Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Ha ha, Kevin. I 100% feel ya on that one. At the end of the day, walls are the most expensive thing there is. Especially here in London. :)
The tube had nifty stuff. Sadly, I have nowhere to put the poster. (Maybe I'll see if I can sneak it into my Nephew's playroom).
I have a bunch of wall-things, and not enough wall.
Thanks, Jaime! Glad you're happy with what you've seen. Hopefully lots more coming soon! :)
Hey, guys, take your time! The game is looking sweeeeet. Great job :)
Hi Jack! Unfortunately, we are still in active development on the game. Things are going really well and we are now on the polish phase where we go back over everything we've built and bring it up to the quality that we're happy to give to all you backers. We're really sorry about the delay and will do everything within our power to get the best game to you as soon as we can. Here is a link to our backer updates in case you want to take a look at what we've been up to lately.
Sorry, I haven't being following... is the game ready? I'm a backer for the digital game but believe I didn't get my steam codes yet. Can anyone help me with this?
Hey Ami! Glad you like them! Seems like my poor communication has led to lots of surprises. Ha ha.
I got my patches and stickers today and I *love* them! I couldn't for the life of me figure out what was in the envelope, it was a very happy surprise!
You're very welcome, Chris! Some of my favorite surprises are when I order something for myself on Amazon and completely forget. Sometimes it's a great treat. Sometimes it's more printer cartridges. Ha ha.
Totally forgot that you already started shipping some of the backer-rewards. Just received a nice surprise this morning. Thanks for those lovely goodies. :)
Thanks, James! I had a ton of fun doing all the grunt work for these goodies! I'm glad they made it to you safely. :D Thanks so much for backing and thanks for the sage advice! :)
Just a quick heads up to thank you for my goodies arriving - They're really great.. keep at it! The light at the end of the tunnel isn't always a train :D
Hi Felipe! Generally, the way we think about development is what our last major milestone was and then what our next goal is. So the last big milestone was being able to play through the entire game from beginning to end in a very rough way. Here's the post where Rex talks about that. https://www.kickstarter.com/projects/foamsword/knights-and-bikes/posts/2100842
Now we're doing an iteration on the entire game to bring all of it up to a higher quality level--probably a level similar to the one of the two demos we've showed at events. So that involves filling in all the content and feature gaps, art passing, story integration, bug fixing, AI implementation for Demelza, checkpointing, online co-op, and all kinds of other stuff. It's a lot to do, but it's going well. :)
Howdy howdy. Greatly looking forward to the game - just wondering in case I missed it in an newsletter whether there's any update to share on the over all roadmap/progress? Can't wait either way!
Firstly, we're really sorry about not sending a backer update for December. We decided that there wasn't enough to talk about to warrant sending a full update, but maybe we should have sent something shorter to keep you all updated on things.
As for demos at shows, this is another difficult one for us. I definitely understand your frustration that they get to play the game and you don't, even though you've already paid for it. We're conscious about where we bring builds of the game and focus on situations where we can be there to fix the build when things go wrong, to make sure it doesn't get into the wrong hands, and where we can get first hand observations of people experiencing the game.
It has been a joy that we've had quite a few backers who have been able to make it to some of these shows and hopefully we'll be bringing it to a location that's convenient for you soon.
Again, I'm really sorry for the situation we've found ourselves in, but we're working as hard as we can to finish the game to a quality that we're proud of.
ok, so its slipped yet again, no update for a month past the date told to us, and members of the public get to play and give comments on the game that we have crowdsourced for you to create get to see it before we do? I think you really need to learn a lot more in this area...
We're so sorry, David! December was really messy due to events, holidays, sicknesses, and working on some stuff that we aren't ready to talk about yet so we decided not to spam your inboxes and save it all up for next month's update, which I need to start thinking about writing soon. Ha ha ha.
I like your monthly updates. I miss your monthly updates. Well, the January one at least.
Absolutely, Robert. I've been very cautious not to commit to anything until I'm actually confident that we can deliver it. Even so, it's always great to know what the desires of the backer community are. Even if we can't deliver on it immediately, I can start investigations into what the process and requirements would be if we wanted to take things on eventually. So yes, 100% on the same page of not biting off more than I can chew, but always keeping an eye on the next meal. :D
Porting a game to switch isn’t as easy as it may first appear. It took Playtonic and extra eight months after the release of Yooka-Laylee. My advice would be to focus on the four platforms have already committed to before doing anything else.
Linux can also be difficult. But that might just be my own background.
Good to know, Kevin. And we are definitely not going to be dropping the PS4 version of Knights and Bikes. :)
My current Gen is a PS4, but I've got a PC as well. I plan on getting the PS4 version unless that gets dropped.
Thanks, Kevin! Anything particular you're hoping for? We're not making any decisions at this point, but it's always good to know what our backers would like.
