Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Firstly, we're really sorry about not sending a backer update for December. We decided that there wasn't enough to talk about to warrant sending a full update, but maybe we should have sent something shorter to keep you all updated on things.
As for demos at shows, this is another difficult one for us. I definitely understand your frustration that they get to play the game and you don't, even though you've already paid for it. We're conscious about where we bring builds of the game and focus on situations where we can be there to fix the build when things go wrong, to make sure it doesn't get into the wrong hands, and where we can get first hand observations of people experiencing the game.
It has been a joy that we've had quite a few backers who have been able to make it to some of these shows and hopefully we'll be bringing it to a location that's convenient for you soon.
Again, I'm really sorry for the situation we've found ourselves in, but we're working as hard as we can to finish the game to a quality that we're proud of.
ok, so its slipped yet again, no update for a month past the date told to us, and members of the public get to play and give comments on the game that we have crowdsourced for you to create get to see it before we do? I think you really need to learn a lot more in this area...
We're so sorry, David! December was really messy due to events, holidays, sicknesses, and working on some stuff that we aren't ready to talk about yet so we decided not to spam your inboxes and save it all up for next month's update, which I need to start thinking about writing soon. Ha ha ha.
I like your monthly updates. I miss your monthly updates. Well, the January one at least.
Absolutely, Robert. I've been very cautious not to commit to anything until I'm actually confident that we can deliver it. Even so, it's always great to know what the desires of the backer community are. Even if we can't deliver on it immediately, I can start investigations into what the process and requirements would be if we wanted to take things on eventually. So yes, 100% on the same page of not biting off more than I can chew, but always keeping an eye on the next meal. :D
Porting a game to switch isn’t as easy as it may first appear. It took Playtonic and extra eight months after the release of Yooka-Laylee. My advice would be to focus on the four platforms have already committed to before doing anything else.
Linux can also be difficult. But that might just be my own background.
Good to know, Kevin. And we are definitely not going to be dropping the PS4 version of Knights and Bikes. :)
My current Gen is a PS4, but I've got a PC as well. I plan on getting the PS4 version unless that gets dropped.
Thanks, Kevin! Anything particular you're hoping for? We're not making any decisions at this point, but it's always good to know what our backers would like.
Though I'm not getting a Switch, I totally support adding platforms!
Thanks John and Mike. Two more votes counted. Ha ha. :)
I'm already in for two copies of this game: one for me and one for a friend. I was a total PS4 fanboy, but ever since I've gotten the Nintendo Switch, I've got a new favorite system. I would rather play nearly every single game on the Switch. So...Another vote for Nintendo Switch version, here.
would throw in my support for a Switch version too btw
Ha ha. No worries at all. I just didn't want you to think I was going around deleting your comments. :P I love spending time in these comment sections with all you lovely backers. :)
Sorry about that :/ Didn't mean to be a pain in the...wheel :)
And thanks again for being so responsive and connected to the people who really care for your game and work!
Hi again, Carwin! Your message wasn't deleted. It's just over here on our latest backer update: https://www.kickstarter.com/projects/foamsword/knights-and-bikes/posts/2030537…
For this demo, we are planning to take it around ourselves so we can see how people are getting on, get feedback, give help, and reset it when things go wrong. But as we get further and further along in development, we will start thinking about when and what we will be sending to the alpha and beta backer tiers (and maybe more).
As told in the previous message (deleted?), me, myself and I (and the whole family) can't wait to play the game.
So we did that steam thing.
By the way, do you plan to release any demo for the backers?
Hey Jimmy! We hear you loud and clear. I was just considering picking one up for my trip to SF for Day of the Devs. Now if only I had more hours in the day to work on some secret projects. Ha ha.
Oops, I accidentally dropped this here...
I’m here to add more Switch love, would love to play this on it. It’s become my go to platform. Also I heard studios are making a killing releasing on Switch, just saying. ;-)
Hi Daniel! You haven't missed anything. We're running a bit behind schedule on the rewards, but will hopefully have some time soon to get the pre-release rewards in motion. Sorry for the delay and thanks for your patience!
Hey guys, have you sent out surveys yet? Worried I might have missed the boat.
Hi Johnny! Unfortunately, we haven't yet finished making the game, but we're working as hard as we can to make sure it lives up to the promises we made during the campaign and will try to get it to you as soon as possible. We're doing our best to keep you all updated in the monthly backer updates, but I understand it's a big time commitment to read them especially if you back lots of stuff on here.
