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$2,907
pledged of $13,900pledged of $13,900 goal
49
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 31 2019
$2,907
pledged of $13,900pledged of $13,900 goal
49
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 31 2019

About

Deep in the desert, beyond where even the serpentine crawn dare to tread, a race of mystic nomads traverse the paths their people have followed for thousands of years. Reserved and enigmatic by nature, these wanderers have gained a reputation of being aloof and out-of-touch. In truth, however, they are perhaps more deeply connected to the world around them than any other of The Ten Races.

Our much-requested journey deeper into the world of Beyonder starts with this most misunderstood of its peoples: the heola. Whether your interest lies in their deep meditations, their startling savage history, or their stunning preternatural abilities, these "aloof" wanderers have as fascinating a tale to tell as any race on the Tamarran continent. 

The Heolas, one of the Ten Races of the Tamarran Continent
The Heolas, one of the Ten Races of the Tamarran Continent

We are FNB Games, creator of Beyonder, the fantasy world and tabletop Role-Playing Game. Thanks to our backers, we published our core Rulebook and Bestiary after our first successful Kickstarter.  Now we want to share more of the richness of our world - particularly The Ten Races, the playable races in Beyonder.

Announcing Heola: The Starborn, the first in a multivolume series about The Ten Races of the Tamarran Continent.  The genderless Heola are desert nomads -  perhaps the most mysterious of the races.  They strengthen their ancestral connection through solitary meditation under the stars.  They can bond with spirits of the desert, call forth massive sand storms, or rain down starfire.

Heola: The Starborn describes the heola race - their history and personality, customs and quirks, homes and locales, learning systems and food preferences - and introduces a new way to expand your game through Ancestral Abilities. It will include spectacular new Beyonder art, a collection of NPCs who could appear in your next adventure, and Ancestral Abilities to complement existing Powers.  It’s fun for the stories and info alone - and a huge boost for players and Moderators as they create rich characters and epic tales.

With your support, our goal is to publish Heola: The Starborn in both PDF and softcover format, with black and white illustrations. Reaching our first stretch goal would allow us to to print some of the artwork in the color it deserves.  Further stretch goals will include producing hardcover books, even higher quality paper, and including additional art.

The Book

The Martles, long-lived travelers of the Tamarran Continent
The Martles, long-lived travelers of the Tamarran Continent

This book is written entirely through in-game voice.  It is compiled by a scholar of the Dwaheely race, pulling in experts and storytellers from the Beyonder world to add their own stories and knowledge. One of the major commenters is Aktil na Baylarassa, a highly intelligent Martle (Martles are long-lived creatures who are avid travelers).  Heola: The Starborn accompanies Aktil through some encounters with the heola. 

Below, Aktil relates his first meeting with the heolas named Hanar:

As we walked, this creature spoke ..., “I am Hanar, one of the heola folk who live in the Icy Wastes.  You are fortunate in more than one way, young one.”  Hanar pointed up to the sky and I noticed that the sky had darkened considerably since I had started following the sutri.

“A storm approaches, and my mah’ha ola is only just here.”

Hanar led me to a wide vertical opening.  We walked through the small cut in the rock, which became a narrow, crooked pathway through the jag.  Eventually, this led us to a well-concealed stone door.  Hanar opened this door using some kind of incantation, along with several subtle hand motions.

We walked through the door, which Hanar closed behind us. ...  At last we found ourselves in a natural cavern that was unnaturally warm, and removed our thick layers of clothing.  The cavern was large, with …  a high ceiling.

Hanar led me inside one of the large wooden constructions located in this immense cavern, and introduced me to a dozen other heola.  These were the fellow members of Hanar’s mah’ha ola, or what others might call a tribe.  They greeted Hanar in the traditional heola manner, a slight bow with the right arms outstretched.

Hanar turned toward me, “May we know your name, young one?” 

 -- Excerpt from Heola: The Starborn

Heola: The Starborn was compiled by renowned dwaheely scholar Teetii Tolkeema (shown here with her partner), who served as Head of the Department for the Study of the Folk of the Tamarran Continent at Naldrin City University
Heola: The Starborn was compiled by renowned dwaheely scholar Teetii Tolkeema (shown here with her partner), who served as Head of the Department for the Study of the Folk of the Tamarran Continent at Naldrin City University

Ancestral Abilities

Heola: the Starborn introduces something entirely new to Beyonder: Ancestral Abilities, which have evolved over thousands of years.  This evolution has left an imprint that has been passed down through the generations.  In their own way, each race has found methods of tapping into this source of inherited knowledge and strength derived from their ancestors.  For the Heola, this requires a spiritual connection that comes with isolated meditation under the desert stars.