Though I'm not getting a Switch, I totally support adding platforms!
Thanks John and Mike. Two more votes counted. Ha ha. :)
I'm already in for two copies of this game: one for me and one for a friend. I was a total PS4 fanboy, but ever since I've gotten the Nintendo Switch, I've got a new favorite system. I would rather play nearly every single game on the Switch. So...Another vote for Nintendo Switch version, here.
would throw in my support for a Switch version too btw
Ha ha. No worries at all. I just didn't want you to think I was going around deleting your comments. :P I love spending time in these comment sections with all you lovely backers. :)
Sorry about that :/ Didn't mean to be a pain in the...wheel :)
And thanks again for being so responsive and connected to the people who really care for your game and work!
Hi again, Carwin! Your message wasn't deleted. It's just over here on our latest backer update: https://www.kickstarter.com/projects/foamsword/knights-and-bikes/posts/2030537…
For this demo, we are planning to take it around ourselves so we can see how people are getting on, get feedback, give help, and reset it when things go wrong. But as we get further and further along in development, we will start thinking about when and what we will be sending to the alpha and beta backer tiers (and maybe more).
As told in the previous message (deleted?), me, myself and I (and the whole family) can't wait to play the game.
So we did that steam thing.
By the way, do you plan to release any demo for the backers?
Hey Jimmy! We hear you loud and clear. I was just considering picking one up for my trip to SF for Day of the Devs. Now if only I had more hours in the day to work on some secret projects. Ha ha.
Oops, I accidentally dropped this here...
I’m here to add more Switch love, would love to play this on it. It’s become my go to platform. Also I heard studios are making a killing releasing on Switch, just saying. ;-)
Hi Daniel! You haven't missed anything. We're running a bit behind schedule on the rewards, but will hopefully have some time soon to get the pre-release rewards in motion. Sorry for the delay and thanks for your patience!
Hey guys, have you sent out surveys yet? Worried I might have missed the boat.
Hi Johnny! Unfortunately, we haven't yet finished making the game, but we're working as hard as we can to make sure it lives up to the promises we made during the campaign and will try to get it to you as soon as possible. We're doing our best to keep you all updated in the monthly backer updates, but I understand it's a big time commitment to read them especially if you back lots of stuff on here.
I just wanted to provide a quick link to the update in February where we talked a bit about the expected delivery date: https://www.kickstarter.com/projects/foamsword/knights-and-bikes/posts/1794925 but it's worth checking out some of the more recent updates to see where we are now.
Also, if you ever have anything you want to ask or talk about, feel free to email me at moo at foamswordgames dot com.
Thanks for backing!
I'm a backer and saw that this was out in April and I have not received my code to download the game
Hey Justin! Sorry, totally missed your comment! Thanks for that link and glad you enjoyed the stream. :)
Good to know, Larry. We don't have any concrete plans around Switch at this point, but if anything changes, we'll definitely make sure to let you know!
I know it was last brought up in February, but I would totally upgrade to a Switch port if it were offered. Since it's unlikely, I'll continue to look forward to the release of the Linux version. :)
Caught the demo of Knights and Bikes during the E3 stream earlier today. Game is looking great guys! For those who missed it, here's a link to the spot in the stream where Double Fine was showing it off: https://youtu.be/ypXDZfjuOgA…
Thanks for checking in, Louis! And I'd better get started on March's backer update! :D
Ha ha, William. I have one other friend who constantly mentions Goonies 2 for NES. I've never played it and left my NES back in America. :(
Been a while since I've commented, so i decided to check in, REALLY looking forward to the game, and cannot believe its been a year since this project went live. Will be watching for the March update!
If the final game is a huge success, it would be cool if you could do a partnership with Warner Bros Interactive on an actual "Goonies 3" videogame, since this looks to be the spiritual successor to Konami's "The Goonies 2" NES game. (Considering they even made "Goonies 2" as a videogame instead of a movie, it wouldn't matter that there is no movie sequel to The Goonies). It would essentially be the Knights and Bikes game engine with an official Goonies IP.
Since Netflix's "Stranger Things" has sparked a new interest in 1980s-era adventure, this would be the perfect time to capitalize on that.
Hey Foeluex. Congrats on your PS4! Not a problem at all. We'll sort all that kind of stuff out when we sound out the reward surveys.
hope development is proceeding well. I want to ask if it is possible to upgrade the pledge to a PS4 version, as I pledged for PC, but recently got a PS4, and am curious if it is possible?
Hey Hawken! Rex has been doing a pretty good job of showing off his process through our backer updates, but I'll get thinking about what kinds of stuff on my side would be interesting to get a glimpse behind the curtains. Watch this space. :)
Hi guys hope all is going well. Would love to see more development videos, the one you have is really interesting to watch.
Hey Devin! We hope eventually we can get the game in as many hands as possible, but right now we're focused on the platforms we've already announced.