximately 34k US dollars) to finish the core experience of Foreign Sector. If we get more, and we hope it will be the case, we will enhance the core experience with features like cooperation mode and more content.

Foreign Sector is based on an original idea of the 3 co-founder of Effervescent Games

  • Matthias Segui Serera, developer and cocktails maker
  • Nils Koenig, game / lore designer who loves camping in the forest with leather armor
  •  Remi Langlais, a UX designer with a beard

Some other talentuous peoples join us in this journey 

  • Dominique Valsot, creative director and marketing 
  • Ugo Segui Serera, Producer and Storyboarder 
  • Angélique Begue, concept artist with blue hair 
  • Antoine Brisseau, Amazing Art Director 
  • Xavier Scarpellini, gameplay programmer with a putter

We also like to thanks talentuous people who helped us 

  • Marie Chalandre, 2D artist 
  • Michele Boyer, concept artist 
  • Michel Segui Serera, “sound maker” 
  • Rudy Jean Francois , a communicating man
  • Slimane Dellaoui for the music of the teaser

And thanks to all of you who support and will support this project and help us to realize it.

Risks and challenges

Making a game is not an easy task as it always involve creating new contents, gameplays and technologies. We are fully prepared to do what is necessary to achieve Foreign Sector. With the development of new technologies for a game, there's a chance of unexpected delays that could push the release date back in order to avoid a flaw break between the gameplay and the technology. Every game developer will tells you that we can't predict all problems at the begening of the production, but we are all prepared at Effervescent Games to solve the unexpected and deliver the best experience that players deserve.

Join us in our adventure to create an awesome game.

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    OBSERVER

    OUR THANKS AND YOUR NAME IN THE GAME CREDITS.

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    DIGITAL SOUNDTRACK + BETA ACCESS

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    This tier contains all digital contents.

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    CORPORAL - EARLY BIRD

    DIGITAL SOUNDTRACK + BETA ACCESS + ALPHA ACCESS

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    Alpha testers will help us to create the player behaviours for the Persona Engine.
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    SERGEANT

    5 FOREIGN SECTOR EMBROIDERED BADGES

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    5 embroidered badges to sew on what you want.

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    CAPTAIN - EARLY BIRD

    2 FOREIGN SECTOR POSTERS SIGNED BY OUR TEAM

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    This tier contains all digital contents and goodies of the game plus our team will sign your posters.

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    CAPTAIN

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    LIEUTENANT COLONEL

    DESIGN ONE OF THE CREATURE ENCOUNTERED BY THE CREW

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    Great tier if you want to be involved in the development of Foreign Sector. Players will face your creature.

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    COLONEL

    WE DESIGN A LEADER BASED ON YOU

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    One of the leader will be design based on your face and you will design with us its behaviour. You will be in the game and save the universe.

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Funding period

- (30 days)