The Heola have five Paths of Ancestral Abilities:

  1.  The Path of The Starlit Night: The source of their very beings, the stars hold a special significance for the heola. Those who follow this path seek their power, wisdom, and radiance. 
  2.  The Path of The Shifting Sands: Changing yet solid; giving yet powerful; quick yet unmoving. As the sands of the desert embody many contradictions, so those who walk this path gain the power to change, surprise, and adapt. 
  3.  The Path of The Veiled Wanderer: The mystery of the desert, and hidden reserves of power it contains, are part of the nature of the heola. Those who walk this path become the embodiment of this sandswept enigma, carrying its tantalizing intrigue wherever they go. 
  4.  The Path of The Scorching Sun: Although heola are often inclined to be gentle and serene, there is no denying that each also holds the potential for an intensity matching the crushing heat of the noonday desert sun. Those who walk this path harness this power to sear away threats to their lands and families. 
  5.  The Path of The Desert Wind: The winds of the desert sing many songs. Some are light and speak of freedom. Others carry a more mystic cadence. And some play the haunting chords of the emptiness of the vast desert sandscape. Those who walk this path know every refrain by heart. 

As each heolas progresses further down their path, increasingly powerful abilities and connections to their ancestors are accompanied by physical (or in some cases metaphysical) changes.  All of the rules for acquiring Ancestral Abilities and using them in game-play are included in this book.

A Heolas Starsayer
A Heolas Starsayer

A glimpse at the new Ancestral Abilities:

Starfire Bombardment: The most pious of the heola turn their gaze always towards the stars, where they believe their ancestors live still. Those who tread The Path of The Starlit Night will sometimes invoke these ancestors, lighting the sky with ghostly flames of white, scarlet, and blue, as Ethereal starfire on a massive scale rains down from the heavens.

Form of the Scorching Sun: Sometimes, the more wild of the heola will walk a path of heat, fire, and destruction, and this fiery temperaments help them as they learn to embody the ferocious heat of the midday desert. Glaring light, withering desiccation, and searing flame are theirs to command as they rise into the skies like a terrible dawn.

Desert Soul: Capturing what some would call the very soul of their people, the heolas merges its essence with that of the desert -- its grandeur, its scale, its mystery. Trying to interfere with them, to kill them, or to learn about them is just as pointless -- and twice as frustrating -- as trying to do these things to the vast plains of sand they call home. 

Conjuration of Spirit of the Cyclone:  The normal image of the quiet and reserved heola does not lead one to think of their power to summon and command the spirits of the air. Those who walk The Path of The Desert Wind can learn to summon spirits to shape the weather. This culminates in the conjuration of spirits powerful enough to create immense cyclones capable of causing chaos, havoc, and even great destruction.

Mystic Absorption:  As the sands of the oasis hold water, so can the bodies of those who walk The Path of The Shifting Sands hold power. They combine their mastery of this element with the deepest qualities of their own mystic nature to absorb -- rather than be affected by -- Powers, spells, and other supernatural effects used against them, to later release and direct as they will.

Find out more in our recent blog entry, Ancestral Abilities.

What Your Backing Will Do

Your support of this Kickstarter will fund the following for Heola: the Starborn:

1. Design and layout -- we are working with 21Xdesign, the local team who created our first two books, our website, and many other visual products for Beyonder.  They will take our words and the new artwork to create a new book (the beginning of a new series!).

2. Artwork -- we will commission illustrations for Heola: The Starborn.  This art will expand the growing collection of high-quality art depicting the Beyonder World and the lands of Tamarra - and provide work and exposure for talented artists.

3. Printing -- we will work with a high quality printer to bring the book into physical form.

The Rewards

Our primary rewards are our books, the lifeblood of Beyonder:

  •  Heola: the Starborn, the new book funded by this Kickstarter, PDF
  •  Heola: the Starborn, the new book funded by this Kickstarter, Softcover

  •  Beyonder: The Science of the Six, the Beyonder rulebook (already in print), PDF
  •  Beyonder: The Science of the Six, the Beyonder rulebook (already in print), Hardcover

  •  Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures, the Beyonder bestiary (already in print), PDF 
  •  Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her  Creatures, the Beyonder bestiary (already in print), Hardcover

If you’ve selected a reward that includes a PDF or hardcopy of our Rulebook and/or Bestiary, you will receive it/them within a few weeks after the Kickstarter ends.  The PDF and hardcopy of Heola: The Starborn will be available by March, 2020.

