Seafarers of Oceanus
Seafarers of Oceanus
Play as a greek hero and guide your ship through an archipelago, managing resources and fighting in turn based tactical battles.
Play as a greek hero and guide your ship through an archipelago, managing resources and fighting in turn based tactical battles. Read more
Take control of a legendary greek hero and traverse ancient seas in your trusty trireme. Manage your food and water carefully while visiting islands to gain valuable resources and allies. Engage in turn-based tactical battles with your band of heroes, soldiers and creatures. Death is permanent, forcing you to use the terrain, flank enemies and call upon the gods to aid your small band.
Seafarers of Oceanus is a PC game being developed by the Foolish Mortals. It will be on both Windows and Linux. It is expected to be released Q2 2016, and will be distributed on Steam with a retail price of 15$.
Why not listen to part of our soundtrack while reading?
Our units, events, and artwork is inspired by Greek mythology. Aesthetics and stats are based on limited historical evidence, in so far as a ‘tactics’ game can allow, as well as classic myths such as Homer's Illiad and Odyssey.
Our overworld gameplay was inspired by games like FTL, where you have a single ship you must use to get through the entire game. Our turn based battles are reminiscent of Fire Emblem, where units will die permanently, and counterattack if facing the correct the direction.
At the start of each game you'll pick a hero, each of which has different skills, soldiers and ship abilities at his command. Each hero also has their own objective and special events added to the game.
- Odysseus is known for both his cunning and physical prowess. He was also one of the many Greeks who fought in the Trojan war. After the war, Odysseus sets sail for home. On the way, he manages to earn the ire of Poseidon, god of the seas. Poseidon is a dangerous foe, who will throw fearsome storms and deadly sea monsters your way. Odysseus's goal is simple: make it home.
- Heracles, known to some as Hercules is perhaps the greatest of all greek heroes. Son of Zeus and a mortal, Heracles is a demigod whose physical strength is unmatched. After being driven to madness by the jealous goddess Hera, Heracles slays his own wife and children. To atone for these sins he must complete 12 impossible trials.
- Achilles, the most famous of warriors from the Trojan war. Achilles fought on the Greek side, proving time and again his incredible martial prowess. After the death of a close friend named Patroclus at the hands of the Trojans, Achilles vows to destroy all the Trojans. When playing Achilles you will be able to field large forces, and will need to siege and destroy all nearby cities allied with Troy, and eventually Troy itself.
Guide your Trireme through a procedurally generated archipelago with a large number of potential events. Survive weather and the wrath of the gods turning the sea into your worst enemy. You'll have to carefully plot your course to avoid reefs, shallow water, storms, pirates and sea creatures. All of this is done on an animated map based on ancient maps from antiquity.
Take your hero and their band from the ocean to land, and lead your soldiers into battle. A difficult challenge awaits your limited forces. Against extraordinary odds, use the favour of the gods, the terrain, superior tactics, and creatures of mythology to accomplish your ultimate goal.
Before every battle you will be able to choose which units you deploy. Be careful, as death is permanent and Hades takes both friends and foes alike. You will need to use the effects of the terrain and flanking maneuvers to achieve victory. Winning has a price, and that price will often be the lives of your soldiers.
In addition to commanding normal human soldiers, you’ll also be able to recruit powerful creatures such as Cyclops and Centaurs into your band. You may even find other great heroes willing to join your quest.
10,000$: New units, including: Heavy Hoplites, Gryphons and Chimeras.
15,000$: New hero & scenario: Play as Triton, whose crew is solely composed of non-human creautres. In this scenario you'll be sinking the ships of pesky heroes who keep fighting and pillaging the region.
20,000$: Voice acting, 5 more tracks for the soundtrack and improved quality of sound effects.
We certainly don't want to make promises we can't fulfill, but we if we have the time and money we'll continue to add new content.
What will we do with the money?
To complete the full game we need to buy additional software licenses for our team. The chart below is what we'd do with the amount listed as our kickstarter goal. We feel that this is the bare minimum to continue development on this project.
We want to hear from You
Halfway through production, an Alpha version of the game will be released to some backers for crowd testing, and features in this Alpha will allow testers to smoothly provide feedback. But, during the entire production of the game, our team will be paying attention to this Kickstarter page, looking for your feedback and suggestions. We want to hear from you!
Who are we?
We are foolish mortals. Well, actually we are the Foolish Mortals, a small team of independent programmers and artists recently graduated from our local computer science program. Our dream is to build games, and this is our first step. We are proud to present ‘Seafarers of Oceanus’ as our first commercial game project.
We've made plenty of small, free games. Check em' out!
Our team consists of:
Michael Long, a guy who likes to think he’s wizard, because coding is like magic. Also has a degree in computer science.
Kevin Squires is one of the programmers on the team. Has a degree in computer science and a sleep cycle like a vampire.
William Selby creates art, but got his degree in Interactive Systems. What’s wrong with him?
Kent Weiler is the music and sound creator for the project. He somehow managed to get a degree in Interactive Systems Design. Neat.
Risks and challenges
The biggest risk is time taken to complete the project. As optimists, we love to keep on adding content and we sometimes forget that there needs to be a point where stop adding new content.
Quality assurance is important, and we promise not to release an unplayable and buggy game. It's quite possible that the game will take longer to finish than expected, but we promise to deliver a polished final product.
- (30 days)