Miss our Kickstarter? Wish you could still get some of our awesome Beyonder Rewards?
NO PROBLEM! For a limited time, you can order some of these fabulous items on our “SLACKER BACKER” PAGE at the same price levels. (Expected delivery dates still apply.)
AND . . .you can always contact us by going to our website at fnbgames.com. See you there - don’t be a stranger!
Imagine with us.
Imagine a world where humans share the power of sentience with nine other races.
Imagine a world made up of six primal forces known as The Six Energies, and where terrifying Undead roam the empty places where a great empire once stood against them.
Imagine a world where the snakelike Crawn rule the northern deserts with an iron fist, where sorcerers operate in secrecy to avoid destruction at the hands of The Guilds, and where those same Guilds develop ever-newer, ever-better Energetic powers.
Imagine a world that is, itself, alive, and whose heartbeat means the overthrow of kingdoms.
Welcome to the world of . . .
We are Flying Nightbear Games, and we're here to tell a new kind of story. A story enriched by media and by participation. A story-centric future for tabletop roleplaying games.
We’ve already created our first products. The Beyonder Rulebook and our beautifully-illustrated Bestiary are both currently with the designer. We are looking for money to print these books so we can get our company off the ground.
"Julkas are brutes, but they’re social brutes. After all, you can’t be the biggest bully if there’s no one smaller than you to push around. Their clans can get quite large, sometimes in the dozens, and has a hierarchy based solely on who’s biggest and strongest., They fight among themselves constantly to pass the time between raiding villages, tearing down trees, and eating herds of livestock." -- Imbelnhi Ulanwey, zweyjen zoographer
The world of Beyonder is fresh and compelling. While we like orcs and elves and halflings, you won’t find them here. Instead, pick from any one of ten choices, including the Heolas -- genderless desert nomads who are literally born from the stars -- the militaristic and serpentine Crawn, and the forest-dwelling Wellyn, small green creatures who live in the forests and whose culture revolves around the playing of pranks and practical jokes.
"The Heola are a tall, lithe people with sandy skin, who wander the deserts of the world gazing at the stars and seeking wisdom. While they are not physically adept, they are well suited to more metaphysical walks of life, and their strong affinity with Spirit Energy makes them especially suited to dealing with spirits and the stars." -- Imbelnhi Ulanwey, zweyjen zoographer
Nor will you find fighters, wizards, or rogues. Players can belong to one of six Guilds - one for each of The Six Energies that make up the world. As a Soman, players can heal or hurt with Body Energy; Mentarchs use Mental Energy to read minds and manipulate thoughts; Umbrists wield Shadow Energy to unravel, undo, and defy; or choose from amongst the three other guilds: Evokers, Mystics, and Charismatics.
The game takes place on the continent of Tamarra, rich with history, culture, and creatures. The system aspects of Beyonder have been designed to work seamlessly into the setting. The setting contains deep opportunities for storytelling, each locale provides its own quirks and eccentricities, and players can easily make a near-endless stream of characters.
"I must add one piece of knowledge. The martles have a network of relationships with other living creatures and with the rocks, stones, waters, and winds of the world.If you have achieved the trust of a martle, then that martle may teach you how to call to him or her in a time of need.Martles are not everywhere on the continent, and cannot always directly come to one’s aid, but their network is vast and it is strong. Some kind of help is rarely far away." -- Kuemwan Alomla, zweyjen explorer and life companion to Imbelnhi
All of these things combine to make Beyonder a game about story, rich in character, action, and depth -- a story none of its players will soon forget.
Imbelnhi's Bestiary: Being a Traveller's Account of Our Continent and Her Creatures
"I hope you enjoy these accounts in addition to merely learning from them. And I hope that, with them, you may avoid the terror I experienced when facing a barch on that fateful night (for those of you who wish to live safely), or that you may know better where to find the creatures to which you feel drawn (for those of you who, like me, would prefer life to be interesting rather than long)."
-- Found in the estate of Imbelnhi Ulanwey, posthumously acclaimed zweyjen zoographer and explorer of much of the Tamarran continent
"While traveling through the Great Western Forests, Imbelnhi and I had the great good luck to chance upon a flamen. This was one of only two times in our lives that we were so lucky. It was the first such encounter, and the longer of the two. We were in the foothills of the Willia mountain peaks and heard a cracking sound, startlingly loud and sharp. We looked up and there, several hundred yards above us, was a streak of flames rocketing into the sky. We thought it was some kind of natural phenomenon, but when it stopped and hovered high above the trees – we almost felt it was searching for something – we realized what we were seeing. As quickly as it had stopped, it dove down into the forest not far from where we were standing. " -- Kuemwan Alomla, zweyjen explorer and life companion to Imbelnhi
- SLIMGAMER has an awesome article about the story behind Beyonder and our Kickstarter! Slimgamer is an independent website started in 2009. They usually focus on video games, but liked our project enough to write this great article!
- Our Beyonder Kickstarter has hit the airwaves! Check out this podcast: an awesome interview with Robin McEntire, President of FNB Games, on KYW (a major Philadelphia radio station). Follow the link and then search for "Beyonder."www.visitphilly.com/hear-philly/
- Come read our interview on A Place To Hang Your Cape! This website, run by the esteemed David Molofsky, covers gaming and superhero news of all sorts. We are proud to be featured as their latest story.
Growing up with Beyonder: Jacob, the youngest McEntire, shares some favorite Beyonder memories.
Note: The image at the top of this page is a dwaheely (Artist: Chris McInerney).
Risks and challenges
As with any innovation or new product, there are risks to what we are doing. As we are committed to the success of our innovation, we have noted and addressed these risks:
Risk: The RPG Market. The RPG market is crammed full of games, both good and bad. This can make it difficult for new games to be played -- or even noticed -- when they first come out. However, the vast majority of games are done by hobby enthusiasts without business experience, and are never actually marketed.
We have a strong marketing campaign which uses a combination of unique and novel features to cut through this noise and put us in the forefront of people’s minds.
Challenge: Printers. Finding the correct vendor to print our books is key, and there are many of them out there. We have already spent considerable time researching various options, and have recommendations from our designers, friends, and the minds between several successful Kickstarter campaigns.
Ultimately, what it comes down to is this: we have been engaged in this project for a long time. We have done test-plays in over 10 different cities across the country. We have spent thousands of hours of each of our lives building this game, this system, this world. No matter the obstacle, no matter the challenge, we’re not about to give up now.Learn about accountability on Kickstarter
- (30 days)