Click below to page through our Bestiary! 

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Below is a sampling of pages from the Beyonder Rulebook:

From the History chapter in "Beyonder: The Science of the Six"
From the History chapter in "Beyonder: The Science of the Six"
The start of the chapter on Powers from "Beyonder: The Science of the Six"
The start of the chapter on Powers from "Beyonder: The Science of the Six"
Beginning of Items chapter from "Beyonder: The Science of the Six"
Beginning of Items chapter from "Beyonder: The Science of the Six"

And here is a sampling of pages from the Beyonder Bestiary:

The section about the Flamen, from "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures"
The section about the Flamen, from "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures"
The Wyrd Bug, from "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures"
The Wyrd Bug, from "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures"
Bios for two of the Commenters in "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures'
Bios for two of the Commenters in "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures'

See more of each of these books on our website, where you can click through to see additional interior pages.

Stretch Goals

$15,900: More art, more color! 

Reaching our first stretch goal will allow us to upgrade some artwork from black & white to color AND commission more black & white artwork.

$17,900: More major illustrations in color!

Our second stretch goal lets us commission more major artwork in color and add additional black & white illustrations.

We will add to this list as the campaign progresses. Stay tuned!

The Ten Races of the Tamarran Continent
The Ten Races of the Tamarran Continent

This is What People are saying about Beyonder

"Beyonder had me interested from the moment I saw it.  It is immediately recognizable as a fantasy world, but is unlike any fantasy setting you have seen.  The unique nature of the setting drew me in for a deeper look."

-- Kevin Billman, MeepleGamers


"Beyonder has impressed me more than I can possibly state in words. It didn’t take long for me to fall in love with the setting and become completely absorbed in the game’s world. It’s an RPG that certainly belongs on any gamer, or fiction lover’s, shelves."

-- Review by A Pawn's Perspective, Rob Kalajian


"These books are absolutely, absolutely beautiful.  And, fantastically made.  The art is amazing.  These literally feel like history books - they feel like you could pull them off the shelf from some forgotten library and just blow the dust off them."

-- Review by Comics, Clerics, and Controllers, here,  approximately 7:40


"I encourage everyone to explore Beyonder -- who knows what compelling world you will end up in!"

-- Jonathan Schmalzbach, Games World of Puzzles magazine, June, 2019 issue

Beyonder and Flying NightBear Games

The Creators of Beyonder (left to right): Jordan Campbell, Jacob McEntire, Simon McEntire, Robin McEntire, and Caleb McEntire
The Creators of Beyonder (left to right): Jordan Campbell, Jacob McEntire, Simon McEntire, Robin McEntire, and Caleb McEntire

Imagine a world made up of six primal forces known as the Six Energies. Imagine a world whose land, sea, and sky are themselves alive…

Over decades a father, his sons, and their friends created a game; Beyonder is the result.  It has been lovingly shaped and developed over the years, focusing on story, setting, mechanics, and collaborative game play.  Flying NightBear Games is the name of or company.  You can find a short bio for each of us here! 

Below are a few "Fast Facts" about our company and our game.  Find a lot more about the world of Beyonder on our website, here and here.

  • Ten Races of sentient Energy-wielders populate the continent of Tamarra. You can play as any one of these ten Races.
  • Once you have chosen your character, you can manipulate the Six Energies that make up the cosmos
  • Six Guilds, one for each Energy, train characters in skills and powers 
  • Scientists of the Six Guilds explore the workings of the world 
  • A trove of original creatures live on the continent
  • Begin your adventure at three developed cities  

The Continent of Tamarra

The world we have created for playing Beyonder is set on a continent called Tamarra (see  map below).  Tamarra is one of a number of continents on the Fekxtah*  planet called Ethem (*a Fekxtah is a celestial living being).

Come and visit!

The Tamarran Continent, on the Fekxtah planet Ethem...the World of Beyonder
The Tamarran Continent, on the Fekxtah planet Ethem...the World of Beyonder

And More...

To see more information about the World of Beyonder and the game, check out some of our blog posts below:

Risks and challenges

We have already run and (with your help!) successfully completed a Kickstarter campaign to fund the printing of the Beyonder Rulebook and Bestiary. Doing this before, though, doesn't guarantee success: there are always new challenges to be met.