I just wanted to provide a quick link to the update in February where we talked a bit about the expected delivery date: https://www.kickstarter.com/projects/foamsword/knights-and-bikes/posts/1794925 but it's worth checking out some of the more recent updates to see where we are now.
Also, if you ever have anything you want to ask or talk about, feel free to email me at moo at foamswordgames dot com.
Thanks for backing!
I'm a backer and saw that this was out in April and I have not received my code to download the game
Hey Justin! Sorry, totally missed your comment! Thanks for that link and glad you enjoyed the stream. :)
Good to know, Larry. We don't have any concrete plans around Switch at this point, but if anything changes, we'll definitely make sure to let you know!
I know it was last brought up in February, but I would totally upgrade to a Switch port if it were offered. Since it's unlikely, I'll continue to look forward to the release of the Linux version. :)
Caught the demo of Knights and Bikes during the E3 stream earlier today. Game is looking great guys! For those who missed it, here's a link to the spot in the stream where Double Fine was showing it off: https://youtu.be/ypXDZfjuOgA…
Thanks for checking in, Louis! And I'd better get started on March's backer update! :D
Ha ha, William. I have one other friend who constantly mentions Goonies 2 for NES. I've never played it and left my NES back in America. :(
Been a while since I've commented, so i decided to check in, REALLY looking forward to the game, and cannot believe its been a year since this project went live. Will be watching for the March update!
If the final game is a huge success, it would be cool if you could do a partnership with Warner Bros Interactive on an actual "Goonies 3" videogame, since this looks to be the spiritual successor to Konami's "The Goonies 2" NES game. (Considering they even made "Goonies 2" as a videogame instead of a movie, it wouldn't matter that there is no movie sequel to The Goonies). It would essentially be the Knights and Bikes game engine with an official Goonies IP.
Since Netflix's "Stranger Things" has sparked a new interest in 1980s-era adventure, this would be the perfect time to capitalize on that.
Hey Foeluex. Congrats on your PS4! Not a problem at all. We'll sort all that kind of stuff out when we sound out the reward surveys.
hope development is proceeding well. I want to ask if it is possible to upgrade the pledge to a PS4 version, as I pledged for PC, but recently got a PS4, and am curious if it is possible?
Hey Hawken! Rex has been doing a pretty good job of showing off his process through our backer updates, but I'll get thinking about what kinds of stuff on my side would be interesting to get a glimpse behind the curtains. Watch this space. :)
Hi guys hope all is going well. Would love to see more development videos, the one you have is really interesting to watch.
Hey Devin! We hope eventually we can get the game in as many hands as possible, but right now we're focused on the platforms we've already announced.
Considering all of the platforms you're supporting, is there any chance to see the finished product on the Nintendo Switch?
Thanks for being so supportive, Corey!
Take your time! Don't put it out until you're confident. :-)
Hey John! That's wonderful to hear! Sadly, we aren't set up to do anything like that right now, but if we find ourselves able to accommodate such requests in the future, I'll definitely make sure to let you know. :)
Hey @Foam Sword over the past weeks I've fallen even more for this project and was wondering if there was a way to upgrade my pledge to a higher tier.
Thanks, Tracey! So do we!!
Congrats on scoring Double Fine as your publisher... I love all their games!!
@Foam Sword - Thanks, I really appreciate it!
Hey Hex. No problem. I'll get do it tonight. :)
Besides being a backer on this project, I'm also a researcher doing my PhD on games crowdfunding. Please, consider participating in an academic crowdfunding user survey we created, and help us better understand why people back campaigns! You can find the survey at: http://www.surveygizmo.com/s3/3061898/Crowdfunding-user-survey
Hey Alexander. No bother at all. Sorry that it didn't make it through to you. You can just enter your email address here and it should send them right over.
If that doesn't work, send me a message by clicking "Contact me" on this page and I'll dig into it deeper for you.
Hey guys! Can't wait for this game. Not to be a bother, but I never received and email from Humble Bundle for the ringtones and wallpapers. Thanks.
Hey Claes. We're currently trying to do them monthly around the first of each month, but sometimes they'll move around a little bit depending on what's happening around that time. :)
When's the next update coming out? :)