We want the same level of creative, high quality art that you see in our first two books. We are re-connecting with some of the talented artists we've worked with before, and are also connecting with new artists. The next thing is to make sure that we have the support and funding to pay them what their talent deserves. We feel strongly about this, and have set our goal for this Kickstarter with that in mind.

Book design is an integral part of their power on the page. We are working with 21Xdesign, the same local team behind the Rulebook and Bestiary. Creating books with them is a partnership: they understand our vision and use their art to expand and further it.

As the first in a planned series of ten books, Heola: The Starborn will be a bit different from our Rulebook and Bestiary. Our designers will create a style that will be used for the whole series. This will give the books a unified look, so they'll really feel like a series. In addition, this will reduce our costs for producing each of the other nine books. We're very excited about this!

Finally, we will need to choose our printer wisely. Our other two books are of high quality, even down to the texture of the paper. We want to make sure that the new book can maintain the high bar we've already set. Our designers have a lot of experience with printers, and they have already identified several that meet our standards.

So, we think we can handle the challenges that a successful campaign will throw our way. But, in the end, it all comes down to you! So come and Imagine With Us ... have some fun, get into our game, enjoy our world, and support this next phase of the Beyonder journey!

- The Flying NIghtBear Games team

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    Heolas, born from the Stars!

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    Wanderer of the Tamarran Deserts

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    Star Spirit Conjurer

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    The PDF Trifecta!

    You get all three PDFs: "Heola: The Starborn”; "Beyonder: The Science of the Six" (the Beyonder Rulebook); and "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures" (the Beyonder Bestiary), PLUS the Ten Races wallpaper for your computer background.

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    Desert Master

    The PDF Trifecta

    You get all three PDFs: "Heola: The Starborn”; "Beyonder: The Science of the Six" (the Beyonder Rulebook); and "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures" (the Beyonder Bestiary), PLUS the Ten Races wallpaper for your computer background.

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    Singer of the Star Song

    You will receive all three books: "Heola: The Starborn" (softcover) and the PDFs of "Beyonder: The Science of the Six" (the Beyonder Rulebook) and "Imbelnhi's Bestiary: Being a Traveler's Account of Our Continent and Her Creatures" (the Beyonder Bestiary), PLUS the Ten Races wallpaper for your computer background.

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    The Beyonder Duo (Rulebook Version)

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    Path of the Shifting Sands

    The Beyonder Duo (Bestiary Version)

    You will receive two books: "Heola: The Starborn" (softcover) AND "Imbelnhi's Bestiary: Being an Account of Our Continent and Her Creatures" (the Beyonder Bestiary, hardcover), PLUS the Ten Races wallpaper for your computer background.

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    Path of the Desert Wind

    The Hardcopy Trifecta!

    You will receive all three books: "Heola: The Starborn" (softcover); "Beyonder: The Science of the Six" (the Beyonder Rulebook, hardcover); and "Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures" (the Beyonder Bestiary, hardcover); PLUS the Ten Races wallpaper for your computer background.

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    Path of the Scorching Sun

    Add your NPC to our book!

    You will work with the Flying NightBear Games design team to create a unique character who will appear in our new book.

    PLUS, you will receive all three books: "Heola: The Starborn" (softcover); "Beyonder: The Science of the Six" (the Beyonder Rulebook, hardcover); and "Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures" (the Beyonder Bestiary, hardcover); PLUS the Ten Races wallpaper for your computer background.

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    Path of the Veiled Wanderer

    FNBGames will run a game of Beyonder for you!

    The Flying NightBear Games Team will run a game for you and your friends. We’ll even do it in person if you are near enough to us.

    PLUS, you will receive all three books: "Heola: The Starborn" (softcover); "Beyonder: The Science of the Six" (the Beyonder Rulebook, hardcover); and "Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures" (the Beyonder Bestiary, hardcover); PLUS the Ten Races wallpaper for your computer background.

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    Path of the Starlit Night

    Create a Story and a Creature!

    You will work with the Flying NightBear Games design team to create one of Aktil's stories, with a new creature, which will be included in the book.

    PLUS, you will receive all three books: "Heola: The Starborn" (softcover); "Beyonder: The Science of the Six" (the Beyonder Rulebook, hardcover); and "Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures" (the Beyonder Bestiary, hardcover); PLUS the Ten Races wallpaper for your computer background.

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Funding period

- (30 days)